Original Usenet thread from alt.ascii-art, started 18 Nov 2001.
10 thoughts on jave
alt.ascii-art
· 12 messages · 18 Nov 2001 - 22 Nov 2001
i love jave 2 as it is really a lot improved since the beginning.
there are great new features since the last release and once again i
had some ideas for the upcoming version of jave, things that could be
better or are entirely missing in my point of view.
_
(1)
antialiasing regarding the lightness of the characters
##### "#####
### "###
# "#
!!!!! '!!!!!
!!! '!!!
! '!
__
(2a)
ability to add own models to the 3d renderer
file format could be
pov ray format
3d studio ascii exported files wich contain the coordinates
or a simple format to write it yourself-- example:
lin(
10,5,0
8.5,10,0
10,10,-5
)
# makes a 3d line along the coordinates (X,Y,Z)
#
# :
# :
# :
# :
# :
# .'
# :..''
surf(
10,5,0
8.5,10,0
10,10,-5
)
# makes a 3d surface along the coordinates (X,Y,Z)
# it will be closed automatically
#
# :
# :.
# :::
# :::
# :::.
# .::::
# :::''
etc...
__
(2b)
for complex models a graphical wireframe and once it's in the position
you like a button "render" and for easy models like the pyramid or the
jave logo a "autorender" option.
_
(3)
a tool making speech bubbles in different styles where you first type
the text like in the text box editor and then specify where the line
should go to
lastfuture old:
,-----------------------.
| blahblah lalala test! |
`-----------------------'
\
\____
,-----------------------.
| blahblah lalala test! |
| blahblah lalala test! |__/
| blahblah lalala test! |
| blahblah lalala test! |
`-----------------------'
lastfuture new:
,--------------------.
( blah blah text text! )
`--------------------'
\
`.___
,--------------------.
. blah blah text text! .
| blah blah text text! |
| blah blah text text! |
' blah blah text text! '
`--------------------'
|
\
'.
joaquim:
blah blah text
,
taliszanna:
.==================.
: blah blah text 123 ;
"=============. ,=="
\|
'
.
|\
.===========' `====.
: blah blah text 123 :
: blah blah text 123 :
: blah blah text 123 ;
"=================="
etc...
of course only if the artists agree with that.. (i do)
i'd especially like to see taliszanna agree with it cause her speech
bubble rules (sorry for snipping your sig, tali)
_
(4)
an enhancement in the textbox editor allowing the following things
,-*-*-*-*-*-*-*-*-.
| I love JavE |
`-*-*-*-*-*-*-*-*-'
,-----------------.
< I love JavE >
`-----------------'
.-----------------.
,' `.
| I love JavE |
`-----------------------'
this could be done by defining patterns together with an x and y
offset
upper right corner
-.
`.
upper left corner
.-
,'
etc...
could also include the speech bubble tool i mentioned above
_
(5)
if another character set is in use the tools could be adjusted to just
use the characters allowed by the character set instead of using them
all.
a freehand like
__,ooooooop
"""''''' 8b _o88. ,.
]8[ ,dP'78[ d8' _________
d8 ,8P' 8b (8 d8' ,d""""""""'
8P d8boooood8 `8b d8' J8'
__ ]8[ ,8' `d8 Y8 dP d8booooo.
"P8o. d8 Y8 d8 `8b8P dP'''''''
`YPPP' `P' Y8P 8b
Y8ooooooooooo
'''''''''''
would then look like this when made during the use of german bank
statement charset
,
8 88. ,.
8 , P 78 8
8 ,8P 8 8 8 ,
8P 8 8 `8 8 J8
8 ,8 ` 8 Y8 P 8 .
P8 . 8 Y8 8 `8 8P P
`YPPP `P Y8P 8
Y8
or maybe jave could even try to replace them
_
(6)
for compressing a dialog box could show up like this:
,------------------------------------.
|____________________________________|
| |
| horizontal |
| ,-----. |
| drop 1 line all | 2 | lines |
| `-----' |
| vertical |
| ,-----. |
| drop 1 line all | 3 | lines |
| `-----' |
`------------------------------------'
_
(7)
an expand tool that duplicates lines or even interpolates between
lines according to their brightness
_
(8)
replacement of lines or even blocks (further improvement: wildcards)
JavE-JavE-JavE-JavE-JavE
####-####-####-####-####-
,------------------------------------.
|____________________________________|
| ,--------------. |
| | JavE- | |
| find what: | ####- | |
| | | |
| `--------------' |
| ,--------------. |
| | JavE. | |
| replace with: | |''|' | |
| | | |
| `--------------' |
`------------------------------------'
JavE.JavE.JavE.JavE.JavE
|''|'|''|'|''|'|''|'####-
_
(9)
choice between normal and pixel view when exporting ascii to gif
__
(10)
making rounded edges like for example on boxes round in the pixel view
.----.
| |
| |
`----'
-> lasty
--
\\\||/// ,---------------------------.
| ,- -.| ( DON'T TELL ME HE.. OH NO!!! ) INSOMNIA part 6
|( .).)| `---------------------------' soon to be revealed
| _) | _____,' alt.ascii-art
"Peter "lastfuture" Marquardt" <las...@lastfuture.de> wrote in message news:iNn...@4ax.com... > _ > (3) > > a tool making speech bubbles in different styles where you first type > the text like in the text box editor and then specify where the line > should go to It'd be -really- cool if the tool didn't have a dialog box, but was totally mouse driven. Here's how I'd like it to work: Step 1: Click the tool button. :) Step 2: Click where you want to write the text and proceed to write the text. The bubble appears, dynamically resizing. ________________________________ | | | | | | | .========. | | : This is_ ; | | "========" | | ~.. | | .>>. | | || | |________________________________| ________________________________ | | | | | | | .===============. | | : This is a test. ; | | "===============" | | ~.. | | .>>. | | || | |________________________________| ________________________________ | | | | | | | .=======. | | : This is : | | : a test. ; | | "=======" ~.. | | .>>. | | || | |________________________________| During this step, you can also move the bubble around by clicking and dragging it. ________________________________ | | | | | | | .=======. | | : This is : | | : a test. ; | | "=======" ~.. | | .>>. | | || | |________________________________| By clicking and dragging -outside- the bubble, you can preview the pointer. ________________________________ | | | | | | | .=======. | | : This is : | | : a test. `. | | "=======---` ~.. | | .>>. | | || | |________________________________| If the mouse button is realeased at this stage, the bubble is drawn as it is currently displayed. To cancel this, one has to drag the cursor inside the bubble, i.e. "retract" the pointer, as it were... :) Now we can move the bubble and edit the text again. ________________________________ | .=======. | | : This is : | | : a test. ; | | "=======" | | | | | | ~.. | | .>>. | | || | |________________________________| ________________________________ | .=======. | | : This is : | | : a test. ; | | "=====. | | | \| | | ' | | ~.. | | .>>. | | || | |________________________________| Step 3: Marvel at the wonderful features of JavE. :) Is this impossible to implement? Well, it sounds like a lot of work, but you did ask, Markus. :) -- http://www.ite.mh.se/~joaal98/ascii ___ __ _ _ _ ________ _ / \\\ \ \| `.| `.| `\ \ \ \ `.' \ [.[.]-\\ \ \ \ \ \ \ \ \ \ \ \ _, \ /_ /|/ /\ \ \ \ \ \ \ \ \ \ \ \ \ (jg) {v} |= \__/`._|\_\_\_,_\__|\_\_\ \_\ #// (\
> ________________________________ >| | >| | >| | >| .=======. | >| : This is : | >| : a test. ; | >| "=======" ~.. | >| .>>. | >| || | >|________________________________| > > By clicking and dragging -outside- the > bubble, you can preview the pointer. > > ________________________________ >| | >| | >| | >| .=======. | >| : This is : | >| : a test. `. | >| "=======---` ~.. | >| .>>. | >| || | >|________________________________| of course a further umprovement could look like this: ________________________________ | | | .=======. | | : This is : | | : a test. ; | | "=. ,=. | | | |/ \| | | ` ' | | OO ~.. | | || .>>. | | bb || | |________________________________| -- \\\||/// ,---------------------------. | ,- -.| ( DON'T TELL ME HE.. OH NO!!! ) INSOMNIA part 6 |( .).)| `---------------------------' soon to be revealed | _) | _____,' alt.ascii-art
"Peter "lastfuture" Marquardt" <las...@lastfuture.de> wrote in message news:iNn...@4ax.com... > joaquim: > > blah blah text > , <snip> > of course only if the artists agree with that.. (i do) > i'd especially like to see taliszanna agree with it cause her speech > bubble rules (sorry for snipping your sig, tali) I'd love to donate "my style". Here's how those "bubbles" look: blah blah text , blah blah text ` blah blah text | | ` blah blah text | | , And that's it... :) -- http://www.ite.mh.se/~joaal98/ascii ___ __ _ _ _ ________ _ / \\\ \ \| `.| `.| `\ \ \ \ `.' \ [.[.]-\\ \ \ \ \ \ \ \ \ \ \ \ _, \ /_ /|/ /\ \ \ \ \ \ \ \ \ \ \ \ \ (jg) {-} |= \__/`._|\_\_\_,_\__|\_\_\ \_\ #// (\
> > of course only if the artists agree with that.. (i do) > > i'd especially like to see taliszanna agree with it cause her speech > > bubble rules (sorry for snipping your sig, tali) I hardly think a simple speechbubble is a large enough work to claim as your own. > I'd love to donate "my style". Here's how those "bubbles" look: > > > blah blah text > , Incredible ! I'd supplement with the style I like : .------------------. ( Cool round bubbles ) `--------------. .-' \| ' ,-=-. `'.'' o( )o `0-0' ` ` ` ` ` ` ` ` ` ` ` : Dotted thinkbubbles : _ . . . . . . . . . . . (_) o . ,-&-. `'.'' o( )o `0-0' .: : : : : : : : : : :. : Dotted thinkbubbles : _ `: : : : : : : : : : :' (_) o . ,-&-. `'.'' o( )o `0-0' . . . . . . . . |\|\|\|\|\|\|\|\ \ / \ AIIE A NERD ! / \ / |/|/|/|/|/|/|/|/ ' ' ' ' ' ' ' ' ARRGGHH A BEAR ! \| , ' .-=-. .OO. '.' / || ( )o) bb 0-0'
On Sun, 18 Nov 2001, Peter "lastfuture" Marquardt wrote: > taliszanna: > > .==================. > : blah blah text 123 ; > "=============. ,==" > \| > ' > > . > |\ > .===========' `====. > : blah blah text 123 : > : blah blah text 123 : > : blah blah text 123 ; > "==================" > > > etc... > > of course only if the artists agree with that.. (i do) > i'd especially like to see taliszanna agree with it cause her speech > bubble rules (sorry for snipping your sig, tali) It's alright. :) Yeah, go ahead and try it if you'd like. Please post the results. I haven't yet tried out JavE. I plan to, however, sometime. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Sincerely, Tali (a.k.a Jessie Brown/Pope Dances-with-Earwax) http://talis_white_crow.tripod.com/ "Examine what is said, not who speaks." -- Arabian Proverb
Peter \"lastfuture\" Marquardt wrote: > > i love jave 2 as it is really a lot improved since the beginning. > there are great new features since the last release ... :-) There will be some more in the next release. E.g. I am working on improvements of the text/selection tool and the JMOV-Editor will be much better integrated. And as always: thousands of minor improvements making it all easier. > and once again i > had some ideas for the upcoming version of jave, things that could be > better or are entirely missing in my point of view. Well, thank you very much for those ideas. Some of them are not that easy to implement, but I understand that in the same way as JavE grows, so do the demands become higher and higher :-) Now let me go through your list: > _ > (1) > > antialiasing regarding the lightness of the characters > > ##### "##### > ### "### > # "# > > !!!!! '!!!!! > !!! '!!! > ! '! I could do this by providing two algorithms for antialiasing: antialias |------> light +------> dark Well, I will have a look at the program code for antialiasing. It is one of the oldest algorithms in JavE and I will have to go over it again anyway. > __ > (2a) > > ability to add own models to the 3d renderer [..] Well, you can do that by pasting your text into the textarea. The format is quite simple and it should be no problem to convert other formats to mine. However I will not write a converter myself, but if you have code for one I will integrate it. The 3d renderer can only handle polygons - no lines, no circles or filled areas, etc. I have played around with some models and I think I will not spend much more time on the renderer. The most interesting part is finished. A cool option would be 3D-Text... > __ > (2b) > > for complex models a graphical wireframe and once it's in the position > you like a button "render" and for easy models like the pyramid or the > jave logo a "autorender" option. I will think about it. Hint: after clicking a navigation button you can use the cursor keys for faster navigation. Also at the moment the size of the model is limited by the size of text the textarea can keep: about 32kB or so :-( I think about loading the file w/o the possibility to edit it by hand in the renderer (there will also be a button 'reload'). > _ > (3) > > a tool making speech bubbles in different styles where you first type > the text like in the text box editor and then specify where the line > should go to Well, looking at all the replies to this topic there seem to be pretty many people waiting for this feature. It is not something I can write in one or two evenings, but I will think about a speech bubble tool... > _ > (4) > > an enhancement in the textbox editor allowing the following things > [...] Maybe this feature will be a side effect from the speech bubble tool... > _ > (5) > > if another character set is in use the tools could be adjusted to just > use the characters allowed by the character set instead of using them > all. > > a freehand like > > __,ooooooop > """''''' 8b _o88. ,. > ]8[ ,dP'78[ d8' _________ > d8 ,8P' 8b (8 d8' ,d""""""""' > 8P d8boooood8 `8b d8' J8' > __ ]8[ ,8' `d8 Y8 dP d8booooo. > "P8o. d8 Y8 d8 `8b8P dP''''''' > `YPPP' `P' Y8P 8b > Y8ooooooooooo > ''''''''''' > > would then look like this when made during the use of german bank > statement charset > > , > 8 88. ,. > 8 , P 78 8 > 8 ,8P 8 8 8 , > 8P 8 8 `8 8 J8 > 8 ,8 ` 8 Y8 P 8 . > P8 . 8 Y8 8 `8 8P P > `YPPP `P Y8P 8 > Y8 > > or maybe jave could even try to replace them You are right: It would make sense to limitate the tools to the current character set. But at the moment I think it is ok to have "remove illegal characters" and "replace illegal characters". Both are in the menu "Modify" -> "Try to Repair". I have already done some work about automatically replacing illegal characters, but it is not yet finished. > _ > (6) > > for compressing a dialog box could show up like this: > > ,------------------------------------. > |____________________________________| > | | > | horizontal | > | ,-----. | > | drop 1 line all | 2 | lines | > | `-----' | > | vertical | > | ,-----. | > | drop 1 line all | 3 | lines | > | `-----' | > `------------------------------------' Oh, I see: You think the algorithm works by dropping lines? In fact it is much much more intelligent :-) However, this is already on my todo list for the next release: Scaling a box with size WIDTH x HEIGHT to NEW_WIDTH x NEW_HEIGHT, where NEW_WIDTH=1..2*WIDTH and NEW_HEIGHT=1..2*HEIGHT (where scaling greater than the original is something I have to check out and where scaling smaller should be ok). > _ > (7) > > an expand tool that duplicates lines or even interpolates between > lines according to their brightness Puh, looks like a lot of work... > _ > (8) > > replacement of lines or even blocks (further improvement: wildcards) > > JavE-JavE-JavE-JavE-JavE > ####-####-####-####-####- > > ,------------------------------------. > |____________________________________| > | ,--------------. | > | | JavE- | | > | find what: | ####- | | > | | | | > | `--------------' | > | ,--------------. | > | | JavE. | | > | replace with: | |''|' | | > | | | | > | `--------------' | > `------------------------------------' > > JavE.JavE.JavE.JavE.JavE > |''|'|''|'|''|'|''|'####- Ok. (<-meaning: I will write it down on my list. Propability of this feature being included in a future relaese: greater than 40%) > _ > (9) > > choice between normal and pixel view when exporting ascii to gif This a is a very good idea! > __ > (10) > > making rounded edges like for example on boxes round in the pixel view > > .----. > | | > | | > `----' Ok. Hm, seems there is a lot of work for this evening and the next weeks. Well, I will try to complete the next release as soon as possible - hopefully it will aready contain some of the demanded features. Thanks, Markus -- \-/ http://www.jave.de O_< Get JavE now! \-/ J|a|v|E /| J|a|v|E /-\ Ascii-Art for eyeryone / \ - for free! /-\
> :-) There will be some more in the next release. E.g. I am working on > improvements of the text/selection tool I'm really looking forward to it :) > and the JMOV-Editor will be much > better integrated. And as always: thousands of minor improvements making > it all easier. > > and once again i > > had some ideas for the upcoming version of jave, things that could be > > better or are entirely missing in my point of view. I love surprises ! (good ones that is) > Well, thank you very much for those ideas. Some of them are not that > easy to implement, but I understand that in the same way as JavE grows, > so do the demands become higher and higher :-) And so does our love for the tool > > _ > > (1) > > > > antialiasing regarding the lightness of the characters > > > > ##### "##### > > ### "### > > # "# > > > > !!!!! '!!!!! > > !!! '!!! > > ! '! > > I could do this by providing two algorithms for antialiasing: > > antialias > |------> light > +------> dark > > Well, I will have a look at the program code for antialiasing. It is one > of the oldest algorithms in JavE and I will have to go over it again > anyway. I was thinking that this understanding of different kinds of shades could be used elsewhere too. F.x in the Thin / thick linedrawing and the Imageconvertor. The ascii images on this page http://www.chris.com/ascii/art/html/toystory.html show really well different kinds of shading. Dark : #### MMMM WWWW #### MMMM WWWW #### MMMM WWWW Medium : 8888 $$$$ OOOO 0000 8888 $$$$ OOOO 0000 8888 $$$$ OOOO 0000 Light : !!!! :::: !!!! :::: !!!! :::: I'd like to see a imageconversion technique that reduced the colourdepth of the image and then tried to apply thick/thin linedrawing .. like JavE can do today with 2 shades .. only with a few more shades. Also I'd like a whiteout brush (maybe of different sizes) that removed characters like the eraser but antialiased the remaining chars ( again see http://www.chris.com/ascii/art/html/toystory.html for an idea of what I mean ) > > __ > > (2a) > > > > ability to add own models to the 3d renderer [..] > > Well, you can do that by pasting your text into the textarea. The format > is quite simple and it should be no problem to convert other formats to > mine. However I will not write a converter myself, but if you have code > for one I will integrate it. > > The 3d renderer can only handle polygons - no lines, no circles or > filled areas, etc. > I have played around with some models and I think I will not spend much > more time on the renderer. The most interesting part is finished. A cool > option would be 3D-Text... Another route to take could be too take the rendering code and cut it from JavE and make a renderer for an already established 3D modeller. > > _ > > (3) > > > > a tool making speech bubbles in different styles where you first type > > the text like in the text box editor and then specify where the line > > should go to > > Well, looking at all the replies to this topic there seem to be pretty > many people waiting for this feature. It is not something I can write in > one or two evenings, but I will think about a speech bubble tool... Anything else you can think of to aid in the creation of cartoons would be nice. I was thinking that the clipart could contain a slew of different characters (with the authors permission) , objects .. backgrounds and characteraccesories like hats and hands and tails .. Perhaps a character creation studio .. that could be fun! Choose a body , some legs , arms , a head , hair .. just like one of them RPG character creators. Paste on other objects like mustaches , hats , axes , swords , rayguns , eyes , breasts , shoes .. etc. Also it needs to be much faster to choose a clipart. I thought of either defining hotkeys to certain clipats you use a lot (not very flexible though) , or defining a hotkey + mousebutton combination .. f.x CTRL + Rightmousebutton or something like it , that would bring up a quick menu allowing you to choose the image from menu of catagories with submenues where the cliparts themselves were named by their title > Hm, seems there is a lot of work for this evening and the next weeks. > Well, I will try to complete the next release as soon as possible - > hopefully it will aready contain some of the demanded features. Yeah ! Kind Regards Christian 'CeeJay' Jensen
CeeJay wrote: > > I was thinking that this understanding of different kinds of shades could be > used elsewhere too. > F.x in the Thin / thick linedrawing and the Imageconvertor. > > The ascii images on this page http://www.chris.com/ascii/art/html/toystory.html > show really well different kinds of shading. > > Dark : > #### MMMM WWWW > #### MMMM WWWW > #### MMMM WWWW > > Medium : > 8888 $$$$ OOOO 0000 > 8888 $$$$ OOOO 0000 > 8888 $$$$ OOOO 0000 > > Light : > !!!! :::: > !!!! :::: > !!!! :::: Great!! I have had a look at the images on the toystory page and my eyes have been opened: I have found a very simple way to make my algorithms create other thick line styles for the generic tools: _mmmmmmmmmmmmmm. ,mMMMMMMMMMMMMMMMMMMmm_ _ccccccc_ dMMMMP' 'YPMMMMb. d$$$$$$$$$$. YMMP' `MMMb d$$F'''''`$$$. `' _ccccccc_ MMMb d$$F d$$[ d$$$$$$$$$h `MMM `' ,$$$ ,d$$F' '?$$$ YMM[ ,c$$$' ,$$$' ?$$[ dMM[ d$$$F ,$$$' ]$$h dMM[ ,$$$F d$$$' J$$h dMM[ $$$' ,$$$' d$$[ MMM ?$$L d$$$' ,$$$F JMMP ..::::.. `?$$h. d$$$F ,$$$' ,MMM' .:::::::::: ?$$$$hcc$$$$F' ,$$$$' `MMP .::::::::::' `F?$$$$FF' _,d$$$F' ' :::::::::' _c$$$$FF' ,cc. ::::::::: ,d$$$F"' _c$$$F ::::::::: ,$$$F' c$$$F' ::::::::: ,$$$' ,$$$F :::::::::: ]$$h ,d$$$' ,oooo. :::::::::: `$$$L_ _c$$$$F ,o8888888b ::::::::::... `$$$$$hcccccccd$$$F' ,8888888888b ':::::::::::::::.. `"F?$$$$$$$$$F' d88888888888P ':::::::::::::::::::.. d88888888888P '':::::::::::::::::::. ___o8888888PP"'' '''':::::::::::: ,oood8888888888888P'' '''::::'' ,oo888888888888888P"' Y888P''`"'''''`"'' Adding other similar styles should be quite easy now. Unfortunately by doing these changes I have thrown everything into disorder - but it should be ok soon. Cleaning up source code is always a good idea... > I'd like to see a imageconversion technique that reduced the colourdepth of the > image and then tried to apply thick/thin linedrawing .. like JavE can do today > with 2 shades .. only with a few more shades. Well, I will see what I can do about it. For the moment I am already very happy about the new thick line styles :-)) > Also I'd like a whiteout brush (maybe of different sizes) that removed > characters like the eraser but antialiased the remaining chars ( again see > http://www.chris.com/ascii/art/html/toystory.html for an idea of what I mean ) Puhh... Well, maybe... [3D renderer} > Another route to take could be too take the rendering code and cut it from JavE > and make a renderer for an already established 3D modeller. If somebody wants to write code to use the renderer from another program, I can try to provide an API. But one has to know that the renderer has a lot of limitations making it very hard to adopt it to professonal 3D software... I think it is better to write converters. > Anything else you can think of to aid in the creation of cartoons would be nice. > I was thinking that the clipart could contain a slew of different characters > (with the authors permission) , objects .. backgrounds and characteraccesories > like hats and hands and tails .. Sure, anybody can help me: -> Collect cliparts (with authors permission) using the selection tool, menu 'selection' -> 'export to clipart' and send me your clipart files or -> Submit cliparts at http://www.jave.de/submission.html Everybody can help improving JavE! > Also it needs to be much faster to choose a clipart. As soon as the clipart library becomes more interesting (maybe by lots of clipart submissions), it will become very annoying to me when using it is not fast enough. So the consequece will be that I make it better :-) Well, ok. I think for the moment it is a good idea to better get some sleep: ..hhh - Yawn... _ ` | \_ .oo/ |___| |_\\ ,.|___|_ | |bb | | I will not have much time for working on JavE the next days, but there is always time for improvements. Markus -- \-/ http://www.jave.de O_< Get JavE now! \-/ J|a|v|E /| J|a|v|E /-\ Ascii-Art for eyeryone / \ - for free! /-\
On Mon, 19 Nov 2001, Markus Gebhard wrote: [...] > > (8) > > > > replacement of lines or even blocks (further improvement: wildcards) > > > > JavE-JavE-JavE-JavE-JavE > > ####-####-####-####-####- > > > > ,------------------------------------. > > |____________________________________| > > | ,--------------. | > > | | JavE- | | > > | find what: | ####- | | > > | | | | > > | `--------------' | > > | ,--------------. | > > | | JavE. | | > > | replace with: | |''|' | | > > | | | | > > | `--------------' | > > `------------------------------------' > > > > JavE.JavE.JavE.JavE.JavE > > |''|'|''|'|''|'|''|'####- > > Ok. (<-meaning: I will write it down on my list. Propability of this > feature being included in a future relaese: greater than 40%) You are kind of reluctant to work on the replacemeent front, are you not? Why? Not interesting enough? It would be _useful_, believe me! :) Andreas -- ________________________________________________ http://www.ascii-art.de
Andreas Freise wrote: > > On Mon, 19 Nov 2001, Markus Gebhard wrote: > [...] > > > (8) > > > > > > replacement of lines or even blocks (further improvement: wildcards) > > > > > > JavE-JavE-JavE-JavE-JavE > > > ####-####-####-####-####- > > > > > > ,------------------------------------. > > > |____________________________________| > > > | ,--------------. | > > > | | JavE- | | > > > | find what: | ####- | | > > > | | | | > > > | `--------------' | > > > | ,--------------. | > > > | | JavE. | | > > > | replace with: | |''|' | | > > > | | | | > > > | `--------------' | > > > `------------------------------------' > > > > > > JavE.JavE.JavE.JavE.JavE > > > |''|'|''|'|''|'|''|'####- > > > > Ok. (<-meaning: I will write it down on my list. Propability of this > > feature being included in a future relaese: greater than 40%) > > You are kind of reluctant to work on the replacemeent front, are you > not? Why? Not interesting enough? It would be _useful_, believe me! Ok, you are right. And I have good news for you: Replacing "patterns" will be available in the next release. I have finished it this moment :) Markus -- \-/ http://www.jave.de O_< Get JavE now! \-/ J|a|v|E /| J|a|v|E /-\ Ascii-Art for eyeryone / \ - for free! /-\
> | ^ y | | > | | | | > | | | | > | | | | > .' | .' .' > | | | | > ' | ' y=tan(x) ' > : | : : > : | : : > ' | ' ' > : | : : > . | . . > . | . . > . | . . > .' | .' .' > .' |.' .' x >--+-----------+-----------+-----------+-----------+-----------+--> >.'__ __ .'| 0 __ .' __ __ > -|| || .' | || .' || 3|| > - --- ' | --- ' --- > 2 ' | 2 ' 2 > ' | ' > : | : > , | , , > : | : : > : | : : > , | , , > | | | | > ,' | ,' ,' > | | | | > | | | | > | | | | /me is seriously impressed ...how about adding a graph feature to jave by the way?? -- \\\||/// ,---------------------------. | ,- -.| ( DON'T TELL ME HE.. OH NO!!! ) INSOMNIA part 6 |( .).)| `---------------------------' soon to be revealed | _) | _____,' alt.ascii-art
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