A collection of key moments in ASCII art history, from typewriters and early text graphics to ANSI art and modern digital platforms.
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The
history of ASCII art
has been part of computer culture since long before modern screens and graphic design. Using ordinary text characters to form images, it appeared on typewriters, early printers, terminals, and in online systems like BBS and IRC. This timeline begins with Visual Typography Before ASCII, where 19th-century printers created images with text long before computers existed. It then follows the evolution of digital technology, from mechanical machines and coding standards such as ASCII to home computers, chat clients, and today’s web-based tools. Each stage shows how simple characters have been used in creative and technical ways throughout decades of computing history.ca. 300 BCE
Ancient Greek Pattern Poems and Early Visual Poetry
Long before typewriters and computers, poets in ancient Greece were already experimenting with text as a visual medium. So-called “pattern poems” (technopaignia) arranged the lines of verse into recognizable shapes, such as wings, an axe, or an egg, so that the layout of the text reinforced the poem’s meaning. These early works are often considered the ancestors of modern concrete or “shape” poetry and show that the idea of using letters as visual building blocks is more than two thousand years old.Source: Theoi Pattern Poems1633
George Herbert’s “Easter Wings” and Early Concrete Poetry
In 1633, the English poet and priest George Herbert publishes “Easter Wings” in his collection *The Temple*. The poem is printed sideways across facing pages so that the text forms two wing-shaped figures. “Easter Wings” and similar shaped poems, such as “The Altar”, are classic examples of early concrete poetry, where the visual layout of the text is integral to the work. These experiments helped establish the idea that written characters could function both as language and as image, an important conceptual precursor to later typewriter art and, eventually, ASCII art.Source: Wikipedia - Easter WingsSource: George Herbert1755
The Printer’s Grammar and Typographic Ornaments
John Smith publishes *The Printer’s Grammar*, an influential English manual on the art of printing. Among its many tables and specimens, the book catalogues special signs and metal ornaments (“flowers”) that printers can combine into decorative borders and figures. Although not “ASCII art” in any modern sense, it demonstrates an early modular approach to using typographic symbols as visual building blocks – a conceptual ancestor of later text-based art.1865
Visual Typography Before ASCII
The idea of using text to create visual imagery predates the digital age by over a century. In 1865, two notable examples emerged:
- A calligraphic portrait of Abraham Lincoln, composed entirely of words from the Emancipation Proclamation, demonstrated how typography could form powerful visual symbolism.
- The first edition of Lewis Carroll’s Alice’s Adventures in Wonderland included a mouse’s tail poem shaped like an actual mouse’s tail, blending text and layout into a visual pun.
These early works exemplify what ASCII artist Joan Stark later described as “Text as Pictures – Typography”: the use of letters not just as carriers of meaning, but as building blocks for images.1867
The Invention of the First Typewriter
In 1867, Christopher Latham Sholes, along with Carlos Glidden and Samuel W. Soulé, patented the first practical typewriter. This groundbreaking invention transformed written communication and paved the way for a new form of visual expression using typed characters, known today as typewriter art.
Sholes' machine also introduced the QWERTY keyboard layout, which continues to be the standard on modern keyboards around the world.1893
The First Known Typewriter Artwork
Flora Stacey, a British stenographer, creates a detailed image of a butterfly using a typewriter. Her work is considered the earliest known example of typewriter art, showing that text characters could be used not just for writing, but for visual expression as well.
This moment marks a key milestone in the evolution of ASCII and text-based art forms, long before digital displays.1900s–1950s
The Rise of Typewriter Art
In the early 20th century, artists and hobbyists began using typewriters not only for writing but as tools for creating visual compositions. Building on earlier typographic experiments from the 1800s, they used overtyping, precise spacing, and creative arrangements of characters to produce portraits, patterns, and poetry.
This period saw the emergence of dedicated typewriter artists like Floriane Saint-Pierre, Paul Smith, and Alan Riddell, who pushed the medium toward recognizable visual art. Their works were often painstakingly crafted line by line, using the limitations of the machine as a form of artistic constraint.
Typewriter art became both a personal form of expression and a precursor to computer-based ASCII art that would emerge decades later.Source: Wikipedia – Typewriter art1918
Apollinaire’s Calligrammes and Modern Visual Poetry
Guillaume Apollinaire publishes Calligrammes: Poems of Peace and War 1913–1916, a collection famous for its calligrams - poems whose words are arranged into shapes like rain, doves or the Eiffel Tower. Calligrammes is a key work of early concrete and visual poetry, bridging traditional verse and later experiments that treat typography as image, including typewriter art and ASCII art.Source: Calligrammes1939
Julius Nelson’s "ARTYPING" - A How-To Guide for Typewriter Art
In 1939, Julius Nelson, an instructor of “Secretarial Science” in Pennsylvania, publishes a how-to booklet called ARTYPING. The manual teaches typists how to create borders, lettering, cross-stitch-like patterns, portraits and even letterheads using only a typewriter. Presented as both a hobby and a way to practise machine skills, ARTYPING is one of the earliest systematic guides to typewriter art, and a clear precursor to later computer-based ASCII art.Source: loriemerson1940s–1950s
TTY and RTTY
Teletypewriters (TTY) and especially RTTY (Radio Teletype) were widely used by the military, news agencies, and amateur radio operators to transmit text across long distances. These machines relied on early character encoding systems, most commonly the Baudot code, which was a 5-bit system that served as a forerunner to ASCII.
While these systems were not originally designed for artistic use, text-based images and patterns occasionally showed up in TTY printouts. These were often made for fun, experimentation, or informal decoration. Such examples represent some of the earliest connections between technology and visual text, emerging well before ASCII art became a defined form.Source: ASCII artSource: Baudot code1961–1963
Line Printer Art
Before computer monitors became widespread, researchers at universities and research laboratories used IBM 1403 line printers to create images by precisely arranging characters on paper. These printed works formed spirals, portraits, wave patterns, and other visual designs. Often humorous or decorative, this early form of digital art became known as line printer art and is widely regarded as a forerunner to ASCII art.
At Bell Labs, Kenneth Knowlton was among the pioneers who explored the artistic potential of printed character output, helping bridge the gap between technical computing and visual creativity.Source: Wikipedia – ASCII art1962–1965
Algorithmic Text Art
As access to mainframe computers increased, researchers began exploring how computer code could be used to generate visual patterns. Using programming languages like FORTRAN, they wrote algorithms that printed structured images — such as waves, spirals, or geometric forms — directly to line printers. This early form of generative ASCII art demonstrated how logic and creativity could intersect through code.
Rather than manually composing art character by character, these pioneers used punch cards and mathematical formulas to automate the creation of text-based visuals. It marked a foundational shift in ASCII art — from mechanical typing to computational generation.
Famous algorithmic examples include spirals, waveforms, and even early text-based portraits such as the ASCII Mona Lisa. These works helped inspire generations of artists and programmers to explore the artistic potential of text and code.1963
The ASCII Standard Is Established
The American National Standards Institute (ANSI) publishes the X3.4-1963 standard, defining a 7-bit character system for electronic communication. This code, called ASCII (American Standard Code for Information Interchange), became the foundation for all text-based art and communication in the Western world. Each character’s unique binary value made it possible to create images with text, as each symbol functioned like a "pixel-like" element.Source: Wikipedia – ASCII1964
Kenneth Knowlton’s First ASCII-Based Artwork
Pioneer Kenneth Knowlton, working at Bell Labs, creates some of the earliest computer-generated images using characters. He used an IBM 7094 to convert photographs into images made up of symbols. Among his works is a portrait of his wife. These are now considered precursors to what would later be known as "ASCII art."1966
"Studies in Perception I"
Knowlton and Leon Harmon publish the artwork "Studies in Perception I", where a photograph is transformed into a character-based image of a nude woman. The piece uses carefully chosen characters to represent varying tones and is exhibited in 1968 at the Museum of Modern Art (MoMA) in New York, marking a milestone in computer-generated art.Source: Wikipedia – ASCII art1972
Surprinting and the PLATO System
One of the earliest techniques for creating character-based shading and gradients was surprinting. This method involved printing multiple characters in the same position to produce darker tones or textured effects. It worked particularly well on line printers and early terminals that allowed backspacing and overstriking.
A notable example of this innovation was the PLATO system (Programmed Logic for Automatic Teaching Operations), developed at the University of Illinois. By 1972, PLATO featured graphical capabilities that included character graphics and overstrike rendering, laying foundational concepts for later text-based art and animation.1977
ASCII Standard Updated
ANSI releases X3.4-1977, a revision that confirms and refines the ASCII standard. This version increases stability in how characters are interpreted across terminals and systems, paving the way for more artistic usage.Source: Wikipedia – ASCII1978
ANSI Escape Codes and VT100 Terminals
The introduction of digital terminals such as the VT100, along with the ANSI X3.64 standard, brought support for color, cursor movement, and visual effects through escape codes. These capabilities made it possible to create colorful and dynamic text art, forming the basis of what would later become known as ANSI art.Source: Wikipedia – ANSI escape codeVT100 Terminals and the Rise of ASCIImation
With the release of Digital Equipment Corporation’s VT100 terminal in 1978, programmers gained access to ANSI escape codes for cursor control and screen manipulation. This made it possible to update characters dynamically, laying the foundation for early terminal-based animations. These sequences, created entirely with text, would later be known as ASCIImation.Source: Wikipedia – VT1001979
Home Computers and ATASCII/PETSCII
With the rise of home computers in the late 1970s, manufacturers introduced custom variations of ASCII, including ATASCII on Atari systems and PETSCII on Commodore machines. These extended character sets allowed developers and hobbyists to use a wide range of symbols for games, demos, and graphical effects. This innovation played a key role in shaping the text-based visuals that became iconic during the 1980s home computing era.Source: Wikipedia – PETSCIILate 1970s
Early ASCIImation Takes Shape
In the late 1970s, animated ASCII art began to appear as developers discovered ways to simulate motion using text alone. By combining cursor commands with rapid clearing and redrawing of characters, they were able to create simple animations on text terminals. This technique, which later became known as ASCIImation, opened the door to storytelling and visual effects entirely within the constraints of a monospaced grid.Source: Wikipedia – ASCII art1980s–1990s
MUDs: Text-Based Worlds and ASCII Interfaces
During the 1980s, Multi-User Dungeons (MUDs) emerged as the first online multiplayer games, built entirely with text. These virtual worlds used stylized text, symbols, and ASCII-like layouts to represent rooms, players, monsters, and objects.
While not originally intended as “ASCII art,” MUD interfaces often included character-based visuals, such as menus, health bars, and in-game maps. This practical use of ASCII characters enhanced immersion and helped bridge the gap between plain text and interactive environments. It also laid important groundwork for the development of later graphical MMORPGs.Source: Wikipedia – MUD“Block ASCII” and Code Page 437 on the IBM PC
On IBM PCs and compatibles, artists began using extended "high ASCII" characters from code page 437 to create dense, block-style text graphics. These so-called “block ASCIIs” made heavy use of box-drawing symbols and shading characters, and dominated much of the PC text art scene throughout the 1980s and early 1990s, especially on BBSes and in artpacks.Source: Wikipedia - ASCII artASCII Art as Currency in the Pirate BBS Scene
In the warez and hacker communities of the late 1980s and early 1990s, ASCII and ANSI art functioned as a kind of digital currency. Skilled ASCII artists created logos, login “screeners”, and stats screens for pirate BBSes in exchange for access and higher status on those boards. For users who couldn’t crack software or supply new warez, text art became their way to “pay” for entry into elite underground communities.1980s–1995
ASCII and ANSI Art Flourish on BBSes
Following the introduction of the first BBS in 1978, Bulletin Board Systems exploded in popularity during the mid-1980s. With the rise of IBM-compatible PCs and ANSI-capable terminals, BBSes became fertile ground for text-based graphics. Sysops decorated menus and login screens with vivid ASCII and ANSI art.
By the late '80s, dedicated art groups like ACiD (1990) and iCE (1991) began releasing monthly artpacks, distributing elaborate artworks through BBS networks. This era transformed ASCII art from a personal craft into a collaborative digital subculture, paving the way for modern text art communities.
Today, archives such as artpacks.org and Sixteen Colors preserve thousands of ANSI and ASCII artpacks from the BBS underground scene of the 1990s and 2000s.1982-09-19
Birth of Emoticons
Researcher Scott Fahlman at Carnegie Mellon University proposes using ":-)" and ":-(" to mark jokes and serious comments in discussion forums. This is considered the origin of emoticons and minimalist ASCII-based expressions.1986
FIGlet Development Begins
Glenn Chappell and Ian Chai begin developing FIGlet, a program that transforms plain text into large banner-style ASCII art using custom fonts. It becomes a foundational tool for creating stylized text in terminal environments and remains widely used in programming and digital art communities.Source: FIGlet – Official WebsiteThe First Kaomoji Appear in Japan
Around the same time in Japan, the first kaomoji began to appear on ASCII NET. These expressive emoticons, created using text characters such as (^_^), marked the beginning of a uniquely Japanese style of digital communication. This form of expression quickly gained popularity and became a defining element of online culture in Japan and beyond.Source: Wikipedia – Emoticon1989–1991
Aces of ANSI Art Formed
One of the first organized ANSI art groups, Aces of ANSI Art (AAA), is founded and pioneers organized distribution of text art in "artpacks."Source: Wikipedia – Aces of ANSI Art1990s
Usenet and Email Signatures
During the 1990s, ASCII art became increasingly popular through Usenet, email, and text-based forums. Users often added ASCII banners, characters, and decorative elements to their signatures as a way to express creativity in a world limited to plain text. The Usenet newsgroup alt.ascii-art became a central hub for creators to share, critique, and archive text art, and artists such as Joan G. Stark (jgs) posted hundreds of works there, helping to shape the culture and style of online ASCII art during this period. Stark famously described ASCII art as "non-graphical graphics", highlighting how these pictures occupy a strange in-between space: they are images built entirely from characters that were originally meant only for text.1990
ACiD Productions Formed
Another iconic group, ANSI Creators in Demand (ACiD), was founded and quickly grew into a leading force in ANSI art and the broader digital art scene throughout the 1990s.Source: Wikipedia – ACiD Productions1990s–2000s
Warez Logos, .nfo Files and Source-Code Art
Beyond public artpacks, ASCII logos also became a signature element of the underground software scene. Warez groups embedded elaborate ASCII headers inside .nfo files, cracks and release notes, while programmers used ASCII logos and diagrams directly inside source code. This “hidden” layer of ASCII art lived in terminals, text editors and archives rather than public galleries, but played a major role in keeping the style alive among developers and power users.Source: Wikipedia - ASCII Art1994–1999
Golden Age of ArtScene Groups
Digital art collectives like ACiD, iCE, and Dark Illustrated create and distribute ANSI and ASCII art in monthly "artpacks" via BBS and FTP. These packs include logos, posters, characters, and themes all made from text.1994
Christopher Johnson’s ASCII Art Collection Goes Online
In November 1994, Christopher Johnson publishes his ASCII Art Collection on the early World Wide Web. Hosted for many years on the chris.com domain and later moved to asciiart.website, the site grows into one of the largest and best-known online archives of ASCII art. With its alphabetical index, themed categories, tutorials and links to other resources, it becomes a central gateway for casual web users to discover, browse and learn about ASCII art.1995–2000
ASCII Art in mIRC and Chat Culture
With the rise of mIRC and Internet Relay Chat in the 1990s, ASCII art found a new home in live online conversations. Users often shared pre-made or hand-typed ASCII logos, characters, and banners as a form of identity and humor. ASCII became a part of IRC culture, with “ASCII spam,” greeter bots, and mIRC scripts that generated animated text patterns or stylized names.
IRC also served as a meeting point for ASCII/ANSI art groups, connecting creators from the BBS scene in real time.Source: Wikipedia – mIRCSource: Textfiles – IRC ASCII Art1995–2017
From Peak Years to Niche Revival
During the mid-1990s, the ASCII and ANSI art scenes reached their peak: in 1995, more than 800 Amiga ASCII “collys” were released, and around 900 ANSI artpacks followed in 1997. Each pack could contain dozens or even hundreds of works. By 2006, output had dropped to only a handful of packs per year, signalling the decline of the traditional BBS-based art scene. Around 2013–2017, however, archival projects and new online groups sparked a small revival; by 2017, 41 packs were released again as veteran artists returned to their teenage hobby.1996
Joan Stark (jgs) Launches ASCII Art Gallery on GeoCities
Joan Stark, known by her signature jgs, launches one of the most influential ASCII art websites of the 1990s: the ASCII Art Gallery on GeoCities (SoHo/7373). Featuring hundreds of original artworks, kaomoji collections, categorized galleries (including seasonal and greeting card art), and instructional material, the site quickly becomes a cornerstone of the web’s early ASCII art scene.
Beyond her prolific output, Stark also documents the history of ASCII art, bridging the gap between typewriter art, online communities, and modern web aesthetics. Her work popularizes ASCII art during the dawn of personal webpages, and her contributions influence countless hobbyists and emerging artists online.Source: GitHub – Legacy mirror1996–1999
GeoCities Becomes a Hub for ASCII Creation
During the late 1990s, GeoCities emerges as a key platform for ASCII artists to share and publish their work. Its free, accessible web hosting attracts hobbyists and creators from around the world, who build personal galleries filled with ASCII art, tutorials, and signature files. The SoHo “neighborhood,” in particular, becomes a hotspot for text-based creativity and early digital expression.Source: Wikipedia – GeoCities1996–2017
Text Mode Demo Contest and the Demoscene
In the mid-1990s, the demoscene embraced text mode as a creative platform in its own right. The Text Mode Demo Contest (TMDC), first held in 1996, challenged coders and artists to create real-time audiovisual “demos” that ran entirely in character-based video modes. Over the next two decades, TMDC and related events showcased highly technical, animated ASCII and ANSI pieces, cementing text mode as a serious digital art form within the demosceneSource: Text Mode Demo Contest 201997 (July)
Star Wars Asciimation
Simon Jansen launches Star Wars Asciimation, a project that recreates scenes from Star Wars Episode IV using animated ASCII characters streamed in terminal format. Hosted at asciimation.co.nz, it becomes a cult classic and showcases the creative potential of plain text as a cinematic medium.Source: asciimation.co.nz1997–2000s
AAlib, libcaca and ASCII Video Output
In 1997, Jan Hubicka releases AAlib, a graphics library that converts images and even full-motion video into ASCII art. Soon after, the libcaca library extends the idea with color text output. These libraries allow games like Quake II and media players such as MPlayer and VLC to render entire 3D scenes and movies as ASCII, turning text mode into a playful alternative display medium for modern software.Source: Wikipedia - AAlibSource: Wikipedia - libcaca1998
ASCII Ribbon Campaign
The ASCII Ribbon Campaign was launched in 1998 as a grassroots internet movement promoting the use of plain text emails over HTML-formatted messages. Supporters included a small ASCII ribbon in their email signatures along with slogans like:
ASCII Ribbon Campaign | Against HTML E-Mail and MS Word
The campaign emphasized internet neutrality, simplicity, and compatibility, particularly within tech and open-source communities.1998–1999
“ASCII Greeting Cards” and Themed Collections
As ASCII art became more popular through email and personal homepages, users started sharing ASCII greeting cards in plain text. These included birthday wishes, get-well messages, and anniversary notes. Artists such as Joan Stark helped organize these artworks into themed collections for holidays like Halloween, Christmas, and New Year’s. This turned ASCII art into a creative way to celebrate and express seasonal greetings in the digital world.1999
Cowsay Released
Tony Monroe releases cowsay, a command-line utility where an ASCII-style cow "speaks" a user-defined message inside a text bubble. Originally created as a lighthearted Unix tool, it quickly becomes a cult favorite among Linux users, IRC communities, and developers. The program is often used to add comic relief to terminal sessions.
Source: GitHub – cowsay2000–2010
JavE: A Decade of ASCII Tool Innovation
On November 1, 2000, Markus Gebhard launches JavE (Java ASCII Versatile Editor), a Java-based graphical ASCII editor. With tools for freehand drawing, line styles, mirroring, and an Image2ASCII converter, JavE quickly becomes the go-to application for ASCII artists worldwide.
JavE continues to evolve, reaching version 6.0 RC2 by 2009, and expanding into unexpected areas like KiCad electronic component generation. Although active development ends around May 2010, JavE remains one of the most beloved tools in ASCII art history.Source: JavE – Official site2000
Mona and the Rise of 2channel ASCII Culture
In early 2000s Japan, the anonymous message board 2channel (2ch) became a central place for creative ASCII expression. Users began crafting detailed and humorous Shift_JIS art, a Japanese variation of ASCII art, featuring characters like Mona who quickly became a mascot for the site. This distinctive subculture combined memes, artwork, and internet anonymity, leaving a lasting influence on internet aesthetics around the world.Source: Wikipedia – ASCII art2000s
ASCII in Games and Memes
During the 2000s, ASCII art thrived in both retro-inspired gaming and online culture. Games like NetHack, Dwarf Fortress, and ADOM used text characters not only as a stylistic choice but as a functional and imaginative tool for rendering entire game worlds. These titles demonstrated how minimal graphics could still offer rich, complex experiences. At the same time, ASCII-based memes, copypasta, and emoticons spread rapidly across internet forums, blogs, and early social platforms, shaping digital humor and communication. For further reading, the article “ASCII and Gaming: The Rise of Text Graphics” on ascii-code.com explores the continued use of ASCII in modern game design and its cultural significance.2000s–Present
Unicode Art and Combining Characters
With the rise of Unicode in the early 2000s, artists gained access to a much larger set of symbols beyond the limits of standard ASCII. This expansion led to the development of modern Unicode art, a form of text-based creativity that makes use of thousands of characters, including mathematical symbols, diacritical marks, and box-drawing elements.
A notable trend within this space is the creative use of combining characters, which are layered on top of base characters to create “glitch” effects or stacked text illusions. This style has become especially popular online, where users generate elaborate Unicode-based visuals for memes, messages, and decorative text.
Modern platforms like GitHub, Reddit, and YouTube have helped spread Unicode art, with some creators even producing animated sequences using wide character sets and terminal emulators.Source: Wikipedia – Unicode Art2001–2007
The Adventures of Nerd Boy
Portuguese artist Joaquim Gândara creates and publishes the ASCII-based webcomic The Adventures of Nerd Boy. Released regularly between 2001 and 2007, the series gained international attention for its creative use of ASCII characters in storytelling and remains one of the best-known examples of ASCII comics online.Source: Wikipedia – ASCII art2002-09-01
"Uniting Through Standards" ASCII Art Exhibition
In September 2002, the gallery space BGF_MITTE in Berlin hosts one of the first dedicated ASCII art exhibitions, titled "Uniting Through Standards". Running from September 1–14, the show brings together net artists, VJs and experimental musicians to present ASCII-based visuals in a physical gallery context. It marks an important moment where text-based net culture and contemporary art institutions begin to overlap more visibly.Source: ASCII art exhibition2006
ASCII Animations Used in Music Videos
ASCII art takes a creative leap as it appears in music videos. A notable example is the video for "Black Tambourine" by Beck, which features animated ASCII characters and scenes synchronized to the music. This fusion of text-based visuals and mainstream media showcases ASCII's artistic potential beyond tech culture.2008
Meme Characters from 2channel Go Mainstream
Iconic ASCII-based characters such as Mona, Yaruo, and Densha Otoko (Train Man) gain widespread recognition through the Japanese textboard 2channel. These characters become central figures in Japanese internet culture, blending ASCII art with storytelling, memes, and online identity.2009-10-26
GeoCities Shuts Down, But Stark’s Site Survives
On October 26, 2009, Yahoo! shuts down GeoCities, resulting in the loss of countless digital artifacts – including many classic ASCII art pages. However, Joan Stark’s gallery is rescued by archival efforts and survives through Wayback Machine snapshots and mirror projects on GitHub and other platforms.Source: GitHub – Legacy mirror2010s
Reddit Bots and Copypasta
ASCII art saw a resurgence with the rise of platforms like Reddit, Discord, and GitHub. Automated bots began posting creative ASCII messages, while viral “copypasta” texts—often humorous or absurd—spread quickly across threads and online communities. Well-known symbols such as the Shrug Man ¯\(ツ)/¯ and complex text-based macros became iconic elements of modern internet culture.Source: Wikipedia – ASCII art2018-03-01
ASCII Art Archive Moves to asciiart.eu
The longstanding ASCII art archive previously hosted on ascii-code.com is relaunched on its own dedicated domain: asciiart.eu. This marks a new chapter focused on modern usability, an expanded gallery, mobile-friendly design, and broader accessibility for a global audience.Source: About ASCII Art Archive2020s
Image Tools and ASCII Converters
During the 2020s, web-based ASCII converters became increasingly popular. While most rely on traditional image processing rather than AI, a few experimental tools began exploring machine learning to generate stylized ASCII art. These tools made it easier for users to transform images into text-based designs for creative or nostalgic purposes.2023
Jgs Font - A Typographic Tribute to Joan G. Stark
ASCII artist Adel Faure releases Jgs Font through the Velvetyne foundry, a libre type family specifically designed for making ASCII art. The font is created as a tribute to Joan G. Stark and exaggerates the “graphic” qualities of common ASCII characters so that they join smoothly into lines, curves, frames and shading patterns. Jgs Font shows how, even in the 2020s, artists continue to invent new tools that treat text characters as building blocks for images.Source: About ASCII art and Jgs fontSource: Jgs font2024-10-23
ASCII Draw Studio Launches
ASCII Draw Studio is introduced as a web-based drawing tool for ASCII art. The platform targets artists, hobbyists, and educational use, offering features like figlet text, shapes, brushes, and real-time editing.Source: Release History2025-12-01
ASCII Art Archive 2.0 Released
ASCII Art Archive 2.0 is released as a modernized and mobile-friendly redesign of the classic site. The update introduces a cleaner interface, faster browsing, improved search, and tighter integration with the growing suite of ASCII tools, making it easier than ever for users to explore, create, and share ASCII art. The platform is also prepared for its own user login, paving the way for future personalized features and community tools.Today
ASCII Art Between Nostalgia and New Possibilities
Today, much of the ASCII and ANSI scene is maintained by veterans driven by nostalgia, and there are relatively few newcomers. At the same time, contemporary artists such as Raquel Meyers show that text-mode graphics can be more than retro aesthetics or “zombie technology”. For them, working with old hardware and character sets is a deliberate artistic strategy – a way to explore freedom, constraints and imagination outside the norms of glossy, high-resolution media.