Original Usenet thread from alt.ascii-art, started 13 Apr 2002.
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The Funky Fuzzball In: "Nuclear Fuzzball"
alt.ascii-art
· 6 messages · 13 Apr 2002 - 14 Apr 2002
Yes! It's the FUNKY FUZZBALL!
More Fuzzball can be found at http://www.eurakarte.com
Today's Adventure: "Nuclear Fuzzball"
===========================================================================
Oh boy! What is it now,
Sherman! I have our Fuzzball?
ticket to easy riches /;;;\ /
and prosperity! |O | /
\ |v | ____/
\ \---/
\ /\\/\ |
\ 0\ -+-
\/\\/ / \
---------------------------------------------------------------------------
We will enter the nuclear FUN AHOY!
power plant business! Ever /;;;\ /
since government deregulation, |O | /
they have been going cheap! |v | __/
\ \---/
\ \\/\/ |
\____ / 0\ -+-
\//\/ / \
---------------------------------------------------------------------------
AND SO... There it is, Sherman!
__-----__ Our ticket to loads of
.` `. cash! \
: : \
|`---_____---`| \____
| |--------------------+
' ' ==== ===== | It looks great!
. . ==== ===== | \__
| | |
---------------------------------------------------------------------------
I am SO leaving
__-----__ It does seem a bit negative feedback
.` `. small, though. /;;;\ on that eBay guy.
: : \____ |O | \
|`---_____---`| |- | \
| |--------------------+ \---/ \ /
' ' ==== ===== | | \ //\/\
. . ==== ===== | -+- \_ \0 \
| | | / \ \/\\/
---------------------------------------------------------------------------
LATER I have obtained the
uranium at the lowest
/;;;\ price possible, as Excellent!
| O| instructed! /
| v| ______/ /
\---/ \ | | / /
| \\\/\ /
-+- - ====== - /O \ _/
/ \ ====== /\\\/
---------------------------------------------------------------------------
At least, I think it's Fuzzball, I've
uranium. It might be a started the __
/;;;\ side of beef. The guy reactors! / _X_
| O|/who sold it to me wasn't \ / / |\
| -| sure. \ /-Y-\ | |
\---/ Great! \__ |## | | |
| \\\/\ We're all |## | |
-+- / 0/ / ready! \---/
/ \ /\\/\ _/ \_
---------------------------------------------------------------------------
Now that we are all
_----_ started, what's the /;;;\
.' `. first thing on our Well, we have |O |
: O= : agenda? to pay for a \|- |
|`-____-`| / safety ins- \---/
| | \\\/\ / pection. |
| TOXIC | / 0/ ___/ -+-
| | \/\/\ / \
---------------------------------------------------------------------------
Sherman, this is a business,
and we have to do what's best
for the customer, right? /;;;\
/ |O |
/ Absolutely! |v |
/ \_\---/
\\\/\ / |
/ 0\ ___/ -+-
\\/\/ / \
---------------------------------------------------------------------------
If we pay all that money for the inspection,
we could go bankrupt, leaving the customer
without electricity! And all so we can have /;;;\
needless perks like "safety certificates" |O |
and "radiation leakage proofing!" |v |
/ I guess / \---/
\\/\/ / you're right! |
/ 0\ ___/ -+-
\\/\/ / \
---------------------------------------------------------------------------
\ \ Fuzzball! The reactor reached
\ \ critical point and boiled over!
\ \ Hundreds of gallons of nuclear /;;;\
\ \ waste is heading down the hill- |O |
/-Y-\ side into town! |o |
| ##| / Don't worry, \---/
| ##| __/ Planktonman! Every- /\\\/ |
\---/ thing's OK! \___ \0 \ -+-
_/ \_ /\\/\ / \
------0--------------------------------------------------------------------
__ __ How do you know?
/ \ / \ / /;;;\
| \ / | / The bank we keep our |O |
| /-Y-\ | / money in is in |- |
| | ##| / another town! \ \---/
| | ##| ___/ \ /\\/\ |
\---/ \_ /0 \ -+-
_/ \_ \\//\ / \
===========================================================================
The FUNKY FUZZBALL is written by Eurakarte at eur...@eurakarte.com
The Fuzzball Comic Archives are located at http://wwww.eurakarte.com/fuzzball
--
//Eurakarte
Bow to the PRINCE of PLANKTON.
http://eurakarte.com
--(Once apon a time, in alt.ascii-art,)-- --(Eurakarte said it like only they can.)-- > Yes! It's the FUNKY FUZZBALL! > More Fuzzball can be found at http://www.eurakarte.com > Today's Adventure: "Nuclear Fuzzball" The archives tag and sig on some of the olderones on the website have an old address. http://eurakarte.cjb.net/fuzzball Mite be time to edit them for the correct one. And I wouldn't brag about using VI to create Fuzzball because any emacs user can tell you that its nothing to be prowd about. =) -- +-(faux@fugozi)-(0.06|0.12|0.30)-(01:09|Sat Apr 13)-+ cat ~/.{sig,uin} It's a damn poor mind that can only think of one way to spell a word. - Andrew Jackson UIN=66618055
Faux_Pseudo writes >--(Once apon a time, in alt.ascii-art,)-- > --(Eurakarte said it like only they can.)-- >> Yes! It's the FUNKY FUZZBALL! >> More Fuzzball can be found at http://www.eurakarte.com >> Today's Adventure: "Nuclear Fuzzball" > >The archives tag and sig on some of the olderones on the website have >an old address. >http://eurakarte.cjb.net/fuzzball >Mite be time to edit them for the correct one. And I wouldn't brag >about using VI to create Fuzzball because any emacs user can tell you >that its nothing to be prowd about. =) > vi's all right ... when you know how to use it would you like to see vi solve an ascii maze ? i have a .shar file which has code and macros which will do that i use emacs as well as vi ... both sets of keys and commands are different but the effects are mostly the same ... it takes time to learn an editor fully maze.ansi.c char*M,A,Z,E=40,J[80],T[3];main(C){for(M=J+E,*J=A=scanf("%d",& C) ;-- E;J [E ]=M [E ]= E) printf("._"); for(;(A-=Z=!Z) || (printf("\n|" ) , A = 39 ,C -- ) ; Z || printf (T ))T[Z]=Z[A-(E =A[J-Z])&&!C & A == M [ A ] |6<<11<rand()||!C&!Z?J[M[E]=M[A]]=E,J[M[A]=A-Z]=A,"_.":" |"];} ._._._._._._._._._._._._._._._._._._._ | |_. ._._| |_._._. |_. | |_. |_. ._._| |_. | | | |_. . |_._._._._. ._|_. | ._| | . | | |_. |_| | | ._._._. |_. ._. | | |_| . ._._._._| | |_. ._| | |_._| | | | |_. | ._|_. |_._._. |_| | | | | | |_. | | | |_| ._. | | |_. . |_. | ._| | ._. | |_._._. | ._._|_._._| |_. ._._. . . | | |_._._. | ._._. ._._|_. ._._. | |_|_|_| | | | ._|_|_._. | . |_. . ._|_| ._. ._| |_. | . |_._. | . |_. ._| |_. | ._|_| | |_._. |_. . . |_| ._|_| |_| | ._. ._| | |_._. . | |_|_._| . ._._._| |_._| |_. | | | . |_| ._._| | |_|_. | ._._. ._._| | | |_| |_._._._._| | |_. |_. | |_|_. | | |_._._|_._._._._._|_._._._._._._._._._| [nosig] -- __ ___ __ :::/ |_ | .`):: ::( (-| | | <::: :::\__|___|_|_\::
On Sat, 13 Apr 2002 12:40:48 +0100, CJRandall <col...@shieldwolf.demon.co.uk> wrote: > vi's all right ... when you know how to use it > would you like to see vi solve an ascii maze ? > i have a .shar file which has code and macros > which will do that That sounds /nearly/ as bad as sed Sokoban. > maze.ansi.c > char*M,A,Z,E=40,J[80],T[3];main(C){for(M=J+E,*J=A=scanf("%d",& > C) ;-- E;J [E ]=M > [E ]= E) printf("._"); for(;(A-=Z=!Z) || (printf("\n|" > ) , A = 39 ,C -- > ) ; Z || printf (T ))T[Z]=Z[A-(E =A[J-Z])&&!C > & A == M [ A ] > |6<<11<rand()||!C&!Z?J[M[E]=M[A]]=E,J[M[A]=A-Z]=A,"_.":" |"];} > ._._._._._._._._._._._._._._._._._._._ > | |_. ._._| |_._._. |_. | |_. |_. ._._| > |_. | | | |_. . |_._._._._. ._|_. | ._| > | . | | |_. |_| | | ._._._. |_. ._. | | > [nosig] [snip] How does that monstr^W program work? I can't make it produce nontrivial mazes. -- Harry Mason ("hjm200.ecs@soton@ac@uk" =~ tr/@./.@/)
--(Once apon a time, in alt.ascii-art,)-- --(CJRandall said it like only they can.)-- > Faux_Pseudo writes >>--(Once apon a time, in alt.ascii-art,)-- >> --(Eurakarte said it like only they can.)-- >> > vi's all right ... when you know how to use it > would you like to see vi solve an ascii maze ? > i have a .shar file which has code and macros > which will do that > > i use emacs as well as vi ... both sets of keys > and commands are different but the effects are > mostly the same ... it takes time to learn an > editor fully But on emacs we have M-x tetris. and lots of other games as well. No need to write them. -- +-(faux@fugozi)-(0.02|0.06|0.08)-(22:53|Sat Apr 13)-+ cat ~/.{sig,uin} It's a damn poor mind that can only think of one way to spell a word. - Andrew Jackson UIN=66618055
Harry Mason writes >CJRandall >wrote: >> maze.ansi.c >> char*M,A,Z,E=40,J[80],T[3];main(C){for(M=J+E,*J=A=scanf("%d",& >> C) ;-- E;J [E ]=M >> [E ]= E) printf("._"); for(;(A-=Z=!Z) || (printf("\n|" >> ) , A = 39 ,C -- >> ) ; Z || printf (T ))T[Z]=Z[A-(E =A[J-Z])&&!C >> & A == M [ A ] >> |6<<11<rand()||!C&!Z?J[M[E]=M[A]]=E,J[M[A]=A-Z]=A,"_.":" |"];} >> ._._._._._._._._._._._._._._._._._._._ >> | |_. ._._| |_._._. |_. | |_. |_. ._._| >> |_. | | | |_. . |_._._._._. ._|_. | ._| >> | . | | |_. |_| | | ._._._. |_. ._. | | >> [nosig] >[snip] > >How does that monstr^W program work? I can't make it produce nontrivial mazes. > maze.ansi.c - ant...@nntp-server.caltech.edu (Bill T. Cat) are the credits i have for the above below are versions i have twiddled char*M,A,Z,E=40,J[80],T[3];main(C){for(M=J+E,*J=A=scanf("%d",& C) ;-- E;J [E ]=M [E ]= E) printf("._"); for(;(A-=Z=!Z) || (printf("\n|" ) , A = 39 ,C -- ) ; Z || printf (T ))T[Z]=Z[A-(E =A[J-Z])&&!C & A == M [ A ] |6<<27<rand()||!C&!Z?J[M[E]=M[A]]=E,J[M[A]=A-Z]=A,"_.":" |"];} here is a version which does at least ... it did just now using a bash shell with cygnus on win32 gcc -o maze maze.c and this does 40 column char*M,A,Z,E=20,J[40],T[3];main(C){for(M=J+E,*J=A=scanf("%d",& C) ;-- E;J [E ]=M [E ]= E) printf("._"); for(;(A-=Z=!Z) || (printf("\n|" ) , A = 19 ,C -- ) ; Z || printf (T ))T[Z]=Z[A-(E =A[J-Z])&&!C & A == M [ A ] |6<<27<rand()||!C&!Z?J[M[E]=M[A]]=E,J[M[A]=A-Z]=A,"_.":" |"];} compile with gcc -o maze40 maze40.c when run waits for input type 15 or whatever i did not write any of the above code i just twiddled a few values to make it work on my machine here using generic tools and platform -- __ ___ __ :::/ |_ | .`):: ::( (-| | | <::: :::\__|___|_|_\::
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