Re: ascii art game! was: (Re: my first post feedback me please)
So is anybody going to try making that? Are you a programmer Faux_Pseudo? Programming those algorithms seems like quite a task. I don't even know how you would begin. What are some examples of what is allowed in ascii-art that the program AI could actually do? Likewise what is not? I know that a tab is not allowed, others? You see ascii-art is so different to each artist. It would be very hard to say this is what you can and can't do because each artist likes it to look different. Does anybody have some set rules that would work, or that program may never be. Kyle Faux_Pseudo wrote: > > --(Once apon a time, in alt.ascii-art,)-- > --(lastfuture said it like only they can.)-- > > > > Somebody please program an ascii art game where you have to shift > > lines or correct wrong tabs or non-ascii characters heheh and even > > more tasks to think of.... > > That sounds like a realy very simple programe to right. > teach it what is alowed in ascii art and what is not. > create a algarithm for each > use the first one to see if you got it right > use the second one to tweek correct ones to make randome game "boards" > this actualy sounds like a job for emacs lisp. > > -- > --(UIN=66618055)-- > --(tty1@faux.local_04:45_/home/faux)-- cat .sig > GUI's are for slackers. ibpconf.sh 6.1 on freshmeat.net > The easiest way to customize the command line. By Faux_Pseudo
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