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Original Usenet message from alt.ascii-art, 23 Jul 2001.
Re: Uh? I don't know....what's it supposed to be?

Re: Uh? I don't know....what's it supposed to be?

Lennert Stock: Do you expect me to reply?
Bateau: No Mr Lennert Stock, I expect you to die!
>On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" <jra...@hotmail.com> wrote:
>
>>> MUDs, call me lame or whatever you will, but what are they?
>>>
>>> I have a little programming knowlege, and could quite easily create a text
>>> based game (like those books that you choose your own fate) with ASCII art
>>> that anyone would like to submit. But it's only an idea.
>>
>>MUD = Multi User Dungeon. Multiplayer games somewhere between original text
>>based adventures and nethack. With worst bits from both.
>>
>>Don't bother to code one. The code itself is not complex, but as with rpgs
>>and roguelikes the work to be done is enormous. And nobody plays them
>>anyways...
>
>Well that sounds like bullocks, if not, not very objective.
>There are over 1500 muds out there, many with over 100 players
>and 20+ coders on at all time, some over 10 years old. So for
>these people the format must be doing something right. Actually,
>MUD is the first proof of what will happen when vr's that my
>grandma can use, hit the masses. If it works for you, tv-addiction
>is paled compared to it.

100 players of a game is actually a microscopic amount.
I still think it would be best to do a roguelike with ascii art in it
cause I don't think it's ever been done before =)

>(http://www.mudconnector.com/)
>Granted, it isn't as popular as during the early 90ties, with
>Quake and Ultima and all. I created most of my ascii stuff in
>that period, for muds, as others did.
>(http://www.lstock.demon.nl/htwteat3.html)
>Right now I can't remember the last time I logged on to one,
>though ;) (yes there's a paradox) 

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From: Bateau <Its...@Not-A-Real-Address.com>
Newsgroups: alt.ascii-art
Subject: Re: Uh? I don't know....what's it supposed to be?
Date: Mon, 23 Jul 2001 16:08:21 +0800
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