Settings

The page will reload to apply your changes.
Theme

ASCII Art Font

ASCII Art Menu

Dodge falling obstacles in a tight ASCII street. A/D to move, tweak speed and spawn rate, and push your high score.
    _    ____   ____ ___ ___    ____ ____      _     _______   __  ____  _                 _   
   / \  / ___| / ___|_ _|_ _|  / ___|  _ \    / \   |__  /\ \ / / / ___|| |_ _ __ ___  ___| |_ 
  / _ \ \___ \| |    | | | |  | |   | |_) |  / _ \    / /  \ V /  \___ \| __| '__/ _ \/ _ \ __|
 / ___ \ ___) | |___ | | | |  | |___|  _ <  / ___ \  / /_   | |    ___) | |_| | |  __/  __/ |_ 
/_/   \_\____/ \____|___|___|  \____|_| \_\/_/   \_\/____|  |_|   |____/ \__|_|  \___|\___|\__|
ASCII CRAZY Street
ASCII Crazy Street is a fast, minimalist lane-runner where every tick can end your run. You’re boxed inside a narrow street and obstacles rain from above, tap A/D to slide between gaps and survive long enough to rack up points. Each obstacle you dodge speeds the game up and increases spawn pressure, so a calm stroll becomes a frantic sprint in seconds. Dial in your challenge first: adjust map height and road width, pick a speed preset, raise or lower spawn chance, and even recolor the player and obstacles.
Score: 0

GAME OVER

Press "Restart" to play again.

Instruction

Controls:
- Move Left: A
- Move Right: D
- Start/Restart: Click Start (button changes to Restart while playing)

Settings:
- Height: Choose the vertical size of the playfield.
- Width (Road): Choose how wide the street is (narrower = harder).
- Speed: Game tick speed (faster = harder).
- Spawn Chance: How often new obstacles appear.
- Player/Obstacle Color: Pick any color you like.

Goal:
- Survive as long as possible by dodging obstacles.
- Each obstacle that leaves the screen scores +1.
- Difficulty increases automatically as you score.
- Colliding with an obstacle ends the run (screen flashes red).
- Click Restart to try again with the same settings.

Acknowledgments and credits

ASCII Crazy Street is an original game created, designed, and programmed by Paul Rosell, and developed under the Injosoft brand. All rights to the game name, source code, design, and ASCII artwork are reserved by Injosoft. Any reproduction, modification, or redistribution without prior written permission is strictly prohibited.

Thanks for playing and keeping the ASCII gaming spirit alive!