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Original Usenet message from alt.ascii-art, 23 Jul 2001.
Re: Uh? I don't know....what's it supposed to be?

Re: Uh? I don't know....what's it supposed to be?

Przemyslaw Brojewski: Do you expect me to reply?
Bateau: No Mr Przemyslaw Brojewski, I expect you to die!
>Bateau <Its...@not-a-real-address.com> wrote:
>: Lennert Stock: Do you expect me to reply?
>: Bateau: No Mr Lennert Stock, I expect you to die!
>:>On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" <jra...@hotmail.com> wrote:
>:>
>:>>> MUDs, call me lame or whatever you will, but what are they?
>:>>>
>:>>> I have a little programming knowlege, and could quite easily create a text
>:>>> based game (like those books that you choose your own fate) with ASCII art
>:>>> that anyone would like to submit. But it's only an idea.
>
>O yeah? Go ahead then. Invent a world, a story and pack it into ascii-art
>with some sort of subtitles. Try not to make it boring. FYI, MUDs are not
>boring.
>
>:>Well that sounds like bullocks, if not, not very objective.
>:>There are over 1500 muds out there, many with over 100 players
>:>and 20+ coders on at all time, some over 10 years old. So for
>
>: 100 players of a game is actually a microscopic amount.
>Compared to 64 -- limit of quake3.

I don't mean at one time.
Strangely enough, fans of roguelikes also seem to be more community
minded than fans of MUDs.
-- 
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|ICQ:11367619  EMAIL:bateau:-)jupiter-io.net  SITE:www.flashback-aw.net

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From: Bateau <Its...@Not-A-Real-Address.com>
Newsgroups: alt.ascii-art
Subject: Re: Uh? I don't know....what's it supposed to be?
Date: Tue, 24 Jul 2001 06:18:19 +0800
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