Original Usenet thread from alt.ascii-art, started 22 Mar 2002.
Epic jointly-produced JMOV?
alt.ascii-art
· 4 messages · 22 Mar 2002 - 24 Mar 2002
Anyone interested?
Here's my thoughts:
-One [basically] full-length ASCII motion picture produced using JMOV
-One coordinator/compiler, and anyone can pick a scene to ASCII-fy and email the finished
scene to the compiler
-sig's (and possibly self-portraits?) of contributors scrolled at the end
What I had in mind was something reminiscant of Simon Jansen's Star Wars ASCIIMATION
(http://www.asciimation.co.nz note-this site worked for me yesterday, but not tonight,
keep trying). This is for a few reasons:
1. Some of the art is already drawn (like some of the characters), making scene production
a bit easier.
2. There is already an established size (67x13) and framespeed (15fps) that seems to work
well for the movie.
3. Mr. Jansen hasn't mentioned getting sued by LucasArts.
4. Star Wars scripts are easy to come by.
5. There are plenty of sequels. ;)
Another thought I had was one of those old silent movies, we could even try the midi NG's
to see if they'll make us a midi of the piano score! But, I'm not that current on old
silent movies. (That and I'm not certain how to get a midi file to play simultaneously
with a jmov... hint, hint, nudge, nudge, say-no-more ;)
The scenes could even be posted in plaintext for the whole NG to review! We'd have to
set a standard ID frame to start each scene until the final compilation, though. But that
wouldn't be too complicated. This is where having one designated compiler comes in. In
order to avoid redundancy, a central coordinator would have to keep track of who is doing
which scene. They would also keep backups and compile the scenes as they are completed
into a final product.
Again, anyone interested?
Cheers,
-Phydeaux
ObASCII
====
Help me, o o~~
Obi-Wan Kenobi! _\O /_
___ / \ / \
/() \ //| | |\\
_|_____|_ // | | |//
,@ | | === | | // | | //
/=- |_| O |_|(' |===(|
|| || O || | || |
|| ||__*__|| (_)(_)
--~~--- |~ \___/ ~| |_||_|
| | /=\ /=\ /=\ |_||_|
_________|_____|______[_]_[_]_[_]____/__][__\______________________
[by Simon Jansen 1999,2000 http://www.asciimation.co.nz]
--(Once apon a time, in alt.ascii-art,)-- --(Phydeaux said it like only they can.)-- > Anyone interested? > > Here's my thoughts: > -One [basically] full-length ASCII motion picture produced using JMOV > -One coordinator/compiler, and anyone can pick a scene to ASCII-fy and email the finished > scene to the compiler > -sig's (and possibly self-portraits?) of contributors scrolled at the end > > What I had in mind was something reminiscant of Simon Jansen's Star Wars ASCIIMATION > (http://www.asciimation.co.nz note-this site worked for me yesterday, but not tonight, > keep trying). This is for a few reasons: > 1. Some of the art is already drawn (like some of the characters), making scene production > a bit easier. > 2. There is already an established size (67x13) and framespeed (15fps) that seems to work > well for the movie. > 3. Mr. Jansen hasn't mentioned getting sued by LucasArts. > 4. Star Wars scripts are easy to come by. > 5. There are plenty of sequels. ;) > > Another thought I had was one of those old silent movies, we could even try the midi NG's > to see if they'll make us a midi of the piano score! But, I'm not that current on old > silent movies. (That and I'm not certain how to get a midi file to play simultaneously > with a jmov... hint, hint, nudge, nudge, say-no-more ;) > > The scenes could even be posted in plaintext for the whole NG to review! We'd have to > set a standard ID frame to start each scene until the final compilation, though. But that > wouldn't be too complicated. This is where having one designated compiler comes in. In > order to avoid redundancy, a central coordinator would have to keep track of who is doing > which scene. They would also keep backups and compile the scenes as they are completed > into a final product. > > Again, anyone interested? > Or we could do something a little more interactive. You ever played 0verkill (you can find it on freshmeat.net) Its a ascii deathmatch game. They already have the engin. Maybe its time for a new game built on their code? -- +-(faux@fugozi)-(1.44|1.05|0.87)-(22:35|Fri Mar 22)-+ cat ~/.{sig,uin} It's a damn poor mind that can only think of one way to spell a word. - Andrew Jackson UIN=66618055
"Faux_Pseudo" <Fau...@yahoo.comERCIAL> wrote... > --(Once apon a time, in alt.ascii-art,)-- > --(Phydeaux said it like only they can.)-- > <snip> full-length ASCII motion picture produced using JMOV > <snip> > Or we could do something a little more interactive. You ever played > 0verkill (you can find it on freshmeat.net) Its a ascii deathmatch > game. They already have the engin. Maybe its time for a new game > built on their code? I DL'ed that (at http://artax.karlin.mff.cuni.cz/~brain/0verkill/), and played around for a little while... that is a pretty cool program (though I haven't actually got it running 100% yet)! However, an actual program, even just redone, I think would be very difficult to do while still trying to include the majority of artists here in the newsgroup. JavE, however, is a fairly user-friendly tool that would keep things simple (i.e. feasible), IMHO. Movies, I'm guessing, are familiar to most of us, so we would already have a common ground to stand on. In the thread at news:alt.ascii-art.animation, Joey (Johannes 'Joey' Roessel) suggested Matrix as a good one to start with. Any thoughts on that one? Cheers, Phydeaux
On Fri, 22 Mar 2002 22:06:42 +0900, "Phydeaux" <dwe...@kornet.com> wrote: >Anyone interested? > >Here's my thoughts: >-One [basically] full-length ASCII motion picture produced using JMOV >-One coordinator/compiler, and anyone can pick a scene to ASCII-fy and email the finished > scene to the compiler >-sig's (and possibly self-portraits?) of contributors scrolled at the end > >What I had in mind was something reminiscant of Simon Jansen's Star Wars ASCIIMATION >(http://www.asciimation.co.nz note-this site worked for me yesterday, but not tonight, >keep trying). This is for a few reasons: >1. Some of the art is already drawn (like some of the characters), making scene production > a bit easier. >2. There is already an established size (67x13) and framespeed (15fps) that seems to work > well for the movie. >3. Mr. Jansen hasn't mentioned getting sued by LucasArts. >4. Star Wars scripts are easy to come by. >5. There are plenty of sequels. ;) > >Another thought I had was one of those old silent movies, we could even try the midi NG's >to see if they'll make us a midi of the piano score! But, I'm not that current on old >silent movies. (That and I'm not certain how to get a midi file to play simultaneously >with a jmov... hint, hint, nudge, nudge, say-no-more ;) > >The scenes could even be posted in plaintext for the whole NG to review! We'd have to >set a standard ID frame to start each scene until the final compilation, though. But that >wouldn't be too complicated. This is where having one designated compiler comes in. In >order to avoid redundancy, a central coordinator would have to keep track of who is doing >which scene. They would also keep backups and compile the scenes as they are completed >into a final product. > >Again, anyone interested? Yes so like a lot of fun. Maybe it could start out with the header from FAG an have the lights rotating and ASCII flashing lgbeard obascii -- flying upside down _._._._ (=.=.=.=) `-----'
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