Re: Uh? I don't know....what's it supposed to be?
From Bateau <Its...@Not-A-Real-Address.com>
· alt.ascii-art
· 29 Jul 2001 22:01 · View full thread
· report
Yira The Mystic: Do you expect me to reply? Bateau: No Mr Yira The Mystic, I expect you to die! > >"Janne Raevaara" <jra...@hotmail.com> wrote in message >news:9jelvh$l69$1...@news.kolumbus.fi... >> >> Max <No...@home.anymore> wrote in message >> news:tll...@corp.supernews.co.uk... >> > MUDs, call me lame or whatever you will, but what are they? >> > >> > I have a little programming knowlege, and could quite easily create a >text >> > based game (like those books that you choose your own fate) with ASCII >art >> > that anyone would like to submit. But it's only an idea. >> >> MUD = Multi User Dungeon. Multiplayer games somewhere between original >text >> based adventures and nethack. With worst bits from both. >> >> Don't bother to code one. The code itself is not complex, but as with rpgs >> and roguelikes the work to be done is enormous. And nobody plays them >> anyways... >> >> > >One of the major enjoyments that Mudders have over you people who live and >die by ultima online, diablo, everquest, and the such is the use of our >IMAGINATIONS... On graphical user games... the designers lay out for you >what the world will look like. In a mud (text based game), you take a >couple lines of text, and imagine what you are seing... everyone can have a >different "feel" or "thought" as to exactly what the room or object looks >like... Graphical games are fun, no doubt, but once played, hmph... it's >boring. Text based games change... you can go into one room hundreds of >times and "see" something a little differently, and Muds are constantly >changing... New areas and worlds, new ideas, new plots. > >I for one would love to see the end of the graphical generation... and see >everyone start using the wonderful ability we ALL have of the imagination... >DON'T be lead around by the computer tyrants that create the world you look >at... Be lead around by the free-willed imagination inside your own mind. > >BTW... another great thought on the subject... If everyone sees the game world differently then it really hampers interaction. -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ *BANG* | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,898980d436245f34 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-07-29 15:06:09 PST Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!skynet.be!newsfeed.iinet.net.au!news.iinet.net.au!not-for-mail From: Bateau <Its...@Not-A-Real-Address.com> Newsgroups: alt.ascii-art Subject: Re: Uh? I don't know....what's it supposed to be? Date: Mon, 30 Jul 2001 06:01:45 +0800 Message-ID: <rYd...@4ax.com> References: <tlh...@corp.supernews.co.uk> <tlh...@corp.supernews.com> <3b5...@news.ntlworld.com> <Yah...@4ax.com> <tlk...@corp.supernews.com> <oo1...@4ax.com> <tll...@corp.supernews.co.uk> <9jelvh$l69$1...@news.kolumbus.fi> <2k%87.5222$Ke4...@news1.sttln1.wa.home.com> X-Newsreader: Forte Agent 1.6/32.525 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 53 NNTP-Posting-Host: i192-138.nv.iinet.net.au X-Trace: news.iinet.net.au 996444135 862 redninja@203.59.192.138 Xref: archiver1.google.com alt.ascii-art:6789
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