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Shoot friendly birds, avoid the red cursor‑chasing hunters, and survive a 2‑minute ASCII arcade sprint.
_ ____ ____ ___ ___ ____ _ _ ____ _ _ / \ / ___| / ___|_ _|_ _| | __ )(_)_ __ __| | / ___|| |__ ___ ___ | |_ ___ _ __ / _ \ \___ \| | | | | | | _ \| | '__/ _` | \___ \| '_ \ / _ \ / _ \| __/ _ \ '__| / ___ \ ___) | |___ | | | | | |_) | | | | (_| | ___) | | | | (_) | (_) | || __/ | /_/ \_\____/ \____|___|___| |____/|_|_| \__,_| |____/|_| |_|\___/ \___/ \__\___|_|
ASCII Bird Shooting is a retro-style click-to-shoot arcade game rendered entirely in ASCII art. Friendly birds glide across the screen, rewarding sharp aim with points, while red birds of prey actively chase your cursor—hit one and it’s game over. A special ASCII plane occasionally sweeps by, tempting you with a large target but docking five points if struck. The two-minute timer keeps the pace brisk as spawns accelerate, patterns grow busier, and every shot matters. Each round is unique. Easy to pick up yet challenging to master, ASCII Bird Shooting delivers quick reflex action and endless replayability in pure text graphics.
ASCII Bird Shooting!
GAME OVER
Instruction
Controls:- Mouse Move – Aim
- Mouse Left Click – Shoot
- Restart – Click Restart Game on the Game Over overlay
Settings:
- Color of birds of prey – Use the color picker (default red) to change the hunters’ color live.
- Runs are fixed to 2 minutes.
Goals & Rules:
- Shoot friendly birds to gain points and prevent timeouts.
- Do not shoot birds of prey (red/colored hunters). Shooting one causes instant Game Over.
- Avoid the plane because hitting it applies a −5 score penalty.
- When the timer reaches zero you get Times Up! and your final score.
- If a friendly bird remains too long, your run ends (Game Over).
Tips:
- Lead your shots because birds move while you click.
- Clear friendlies near the borders; they can bounce and waste time.
- Keep distance from hunters; they steer toward your cursor.
Acknowledgments and credits
ASCII Bird Shooting is an original game created, designed, and programmed by Paul Rosell, and developed under the Injosoft brand. All rights to the game name, source code, design, and ASCII artwork are reserved by Injosoft. Any reproduction, modification, or redistribution without prior written permission is strictly prohibited.Thanks for playing and keeping the ASCII gaming spirit alive!
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