Original Usenet thread from alt.ascii-art, started 20 Jul 2001.
_ _ _ _ _ _ | | | |___ ___ _ __ ___| |_ / \ _ __ ___| |__ (_)_ _____ | | | / __|/ _ \ '_ \ / _ \ __| / _ \ | '__/ __| '_ \| \ \ / / _ \ | |_| \__ \ __/ | | | __/ |_ / ___ \| | | (__| | | | |\ V / __/ \___/|___/\___|_| |_|\___|\__| /_/ \_\_| \___|_| |_|_| \_/ \___|
Uh? I don't know....what's it supposed to be?
alt.ascii-art
· 36 messages · 20 Jul 2001 - 1 Aug 2001
___ ___ ___ ___ ___ ___ | |_| |_| | | |_| |_| | \ / \ / | | | | Romeo, Romeo... | \ / [O / | | \ / | |` | T \ / T | | \__/ | | | ### | | #MAX# | ,-`-. ,-`-. | ### | |+++++| |\____/| |+++++| | V | |+++++| | | |^^^^^| | I | |^^^^^| | | | | | \o I |__,|___w,;_v_|,_ii._|_,.| _,,|!,_| A X -Please diddle (I know this is PANTS.) MAX.
"Max" <No...@home.anymore> wrote in message news:tlh...@corp.supernews.co.uk... > -Please diddle (I know this is PANTS.) > > MAX. __ ___ __ __ ___ __ |' |]_|_==|]_|=#] |-.|]_| =-|]_|=#| \ \ - |-- /// \ \ '-| -}' /// |. . __ . =#| | . __ _ .-#| Romeo, Romeo... | . _ _ .[| |. . _[] =#[O~ |. ._[] _ .#| | . _ _ . -#|` | . _ - - #|__________|' . __. .=#| |' . __ .=#|######.:.:|' . _ . -=#| | . . _ - #:=====-----:'. []. - #| ### | [] . =#: _ -- == :. . __ - =#| #MAX# |. .-"-. #:= __ --= : .-"-. #| ### |. .|+++++|#: |\____/| :'|+++++| -#|:. ..::|8:. | . |+++++|#: | | :.|^^^^^|. #|::.:.:.:|8:':. | . |^^^^^|#: | | :'| | -#|:.:\&:.:|8:d\__ \ ,| ,;Wv_|,_ii._|_i;| _,,|!,#/:.:.A:',|8-'|.<|~ `'----=="` / :: :: \ `'----=="'` / ::' ':: \ I'm kinda new at this, and I diddled whilst on the phone, so here's my entry. Thanks for the starter! But, just out of curiosity, what are the two i's for? Is that like the back of a carraige? /) <^/(=~ <\<\ PitS
That's really good, I started out with an M (for max), played with it, and then got tired and wanted to go to bed! I wanted to do some 'texture' on the 'castle' walls and other stuff, but i think you have done a fine job. I am very new at this(and obviousely not very good) and probubly shouldn't have botherd posting it, but I did, and the results look good. By the way, the "ii" and other stuff running along the bottom are supposed to look like rough grass and flowers 'n' stuff. MAX. "SkyPhydeaux" <dwe...@cox-internet.com> wrote in message news:tlh...@corp.supernews.com... > > "Max" <No...@home.anymore> wrote in message > news:tlh...@corp.supernews.co.uk... > > > -Please diddle (I know this is PANTS.) > > > > MAX. > > __ ___ __ __ ___ __ > |' |]_|_==|]_|=#] |-.|]_| =-|]_|=#| > \ \ - |-- /// \ \ '-| -}' /// > |. . __ . =#| | . __ _ .-#| Romeo, Romeo... > | . _ _ .[| |. . _[] =#[O~ > |. ._[] _ .#| | . _ _ . -#|` > | . _ - - #|__________|' . __. .=#| > |' . __ .=#|######.:.:|' . _ . -=#| > | . . _ - #:=====-----:'. []. - #| ### > | [] . =#: _ -- == :. . __ - =#| #MAX# > |. .-"-. #:= __ --= : .-"-. #| ### > |. .|+++++|#: |\____/| :'|+++++| -#|:. ..::|8:. > | . |+++++|#: | | :.|^^^^^|. #|::.:.:.:|8:':. > | . |^^^^^|#: | | :'| | -#|:.:\&:.:|8:d\__ > \ ,| ,;Wv_|,_ii._|_i;| _,,|!,#/:.:.A:',|8-'|.<|~ > `'----=="` / :: :: \ `'----=="'` > / ::' ':: \ > > I'm kinda new at this, and I diddled whilst on the phone, > so here's my entry. Thanks for the starter! But, just > out of curiosity, what are the two i's for? Is that like > the back of a carraige? > > /) > <^/(=~ > <\<\ PitS > >
On Fri, 20 Jul 2001 22:50:51 -0500, "SkyPhydeaux" <dwe...@cox-internet.com> enlightened us with: > > "Max" <No...@home.anymore> wrote in message > news:tlh...@corp.supernews.co.uk... > > > -Please diddle (I know this is PANTS.) > > > > MAX. > > __ ___ __ __ ___ __ > |' |]_|_==|]_|=#] |-.|]_| =-|]_|=#| > \ \ - |-- /// \ \ '-| -}' /// > |. . __ . =#| | . __ _ .-#| Romeo, Romeo... > | . _ _ .[| |. . _[] =#[O~ > |. ._[] _ .#| | . _ _ . -#|` > | . _ - - #|__________|' . __. .=#| > |' . __ .=#|######.:.:|' . _ . -=#| > | . . _ - #:=====-----:'. []. - #| ### > | [] . =#: _ -- == :. . __ - =#| #MAX# > |. .-"-. #:= __ --= : .-"-. #| ### > |. .|+++++|#: |\____/| :'|+++++| -#|:. ..::|8:. > | . |+++++|#: | | :.|^^^^^|. #|::.:.:.:|8:':. > | . |^^^^^|#: | | :'| | -#|:.:\&:.:|8:d\__ > \ ,| ,;Wv_|,_ii._|_i;| _,,|!,#/:.:.A:',|8-'|.<|~ > `'----=="` / :: :: \ `'----=="'` > / ::' ':: \ > > I'm kinda new at this, and I diddled whilst on the phone, > so here's my entry. Thanks for the starter! But, just > out of curiosity, what are the two i's for? Is that like > the back of a carraige? > That's brilliant! -- o |\ _[] L_ === Stuart Moore []\, stm
Stuart Moore: Do you expect me to reply? Bateau: No Mr Stuart Moore, I expect you to die! >On Fri, 20 Jul 2001 22:50:51 -0500, "SkyPhydeaux" <dwe...@cox-internet.com> >enlightened us with: >> "Max" <No...@home.anymore> wrote in message >> news:tlh...@corp.supernews.co.uk... >> >> > -Please diddle (I know this is PANTS.) >> > >> > MAX. >> >> __ ___ __ __ ___ __ >> |' |]_|_==|]_|=#] |-.|]_| =-|]_|=#| >> \ \ - |-- /// \ \ '-| -}' /// >> |. . __ . =#| | . __ _ .-#| Romeo, Romeo... >> | . _ _ .[| |. . _[] =#[O~ >> |. ._[] _ .#| | . _ _ . -#|` >> | . _ - - #|__________|' . __. .=#| >> |' . __ .=#|######.:.:|' . _ . -=#| >> | . . _ - #:=====-----:'. []. - #| ### >> | [] . =#: _ -- == :. . __ - =#| #MAX# >> |. .-"-. #:= __ --= : .-"-. #| ### >> |. .|+++++|#: |\____/| :'|+++++| -#|:. ..::|8:. >> | . |+++++|#: | | :.|^^^^^|. #|::.:.:.:|8:':. >> | . |^^^^^|#: | | :'| | -#|:.:\&:.:|8:d\__ >> \ ,| ,;Wv_|,_ii._|_i;| _,,|!,#/:.:.A:',|8-'|.<|~ >> `'----=="` / :: :: \ `'----=="'` >> / ::' ':: \ >> >> I'm kinda new at this, and I diddled whilst on the phone, >> so here's my entry. Thanks for the starter! But, just >> out of curiosity, what are the two i's for? Is that like >> the back of a carraige? > >That's brilliant! We should make a roguelike or ascii adventure game with all our leet ascii pics. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
"Bateau" <Its...@Not-A-Real-Address.com> heralded in message news:Yah...@4ax.com... > > We should make a roguelike or ascii adventure game with all our leet > ascii pics. > -- How about a MUD? There's plenty of them already out there, so it'd be a fairly simple matter to implement the graffics. I haven't done much with programming, but it shouldn't be too hard. Anybody interested? , ##, ;{` ###, ., ~(;`>` |{` ;;, \\_ }|~` _,--._|__.-~',`-.__ ||&___;={))~_._.-~--' //| -==#, '-;`;`,____ "`"'"'`<| |'"''""-~`'w\\ --==##,' -.'.'dew /) <^/(=~ <\<\ PitS
SkyPhydeaux: Do you expect me to reply? Bateau: No Mr SkyPhydeaux, I expect you to die! >"Bateau" <Its...@Not-A-Real-Address.com> heralded in message >news:Yah...@4ax.com... >> >> We should make a roguelike or ascii adventure game with all our leet >> ascii pics. > >How about a MUD? There's plenty of them already out there, so it'd be a fairly >simple matter to implement the graffics. I haven't done much with programming, >but it shouldn't be too hard. Anybody interested? But MUDs suck =( No one will play it. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
MUDs, call me lame or whatever you will, but what are they? I have a little programming knowlege, and could quite easily create a text based game (like those books that you choose your own fate) with ASCII art that anyone would like to submit. But it's only an idea. "Bateau" <Its...@Not-A-Real-Address.com> wrote in message news:oo1...@4ax.com... > SkyPhydeaux: Do you expect me to reply? > Bateau: No Mr SkyPhydeaux, I expect you to die! > >"Bateau" <Its...@Not-A-Real-Address.com> heralded in message > >news:Yah...@4ax.com... > >> > >> We should make a roguelike or ascii adventure game with all our leet > >> ascii pics. > > > >How about a MUD? There's plenty of them already out there, so it'd be a fairly > >simple matter to implement the graffics. I haven't done much with programming, > >but it shouldn't be too hard. Anybody interested? > > But MUDs suck =( No one will play it. > -- > | _ .\ ~~ _ ^~ > | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ > | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* > | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* > | -'= .\ ~^~ ~^~~^~ `~' \_; > |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
Max <No...@home.anymore> wrote in message news:tll...@corp.supernews.co.uk... > MUDs, call me lame or whatever you will, but what are they? > > I have a little programming knowlege, and could quite easily create a text > based game (like those books that you choose your own fate) with ASCII art > that anyone would like to submit. But it's only an idea. MUD = Multi User Dungeon. Multiplayer games somewhere between original text based adventures and nethack. With worst bits from both. Don't bother to code one. The code itself is not complex, but as with rpgs and roguelikes the work to be done is enormous. And nobody plays them anyways...
On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" <jra...@hotmail.com> wrote: >> MUDs, call me lame or whatever you will, but what are they? >> >> I have a little programming knowlege, and could quite easily create a text >> based game (like those books that you choose your own fate) with ASCII art >> that anyone would like to submit. But it's only an idea. > >MUD = Multi User Dungeon. Multiplayer games somewhere between original text >based adventures and nethack. With worst bits from both. > >Don't bother to code one. The code itself is not complex, but as with rpgs >and roguelikes the work to be done is enormous. And nobody plays them >anyways... Well that sounds like bullocks, if not, not very objective. There are over 1500 muds out there, many with over 100 players and 20+ coders on at all time, some over 10 years old. So for these people the format must be doing something right. Actually, MUD is the first proof of what will happen when vr's that my grandma can use, hit the masses. If it works for you, tv-addiction is paled compared to it. (http://www.mudconnector.com/) Granted, it isn't as popular as during the early 90ties, with Quake and Ultima and all. I created most of my ascii stuff in that period, for muds, as others did. (http://www.lstock.demon.nl/htwteat3.html) Right now I can't remember the last time I logged on to one, though ;) (yes there's a paradox)
"Janne Raevaara" <jra...@hotmail.com> seethed in message news:9jelvh$l69$1...@news.kolumbus.fi... > > Max <No...@home.anymore> wrote in message > news:tll...@corp.supernews.co.uk... > > MUDs, call me lame or whatever you will, but what are they? > > > > I have a little programming knowlege, and could quite easily create a text > > based game (like those books that you choose your own fate) with ASCII art > > that anyone would like to submit. But it's only an idea. > > MUD = Multi User Dungeon. Multiplayer games somewhere between original text > based adventures and nethack. With worst bits from both. > > Don't bother to code one. The code itself is not complex, but as with rpgs > and roguelikes the work to be done is enormous. And nobody plays them > anyways... > > There not THAT bad... and not nobody plays them. I got on Realms of Despair (www.game.org) just to check and just now they have 410 players. And that's just one. Viva la MUD!!!
Lennert Stock <l...@gate99.nl> wrote in message news:8fi...@4ax.com... > Well that sounds like bullocks, if not, not very objective. > There are over 1500 muds out there, many with over 100 players > and 20+ coders on at all time, some over 10 years old. So for > these people the format must be doing something right. Actually, > MUD is the first proof of what will happen when vr's that my > grandma can use, hit the masses. If it works for you, tv-addiction > is paled compared to it. <SNIP> I have to admit that MUDs are an important part of the history of computer gaming... But that's just it. I think that there is no use in coding 1600:th MUD for a diminishing group of players. They became popular as as the first form of "real online gaming" and where defined by technical limitations of that time. Now that most of those limitations are history, why code an other MUD? (Of course, people create 4-channel tracker music, too...)
Lennert Stock: Do you expect me to reply? Bateau: No Mr Lennert Stock, I expect you to die! >On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" <jra...@hotmail.com> wrote: > >>> MUDs, call me lame or whatever you will, but what are they? >>> >>> I have a little programming knowlege, and could quite easily create a text >>> based game (like those books that you choose your own fate) with ASCII art >>> that anyone would like to submit. But it's only an idea. >> >>MUD = Multi User Dungeon. Multiplayer games somewhere between original text >>based adventures and nethack. With worst bits from both. >> >>Don't bother to code one. The code itself is not complex, but as with rpgs >>and roguelikes the work to be done is enormous. And nobody plays them >>anyways... > >Well that sounds like bullocks, if not, not very objective. >There are over 1500 muds out there, many with over 100 players >and 20+ coders on at all time, some over 10 years old. So for >these people the format must be doing something right. Actually, >MUD is the first proof of what will happen when vr's that my >grandma can use, hit the masses. If it works for you, tv-addiction >is paled compared to it. 100 players of a game is actually a microscopic amount. I still think it would be best to do a roguelike with ascii art in it cause I don't think it's ever been done before =) >(http://www.mudconnector.com/) >Granted, it isn't as popular as during the early 90ties, with >Quake and Ultima and all. I created most of my ascii stuff in >that period, for muds, as others did. >(http://www.lstock.demon.nl/htwteat3.html) >Right now I can't remember the last time I logged on to one, >though ;) (yes there's a paradox) -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
Bateau <Its...@not-a-real-address.com> wrote:
: Lennert Stock: Do you expect me to reply?
: Bateau: No Mr Lennert Stock, I expect you to die!
:>On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" <jra...@hotmail.com> wrote:
:>
:>>> MUDs, call me lame or whatever you will, but what are they?
:>>>
:>>> I have a little programming knowlege, and could quite easily create a text
:>>> based game (like those books that you choose your own fate) with ASCII art
:>>> that anyone would like to submit. But it's only an idea.
O yeah? Go ahead then. Invent a world, a story and pack it into ascii-art
with some sort of subtitles. Try not to make it boring. FYI, MUDs are not
boring.
:>Well that sounds like bullocks, if not, not very objective.
:>There are over 1500 muds out there, many with over 100 players
:>and 20+ coders on at all time, some over 10 years old. So for
: 100 players of a game is actually a microscopic amount.
Compared to 64 -- limit of quake3.
\a Bye!
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"Janne Raevaara" <jra...@hotmail.com> wrote in message news:<9jgb6g$qeq$1...@news.kolumbus.fi>... > Lennert Stock <l...@gate99.nl> wrote in message > news:8fi...@4ax.com... > > Well that sounds like bullocks, if not, not very objective. > > There are over 1500 muds out there, many with over 100 players > > and 20+ coders on at all time, some over 10 years old. So for > > these people the format must be doing something right. Actually, > > MUD is the first proof of what will happen when vr's that my > > grandma can use, hit the masses. If it works for you, tv-addiction > > is paled compared to it. > <SNIP> > > I have to admit that MUDs are an important part of the history of computer > gaming... But that's just it. I think that there is no use in coding 1600:th > MUD for a diminishing group of players. They became popular as as the first > form of "real online gaming" and where defined by technical limitations of > that time. Now that most of those limitations are history, why code an other > MUD? (Of course, people create 4-channel tracker music, too...) and ASCII-art! Antiquated fools. ---- ___ ___ /(O)\ '(O)\ """"" '"""" / < , <-------> "-===-" jjs ---- ______ / .. \ | :: | http://www.geocities.com/jjs_ascii/ | \ / | | (O O) | jjs...@yahoo.com \ __ / \ {__} / jjs \____/ The Power of ASCII is Incredible!
On Mon, 23 Jul 2001 08:10:10 +0300, "Janne Raevaara" <jra...@hotmail.com> wrote: >> Well that sounds like bullocks, if not, not very objective. >> There are over 1500 muds out there, many with over 100 players >> and 20+ coders on at all time, some over 10 years old. So for >> these people the format must be doing something right. Actually, >> MUD is the first proof of what will happen when vr's that my >> grandma can use, hit the masses. If it works for you, tv-addiction >> is paled compared to it. ><SNIP> > >I have to admit that MUDs are an important part of the history of computer >gaming... But that's just it. I think that there is no use in coding 1600:th >MUD for a diminishing group of players. They became popular as as the first >form of "real online gaming" and where defined by technical limitations of >that time. Now that most of those limitations are history, why code an other >MUD? (Of course, people create 4-channel tracker music, too...) That's one side of it. The other side is not really answered by the 4-channel tracker music example, but by the question: Why do people read books when they can watch television and movies? A: Because it's a different experience on a different level of abstraction with its own strengths and weaknesses. (still, telnet sucks of course) For instance, none of the commercial graphical vr's so far has come close to the sheer size and depth of many of the muds. That's because most resources are spend on other things than the actual content. Which is b.t.w. the most prevelant failure of all released v.r. systems. I've seen many where people concentrate on making the best system, and implement Tic, Tac, Toe in glaring 3D realism as an afterthought. Funny to observe that in South-Korea, with the heaviest internet use in the world (they are about 3 times longer online compared to the average american/west european user), is the only country where vr's have captured the masses. Mostly used in situations where family at home can talk to family working elsewhere around the country or planet. The vr's they run are like 1 generation behind Ultima, but the -worlds- they created are the most sophistated in terms that they work for the people as intended. What I'm waiting for is the killer next generation graphical vr app, better than the current Quake, Ultima and Sony efforts, easy to use, but distributed and licensed as with MUDs, i.e. free and being able to start your own vr's. Back to ASCII art. If you're into popularity, it sounds like a good plan not to create the 1600th mud. If you're into popularity, it sounds like a good plan not to create ASCII art as well ;) Both can be a lot of fun though. I guess for both, there will always be an audience.
Lennert Stock <l...@gate99.nl> wrote in message news:97f...@4ax.com... > Back to ASCII art. If you're into popularity, it sounds like a good plan not > to create the 1600th mud. If you're into popularity, it sounds like a good plan > not to create ASCII art as well ;) Both can be a lot of fun though. I guess > for both, there will always be an audience. > Well, as I see it, ASCII art is it's own art form which needs some unique skills while MUDs are just plain obsolete. But let's not fight over it any further. I wasn't trying to troll anyone...
Przemyslaw Brojewski: Do you expect me to reply? Bateau: No Mr Przemyslaw Brojewski, I expect you to die! >Bateau <Its...@not-a-real-address.com> wrote: >: Lennert Stock: Do you expect me to reply? >: Bateau: No Mr Lennert Stock, I expect you to die! >:>On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" <jra...@hotmail.com> wrote: >:> >:>>> MUDs, call me lame or whatever you will, but what are they? >:>>> >:>>> I have a little programming knowlege, and could quite easily create a text >:>>> based game (like those books that you choose your own fate) with ASCII art >:>>> that anyone would like to submit. But it's only an idea. > >O yeah? Go ahead then. Invent a world, a story and pack it into ascii-art >with some sort of subtitles. Try not to make it boring. FYI, MUDs are not >boring. > >:>Well that sounds like bullocks, if not, not very objective. >:>There are over 1500 muds out there, many with over 100 players >:>and 20+ coders on at all time, some over 10 years old. So for > >: 100 players of a game is actually a microscopic amount. >Compared to 64 -- limit of quake3. I don't mean at one time. Strangely enough, fans of roguelikes also seem to be more community minded than fans of MUDs. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
"Bateau" <Its...@Not-A-Real-Address.com> insinuated in message news:Yah...@4ax.com... > We should make a roguelike or ascii adventure game with all our leet > ascii pics. > -- Not to fuel the debate to annoying proportions, but it would be kinda cool to make a roguelike (or MUD, or something) ASCII art-intensive, maybe animated ASCII cutscenes? Detailed maps and areas, maybe like a close-up view, like a third-person viewpoint deal... /\ /\ /\ /\ / \/\&\/ \/ \ \ /\ #]\ /\ / \/ \<\ \/ \/ /\ /\ /\ /\ Okay, the perspective isn't quite there, but you can get the generall idea maybe. I think you've got a good idea, if we can agree on a direction for it. Thoughts? -- /) <^/(=~ <\<\ PitS
doodles in perspective...
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.--- "SkyPhydeaux" <dwe...@cox-internet.com> wrote ---
|
| doodles in perspective...
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| .- '--------.--'--------.--'--------.--'---------
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'---
Now try it with a vanishing point :p
--
_ http://ooerr.cjb.net
(_' _.._ _. | | _.|| _ ._ NB! Reply only to:
__)(_|| (_| |/\|(_|||(/_| | sara(a)wallen.as
"sara wallen" <mis...@btconnect.com> offered in message news:8qv...@4ax.com... > Now try it with a vanishing point :p > > -- > _ http://ooerr.cjb.net > (_' _.._ _. | | _.|| _ ._ NB! Reply only to: > __)(_|| (_| |/\|(_|||(/_| | sara(a)wallen.as ,&_ / \#\_ ##|_[[=| _ /}. \##\__ #"_/_//__ ,'~', __// \ ;#### #`,-=|###H.================"""""======================"" _-""" #'.-'|Hh-._'---------------/----------------------------------"" #:.-'[####P""--,-._ _.-=m,__ _. #.,-'|##f' .d#P'"-----------------'"____`"#Mb,---------------"" #'[] |P" .#P" |\\\\\ `l#b, #'.-'| . '` \|~~~| 'P #,. '|----------------------------------`\###b----------------------' #. -'| ' `"""' #,_.-' #P ,WWw. __.=n "------ #####b------------------------------------------------""H#### " H|`" 'H# H| ` H{ . wWH:_ ___...mmmmMM -------===F------------------------------------------'"""&####bP.,mmm // o {\ ` "###### // |~) "### // ~(">7\ `" // // ---######-------=##=----------------------------------------------dew Uh, well... kinda emptyish... -- /) <^/(=~ <\<\ PitS
On Tue, 24 Jul 2001 17:13:29 -0500, "SkyPhydeaux" <dwe...@cox-internet.com> wrote: > >"Bateau" <Its...@Not-A-Real-Address.com> insinuated in message >news:Yah...@4ax.com... >> We should make a roguelike or ascii adventure game with all our leet >> ascii pics. >> -- > >Not to fuel the debate to annoying proportions, but it would be kinda cool to >make a roguelike (or MUD, or something) ASCII art-intensive, maybe animated >ASCII cutscenes? Detailed maps and areas, maybe like a close-up view, like a >third-person viewpoint deal... I used to be addicted to muds in the early 90's! ;) It just takes a bit of imagination! Here are some perspectives by Felix Lee vanishing point 88888888888888888888888888888888888888888888888888888888888888888888888 88.._| | `-. | `. -_-_ _-_ _- _- -_ - .'| |.'| | _..88 88 `-.._ | |`! |`. -_ -__ -_ _- _-_- .' |.;' | _.!-'| 88 88 | `-!._ | `;! ;. _______________ ,'| .-' | _!.i' | 88 88..__ | |`-!._ | `.| |_______________||."'| _!.;' | _|..88 88 |``"..__ | |`";.| i|_|MMMMMMMMMMM|_|'| _!-| | _|..-|' 88 88 | |``--..|_ | `;!|l|MMoMMMMoMMM|1|.'j |_..!-'| | 88 88 | | | |`-,!_|_|MMMMP'YMMMM|_||.!-;' | | | 88 88___|______|____!.,.!,.!,!|d|MMMo * loMM|p|,!,.!.,.!..__|_____|_____88 88 | | | | | |_|MMMMb,dMMMM|_|| | | | | | 88 88 | | |..!-;'i|r|MPYMoMMMMoM|r| |`-..| | | | 88 88 | _!.-j' | _!,"|_|M)(MMMMoMMM|_||!._| `i-!.._ | | 88 88 _!.-'| | _."| !;|1|MbdMMoMMMMM|l|`.| `-._| |``-.._ | 88 88..-i' | _.''| !-| !|_|MMMoMMMMoMM|_|.|`-. | ``._ | |``"..88 88 | |.| |.| !| |u|MoMMMMoMMMM|n||`. |`! | `". | 88 88 | _.-' | .' |.' |/|_|MMMMoMMMMoM|_|! |`! `,.| |-._| 88 88 _!"'| !.'| .'| .'|[@]MMMMMMMMMMM[@] \| `. | `._ | `-._ 88 88-' | .' |.| |/| / \|`. |`! |.| |`-88 88 |_.'| .' | .' |/ \ \ | `. | `._ | 88 88 .' | .' |/| / \ |`! |`.| `. | 88 88 _.' !'| .' | / \| ` | `. |`.| 88 88 vanishing point 888888888888888888888888888888888888888888888 fL 888 _____ __ _ .-'| | | |``-. ,a888a, | | | __| | |__8888888___| | |____ --| | |----/|\-----| | |---- --| | |---/ | \----| | |---- __| | |__/ | \___| | |____ | | .' / | \ `. | | __|__|.'___/____|____\___`.|_____|____ 1-point perspective fL .|``---..._ .' | | __________V_| | |_____________________V______ ------------| | |-------------------,a'------ ------------\ | |-----------------,d8'------- _____________\ | _.!_______________,d88'________ \|_..--'' ,d888' ______________________________________d8888'__________ 2-point perspective fL ____ _____ _. / \ _.-'_.-' ;=',_ _____________________________ \ _\/ _/ S" .--` | Shanaka Dias | ___)/ __< sS \__ | Victoria, Australia | <'-;:\_ _\ __.' ( \--> | sdi...@netlane.com | '; \_\ _=/ _./-\/ |_____________________________| >/-,\ ((\( /-' -'l ""` |_\ ) |/ \\ snd \\ \ `~ `~
On Tue, 24 Jul 2001 21:43:16 -0500, "SkyPhydeaux" <dwe...@cox-internet.com> wrote: > >"sara wallen" <mis...@btconnect.com> offered in message >news:8qv...@4ax.com... >> Now try it with a vanishing point :p >> > > ,&_ > / \#\_ >##|_[[=| _ /}. \##\__ >#"_/_//__ ,'~', __// \ ;#### >#`,-=|###H.================"""""======================"" _-""" >#'.-'|Hh-._'---------------/----------------------------------"" >#:.-'[####P""--,-._ _.-=m,__ _. >#.,-'|##f' .d#P'"-----------------'"____`"#Mb,---------------"" >#'[] |P" .#P" |\\\\\ `l#b, >#'.-'| . '` \|~~~| 'P >#,. '|----------------------------------`\###b----------------------' >#. -'| ' `"""' >#,_.-' >#P ,WWw. __.=n >"------ #####b------------------------------------------------""H#### > " H|`" 'H# > H| ` > H{ . > wWH:_ ___...mmmmMM >-------===F------------------------------------------'"""&####bP.,mmm > // o {\ ` "###### > // |~) "### > // ~(">7\ `" > // // >---######-------=##=----------------------------------------------dew > >Uh, well... kinda emptyish... > >-- > /) ><^/(=~ > <\<\ PitS > > I um like it, but it needs more angularity maybe, heck I dont know __,.... `- |-'',,---.[ -'`\ ### ### | ``-. / +_ _|`. | ,. | | |-u-u-u-u-| | | | `-. '\ \ --- ,' \| | ' | | |=|=| | | | | | | _____.. __ '`.__,,' -.,' | | |=|=| | | | | | | \\|' || '''''.'..'''''' ....-'-- | | | | / | | |. :. | | | | | | /' '. | | | |/ .--''`\ | . :.| | | | / _,. -._ -'|''''-. | ': '| | | |/ -+ '`.... / ..:.'\ | | / ,' | '-. ' .::.' '. | | / .' ' _ `\ ' ': '. \. | |/ / |_ J _ | . .': '. \ | / ,' '''' '. | | '.' :.. \ | / / | \ | + .. ....:... `. |/ | ` | |.....:: :.. \ |.-' / '-- | .....''::''' ... \ \._.___ | / - |. :.. :.. .... `. '-.-. `. |. '. | ,.. .' ::'.. :.. | '-.. \ '+. /'' \. | ,.... . '::'.... ::.. \ \'. |_,' , _ _/ / .::..::....:''..' .:.. \ || | /`/--'' ''' |'::'' :':: ...:.. ' ... || |/'' |..:: .::. :''.:.. . .... || / |.':: .: . .'...:..... ::. || / |..'::' .: ...........'..' || | |..::.'. :'..::.....::.::. | | .:'::':. '::''::'.::.::'::' | | ah heck I dont know if this shows what I am trying to say or not | | /| | | -- __.-~---_ __)/ > O ( MikeChat ) / /|\ )" ) | ^ ^ ^| )_\ ^ ^ ( )\ ^ ^ \ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~~~~~~~~~ ~~~~ ~~~~~~~~~~~~~~ ~~~~~~~~~ ~~~~~~~~~~~~ MJP~~~~~
On 25 Jul 2001 22:23:30 GMT, mik...@bluedwarf.spam.net (MJP) wrote:
/ \#\_
>>##|_[[=| _ /}. \##\__
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>>#`,-=|###H.================"""""======================"" _-"""
>>#'.-'|Hh-._'---------------/----------------------------------""
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>
>I um like it, but it needs more angularity maybe, heck I dont know
>
>
> __,....
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> | |
>ah heck I dont know if this shows what I am trying to say or not
> | |
> /| | |
Well this reminds me of the 8-bit game The Lords of Midnight,
if that rings a bell with anyone (ancient).
Anyway, if you want to have just the static shots, this is
cool. But we want to be even cooler of course, and for that
one would have to create the views out of 3d object definitions,
so you can look at it from any angle or distance.
That sounds harder than it is. Take that tree for example,
or the castle. One would only need a couple of different
versions of a number of objects, to create something you
can move around. LoM only took 48KB and sported a 4096
location map grid I think. It was a very clever aproach,
technically somewhat of a Doom 0.1.
(Alternatively, to confuse you more with concepts probably
lost in time and space, one could try it the 3D Ant Attack
way.)
"Janne Raevaara" <jra...@hotmail.com> wrote in message news:9jelvh$l69$1...@news.kolumbus.fi... > > Max <No...@home.anymore> wrote in message > news:tll...@corp.supernews.co.uk... > > MUDs, call me lame or whatever you will, but what are they? > > > > I have a little programming knowlege, and could quite easily create a text > > based game (like those books that you choose your own fate) with ASCII art > > that anyone would like to submit. But it's only an idea. > > MUD = Multi User Dungeon. Multiplayer games somewhere between original text > based adventures and nethack. With worst bits from both. > > Don't bother to code one. The code itself is not complex, but as with rpgs > and roguelikes the work to be done is enormous. And nobody plays them > anyways... > > One of the major enjoyments that Mudders have over you people who live and die by ultima online, diablo, everquest, and the such is the use of our IMAGINATIONS... On graphical user games... the designers lay out for you what the world will look like. In a mud (text based game), you take a couple lines of text, and imagine what you are seing... everyone can have a different "feel" or "thought" as to exactly what the room or object looks like... Graphical games are fun, no doubt, but once played, hmph... it's boring. Text based games change... you can go into one room hundreds of times and "see" something a little differently, and Muds are constantly changing... New areas and worlds, new ideas, new plots. I for one would love to see the end of the graphical generation... and see everyone start using the wonderful ability we ALL have of the imagination... DON'T be lead around by the computer tyrants that create the world you look at... Be lead around by the free-willed imagination inside your own mind. BTW... another great thought on the subject... Diablo II $59.99 ( prices local to me ) Diablo II expansion $39.99 ( prices local to me ) Muds $ FREE Muds Expansion I $ FREE Muds Expansion II $ FREE Muds Expansion III $ FREE . . Muds Expansion M $ FREE
Yira The Mystic: Do you expect me to reply? Bateau: No Mr Yira The Mystic, I expect you to die! > >"Janne Raevaara" <jra...@hotmail.com> wrote in message >news:9jelvh$l69$1...@news.kolumbus.fi... >> >> Max <No...@home.anymore> wrote in message >> news:tll...@corp.supernews.co.uk... >> > MUDs, call me lame or whatever you will, but what are they? >> > >> > I have a little programming knowlege, and could quite easily create a >text >> > based game (like those books that you choose your own fate) with ASCII >art >> > that anyone would like to submit. But it's only an idea. >> >> MUD = Multi User Dungeon. Multiplayer games somewhere between original >text >> based adventures and nethack. With worst bits from both. >> >> Don't bother to code one. The code itself is not complex, but as with rpgs >> and roguelikes the work to be done is enormous. And nobody plays them >> anyways... >> >> > >One of the major enjoyments that Mudders have over you people who live and >die by ultima online, diablo, everquest, and the such is the use of our >IMAGINATIONS... On graphical user games... the designers lay out for you >what the world will look like. In a mud (text based game), you take a >couple lines of text, and imagine what you are seing... everyone can have a >different "feel" or "thought" as to exactly what the room or object looks >like... Graphical games are fun, no doubt, but once played, hmph... it's >boring. Text based games change... you can go into one room hundreds of >times and "see" something a little differently, and Muds are constantly >changing... New areas and worlds, new ideas, new plots. > >I for one would love to see the end of the graphical generation... and see >everyone start using the wonderful ability we ALL have of the imagination... >DON'T be lead around by the computer tyrants that create the world you look >at... Be lead around by the free-willed imagination inside your own mind. > >BTW... another great thought on the subject... If everyone sees the game world differently then it really hampers interaction. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
"Bateau" <Its...@Not-A-Real-Address.com> wrote in message news:rYd...@4ax.com... [snip] > > If everyone sees the game world differently then it really hampers > interaction. > -- > | _ .\ ~~ _ ^~ > | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* > | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* > | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* > | -'= .\ ~^~ ~^~~^~ `~' \_; > |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net Doesn't the same thing happen in real life? So are you saying muds are more realistic? ... Just a thought... -- /) <^/(=~ <\<\ PitS
SkyPhydeaux: Do you expect me to reply? Bateau: No Mr SkyPhydeaux, I expect you to die! >"Bateau" <Its...@Not-A-Real-Address.com> wrote in message >news:rYd...@4ax.com... >[snip] >> >> If everyone sees the game world differently then it really hampers >> interaction. >> -- >> | _ .\ ~~ _ ^~ >> | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ >*BANG* >> | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( >*BANG* >> | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ >*BANG* >> | -'= .\ ~^~ ~^~~^~ `~' \_; >> |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net >SITE:www.flashback-aw.net > >Doesn't the same thing happen in real life? So are you saying muds are >more realistic? ... Just a thought... No, because everyone in the real world sees the same things. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
Well... all of you can just be the drones that the government and microsoft want you to be... I on the other hand will live by my free will, and let my imagination rule!!! Have fun... if that is what they want you to have!!! "Bateau" <Its...@Not-A-Real-Address.com> wrote in message news:TSB...@4ax.com... > SkyPhydeaux: Do you expect me to reply? > Bateau: No Mr SkyPhydeaux, I expect you to die! > >"Bateau" <Its...@Not-A-Real-Address.com> wrote in message > >news:rYd...@4ax.com... > >[snip] > >> > >> If everyone sees the game world differently then it really hampers > >> interaction. > >> -- > >> | _ .\ ~~ _ ^~ > >> | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ > >*BANG* > >> | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( > >*BANG* > >> | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ > >*BANG* > >> | -'= .\ ~^~ ~^~~^~ `~' \_; > >> |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net > >SITE:www.flashback-aw.net > > > >Doesn't the same thing happen in real life? So are you saying muds are > >more realistic? ... Just a thought... > > No, because everyone in the real world sees the same things. > -- > | _ .\ ~~ _ ^~ > | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* > | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* > | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* > | -'= .\ ~^~ ~^~~^~ `~' \_; > |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
> >> If everyone sees the game world differently then it really hampers > >> interaction. > >Doesn't the same thing happen in real life? So are you saying muds are > >more realistic? ... Just a thought... > No, because everyone in the real world sees the same things. Are you so sure about that ? .. I'm slightly colorblind f.x , so I see the world differently from you .. the blind people might have a more different view of it. And that's just the visual impression .. Even if two people see the same image .. they can both percieve it differently. It really depends on the person viewing how he/she sees it.
> Well... all of you can just be the drones that the government and microsoft > want you to be... I on the other hand will live by my free will, and let my > imagination rule!!! > Have fun... if that is what they want you to have!!! *lol* A bit overboard .. don't you think ?
Yira The Mystic: Do you expect me to reply? Bateau: No Mr Yira The Mystic, I expect you to die! >Well... all of you can just be the drones that the government and microsoft >want you to be... I on the other hand will live by my free will, and let my >imagination rule!!! >Have fun... if that is what they want you to have!!! Well have fun with your imaginary friends, seeing as you're unable to interact with any real people. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
Christian 'CeeJay' Jensen: Do you expect me to reply? Bateau: No Mr Christian 'CeeJay' Jensen, I expect you to die! >> >> If everyone sees the game world differently then it really hampers >> >> interaction. > >> >Doesn't the same thing happen in real life? So are you saying muds are >> >more realistic? ... Just a thought... > >> No, because everyone in the real world sees the same things. > >Are you so sure about that ? .. I'm slightly colorblind f.x , so I see the world >differently from you .. the blind people might have a more different view of it. >And that's just the visual impression .. Even if two people see the same image >.. they can both percieve it differently. >It really depends on the person viewing how he/she sees it. Hardly. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
In article <G%997.6196$Ke4...@news1.sttln1.wa.home.com>, Yir...@the.Mystic gaily trilled... > > "Christian 'CeeJay' Jensen" <new...@ceejay.cjb.nOt> wrote in message > news:3b652785$0$5959$edf...@dspool01.news.tele.dk... > > > > > >> If everyone sees the game world differently then it really hampers > > > >> interaction. > > > > > >Doesn't the same thing happen in real life? So are you saying muds are > > > >more realistic? ... Just a thought... > > IMO, a MUD (or, of course, an RPG like Before Dark) can be thought of as more realistic, because the images in any graphical game will be compressed in some way. With the text description, compression is more efficient, because the creator has absolute control over which bits are left in or taken out. > > > No, because everyone in the real world sees the same things. > > > > Are you so sure about that ? .. I'm slightly colorblind f.x , so I see the > world > > differently from you .. the blind people might have a more different view > of it. > > And that's just the visual impression .. Even if two people see the same > image > > .. they can both percieve it differently. > > It really depends on the person viewing how he/she sees it. > > > > We (that is, the majority of people I have discussed this with in the past) tend to distinguish two levels of interpretation of an image. The first (seeing) could be though of on the lines of what colours something is, how big it is and so on. The second (perceiving) is more like the mood generated by the image. For example, a tree could be beautiful, or a cathedral could be impressive. In my experience, you need both of these elements to set the scene in a game. Visual images are good for the first, but with a competent author the perception can be much better from a written description. > > ok... here is my point... if 100 people looked at a picture like the one > below, 95% would get the same idea of what the tree looks like... > > note if 100 people read this... > > "A tall tree, blooming with white buds, hovers over a long wooden fence. A > lone telephone wire hangs gingerly before it. Sections of the trunk and > stems can be seen through the leaves and buds." > > 95% of them would inagine different things... ie. the type of tree... the > other possible surroundings. the actual height of the tree, the shape, > exact colors. yes, there are people who are color blind that will percieve > it different... but a majority will have the picture "told" to them in it's > entirty. > Nice description. Not all of the details (type of tree etc.) are relevant. If (for some reason) the author wants to mention them, it is easy enough to do. But with a graphical representation, you will need to decide on all these factors, whether they are relevant or not. > > > > begin 666 tree_jpg.jpg > M_]C_X `02D9)1@`!`0$`2 !(``#_VP!#``8$!08%! 8&!08'!P8("A *"@D) > M"A0.#PP0%Q08&!<4%A8:'24?&ALC'!86("P@(R8G*2HI&1\M,"TH,"4H*2C_ > MVP!#`0<'!PH("A,*"A,H&A8:*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"@H > M*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"C_P `1" +:`I,#`1$``A$!`Q$!_\0` > M' ```04!`0$`````````````!0$"`P0&``<(_\0`1! ``@$#`P($! 0$!00" > M`0$)`0(#``01!1(A,4$&$U%A%")Q@3*1H;$5(T+!!U+1X? D,V+Q%G*")31# > MDC6R4W.BPO_$`!H!``,!`0$!```````````````!`@,$!0;_Q `M$0`"`@(" > M`@(#``("`@,!`0```0(1`Q(A(C$R!$(305)A8E%Q%",%<H$5,__:``P#`0`" > M$0,1`#\`]GA;(ZULD9R+`(H)'[N0?^9H`X-CJ.M '9]>G0T`<6'/IZ4`=N/? > MO0!P89XH`4,#]_SH`<&^](8X-GCI0 \$4 <#BA /#4,#L^W-!0N:`%R*`%W9 > MH [/>@!VZ@#MW_!18"AN/[4`=NQ0`NZ@!-PS0 NX4 (&_P#5`'!J`.+9H [= <snip> In addition, of course, the text description is a lot shorter. By about 3600 lines, if I count accurately. -- Isuldir, Demon prince of spam Death is great fun... You haven't lived until you've tried it. Newsfeed full of holes, please cc me a copy
Bean: Do you expect me to reply? Bateau: No Mr Bean, I expect you to die! >In article <G%997.6196$Ke4...@news1.sttln1.wa.home.com>, >Yir...@the.Mystic gaily trilled... >> begin 666 tree_jpg.jpg >> M_]C_X `02D9)1@`!`0$`2 !(``#_VP!#``8$!08%! 8&!08'!P8("A *"@D) >> M"A0.#PP0%Q08&!<4%A8:'24?&ALC'!86("P@(R8G*2HI&1\M,"TH,"4H*2C_ >> MVP!#`0<'!PH("A,*"A,H&A8:*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"@H >> M*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"C_P `1" +:`I,#`1$``A$!`Q$!_\0` >> M' ```04!`0$`````````````!0$"`P0&``<(_\0`1! ``@$#`P($! 0$!00" >> M`0$)`0(#``01!1(A,4$&$U%A%")Q@3*1H;$5(T+!!U+1X? D,V+Q%G*")31# >> MDC6R4W.BPO_$`!H!``,!`0$!```````````````!`@,$!0;_Q `M$0`"`@(" >> M`@(#``("`@,!`0```0(1`Q(A(C$R!$(305)A8E%Q%",%<H$5,__:``P#`0`" >> M$0,1`#\`]GA;(ZULD9R+`(H)'[N0?^9H`X-CJ.M '9]>G0T`<6'/IZ4`=N/? >> MO0!P89XH`4,#]_SH`<&^](8X-GCI0 \$4 <#BA /#4,#L^W-!0N:`%R*`%W9 >> MH [/>@!VZ@#MW_!18"AN/[4`=NQ0`NZ@!-PS0 NX4 (&_P#5`'!J`.+9H [= Who is the dumbass who is posting binaries? -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
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