Re: 10 thoughts on jave
From Markus Gebhard <ukg...@rz.uni-karlsruhe.de>
· alt.ascii-art
· 19 Nov 2001 23:46 · View full thread
· report
CeeJay wrote: > > I was thinking that this understanding of different kinds of shades could be > used elsewhere too. > F.x in the Thin / thick linedrawing and the Imageconvertor. > > The ascii images on this page http://www.chris.com/ascii/art/html/toystory.html > show really well different kinds of shading. > > Dark : > #### MMMM WWWW > #### MMMM WWWW > #### MMMM WWWW > > Medium : > 8888 $$$$ OOOO 0000 > 8888 $$$$ OOOO 0000 > 8888 $$$$ OOOO 0000 > > Light : > !!!! :::: > !!!! :::: > !!!! :::: Great!! I have had a look at the images on the toystory page and my eyes have been opened: I have found a very simple way to make my algorithms create other thick line styles for the generic tools: _mmmmmmmmmmmmmm. ,mMMMMMMMMMMMMMMMMMMmm_ _ccccccc_ dMMMMP' 'YPMMMMb. d$$$$$$$$$$. YMMP' `MMMb d$$F'''''`$$$. `' _ccccccc_ MMMb d$$F d$$[ d$$$$$$$$$h `MMM `' ,$$$ ,d$$F' '?$$$ YMM[ ,c$$$' ,$$$' ?$$[ dMM[ d$$$F ,$$$' ]$$h dMM[ ,$$$F d$$$' J$$h dMM[ $$$' ,$$$' d$$[ MMM ?$$L d$$$' ,$$$F JMMP ..::::.. `?$$h. d$$$F ,$$$' ,MMM' .:::::::::: ?$$$$hcc$$$$F' ,$$$$' `MMP .::::::::::' `F?$$$$FF' _,d$$$F' ' :::::::::' _c$$$$FF' ,cc. ::::::::: ,d$$$F"' _c$$$F ::::::::: ,$$$F' c$$$F' ::::::::: ,$$$' ,$$$F :::::::::: ]$$h ,d$$$' ,oooo. :::::::::: `$$$L_ _c$$$$F ,o8888888b ::::::::::... `$$$$$hcccccccd$$$F' ,8888888888b ':::::::::::::::.. `"F?$$$$$$$$$F' d88888888888P ':::::::::::::::::::.. d88888888888P '':::::::::::::::::::. ___o8888888PP"'' '''':::::::::::: ,oood8888888888888P'' '''::::'' ,oo888888888888888P"' Y888P''`"'''''`"'' Adding other similar styles should be quite easy now. Unfortunately by doing these changes I have thrown everything into disorder - but it should be ok soon. Cleaning up source code is always a good idea... > I'd like to see a imageconversion technique that reduced the colourdepth of the > image and then tried to apply thick/thin linedrawing .. like JavE can do today > with 2 shades .. only with a few more shades. Well, I will see what I can do about it. For the moment I am already very happy about the new thick line styles :-)) > Also I'd like a whiteout brush (maybe of different sizes) that removed > characters like the eraser but antialiased the remaining chars ( again see > http://www.chris.com/ascii/art/html/toystory.html for an idea of what I mean ) Puhh... Well, maybe... [3D renderer} > Another route to take could be too take the rendering code and cut it from JavE > and make a renderer for an already established 3D modeller. If somebody wants to write code to use the renderer from another program, I can try to provide an API. But one has to know that the renderer has a lot of limitations making it very hard to adopt it to professonal 3D software... I think it is better to write converters. > Anything else you can think of to aid in the creation of cartoons would be nice. > I was thinking that the clipart could contain a slew of different characters > (with the authors permission) , objects .. backgrounds and characteraccesories > like hats and hands and tails .. Sure, anybody can help me: -> Collect cliparts (with authors permission) using the selection tool, menu 'selection' -> 'export to clipart' and send me your clipart files or -> Submit cliparts at http://www.jave.de/submission.html Everybody can help improving JavE! > Also it needs to be much faster to choose a clipart. As soon as the clipart library becomes more interesting (maybe by lots of clipart submissions), it will become very annoying to me when using it is not fast enough. So the consequece will be that I make it better :-) Well, ok. I think for the moment it is a good idea to better get some sleep: ..hhh - Yawn... _ ` | \_ .oo/ |___| |_\\ ,.|___|_ | |bb | | I will not have much time for working on JavE the next days, but there is always time for improvements. Markus -- \-/ http://www.jave.de O_< Get JavE now! \-/ J|a|v|E /| J|a|v|E /-\ Ascii-Art for eyeryone / \ - for free! /-\
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,d07cb2eecfac8479 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-11-19 15:44:51 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news.tele.dk!small.news.tele.dk!194.25.134.62!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!feed.news.nacamar.de!rz.uni-karlsruhe.de!news.rz.uni-karlsruhe.de!not-for-mail From: Markus Gebhard <ukg...@rz.uni-karlsruhe.de> Newsgroups: alt.ascii-art Subject: Re: 10 thoughts on jave Date: Tue, 20 Nov 2001 00:46:05 +0100 Organization: University of Karlsruhe, Germany Lines: 122 Message-ID: <3BF...@rz.uni-karlsruhe.de> References: <iNn...@4ax.com> <3BF...@rz.uni-karlsruhe.de> <3bf9661f$0$25380$edf...@dspool01.news.tele.dk> NNTP-Posting-Host: wn4-jarjar.wn4.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news.rz.uni-karlsruhe.de 1006213487 6541 172.20.12.141 X-Complaints-To: use...@rz.uni-karlsruhe.de X-Mailer: Mozilla 4.79 [en] (Win98; U) X-Accept-Language: en Xref: archiver1.google.com alt.ascii-art:11066
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