Dodge, loot, and slash through a four‑phase Final Boss in a tight, readable ASCII arena, fast to learn, tough to master.
_ ____ ____ ___ ___ ____ ____ _ _ _ / \ / ___| / ___|_ _|_ _| | __ ) ___ ___ ___ | __ ) __ _| |_| |_| | ___ / _ \ \___ \| | | | | | | _ \ / _ \/ __/ __| | _ \ / _` | __| __| |/ _ \ / ___ \ ___) | |___ | | | | | |_) | (_) \__ \__ \ | |_) | (_| | |_| |_| | __/ /_/ \_\____/ \____|___|___| |____/ \___/|___/___/ |____/ \__,_|\__|\__|_|\___|
ASCII Boss Battle is a fast-paced roguelike duel rendered entirely in ASCII, pitting you against a multi-phase Final Boss that evolves and becomes deadlier with each stage. Choose your difficulty, move with WASD, attack with SPACE, and keep an eye on your HUD for health, boss HP, inventory, and a live timer for speedrun challenges. Collect potions to heal, shields to block damage, buffs to boost attacks, and the rare Legendary Sword for a permanent power increase. Each boss phase brings new tactics, closing in, teleporting, flooding the arena with projectiles, or unleashing brutal melee strikes, forcing you to adapt quickly. With clean visuals, clear symbols, instant restarts, and endlessly replayable battles, every run is a tense fight for survival through all four phases to earn ultimate victory.
Player HP: 10 |
Final Boss HP: 30 |
Inventory: {} |
Time: 00:00.00
Instruction
Controls:- Move: W A S D (or arrow keys)
- Attack: SPACE (adjacent to the boss)
- Restart: R (after win/lose)
Settings:
- Difficulty: Pick Easy, Normal, or Hard on the start menu (affects HP, damage, projectile rate, and spawn rates).
- Timer: Starts when you choose a difficulty; shown in the HUD.
Items & Symbols:
- @: You (player)
- Ö / Φ / Ω / X: Boss (phase 1 → 4)
- P: Potion (restore HP)
- S: Shield (blocks the next hit)
- F: Buff (single‑use damage boost)
- W: Legendary Sword (permanent +1 damage)
- *: Projectile (blink trail)
Goal & Tips:
- Reduce the boss to 0 HP after it has entered Phase 4 to win.
- Stay mobile to avoid projectiles; grab potions/buffs whenever safe.
- Use SPACE only when adjacent to the boss; plan around teleports in later phases.
- The boss moves when you move.
Acknowledgments and credits
ASCII Boss Battle is an original game created, designed, and programmed by Paul Rosell, and developed under the Injosoft brand. All rights to the game name, source code, design, and ASCII artwork are reserved by Injosoft. Any reproduction, modification, or redistribution without prior written permission is strictly prohibited.Thanks for playing and keeping the ASCII gaming spirit alive!
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