Original Usenet thread from alt.ascii-art, started 28 Dec 1994.
How do you do that?
alt.ascii-art
· 6 messages · 28 Dec 1994 - 21 Nov 1996
I have just picked up on this group and was wondering if this art is done via a programme that places the characters in the correct position or are you all just clever? Stuart -- +----------------------------------------+ + Stuart Wilson - South Coast Of England + + E-Mail - swi...@ravecity.demon.co.uk + +----------------------------------------+
On Wed, 28 Dec 1994, stuart Wilson wrote: > I have just picked up on this group and was wondering if this art is > done via a programme that places the characters in the correct position > or are you all just clever? > > Stuart > > -- > > +----------------------------------------+ > + Stuart Wilson - South Coast Of England + > + E-Mail - swi...@ravecity.demon.co.uk + > +----------------------------------------+ > > Some of us are just clever.... -=daniel=-
stuart Wilson <swi...@ravecity.demon.co.uk> wrote: >I have just picked up on this group and was wondering if this art is >done via a programme that places the characters in the correct position Most of us just use Computer #1 ;)
Hi there, I was wondering.... how did you do all those signatures? J. Wang
plan A: start with a vague idea, make a rough sketch, revise the sketch until it looks good, stop. plan B: start with a vision, figure out how to make it happen, make it happen, revise your vision to fit the result, stop. plan C: start with a random doodle, play with it until it looks like something, combine it with other random doodles, stop. plan D: start with someone else's sig, tweak it until it looks different, put your name on it, stop. plan E: start with one of these plans, switch to another plan when you get stuck, ask for help when you run out of plans, stop. plan F: take a drawing class, learn the limitations of the medium, apply your training, stop. plan G: study AI and art, write a program to generate random sigs, use a neural net to filter out the bad ones, choose the one you like the best, stop. plan H: try something, throw it away, try again, throw that away, repeat until tired, stop. for specific advice, ask a specific question. --
Andrew Buckingham (And...@andybee.demon.co.uk) wrote: > > > Question how do you make or view animated ASCII? > > Andrew Buckingham >------------------ ==================================================================== Tips on viewing .vt animations with MSDOS ==================================================================== Requests often appear for help on viewing .vt animation files. I therefore decided to write the following notes which refer to viewing under MSDOS. I do not think the steps will be much different on other Operating Systems. Don't ask me how to fix up bad pictures - it usually involves a lot of tedious work with a text editor - with little reward or satisfaction. It simply is not worthwhile. -cfbd- 11 October 1996 =================================================================== I use MSDOS to view .vt files. Most animations seem to be produced on Unix systems. Unfortunately .vt files do give variable results. Some produce a lot of unwanted garbage on the screen. Others give unsatisfactory pictures with symbols mixed up with letters in the pictures. Anything that looks too messy I just throw away. I don't want to spend hours trying to fix whole files giving poor pictures. Fairly minimal garbage I just edit out in a session with my word processor editor. Any WP or Text editor should do the job. Having said all that - the procedure I use is as follows: PROCEDURE 1) Download the file from the newsgroup using normal methods. 2) Rename the .vt file FILENAME.UUE ( not filename.vt which would give trouble later ). ^^^ 3) Use a UUDECODE program to decode FILENAME.UUE: C> UUDECODE FILENAME.UUE This automatically produces a new file, FILENAME.VT, which appears in your directory. 4) I then use a CRLF conversion program, such as FLIP.EXE, which converts the line endings in the file from the Unix ending ( LF linefeed only ) to the MSDOS line endings which end in CRLF ( Carriage Return plus Linefeed ). C> FLIP -mvb FILENAME.VT The -mvb switch in the command line ensures that FLIP.EXE will convert the file although it "sees" the ESC Codes as a binary format. Without the -b switch FLIP would refuse to convert the file because it identifies it as a binary file. Omission of this step often, but not always, gives you a broken up picture when you try to view the .vt file, due to the absence of Carriage Returns in the Unix format. 5) Check that you have the MSDOS program ANSI.SYS active on your machine. Ensure that your CONFIG.SYS file contains the line: device = ansi.sys 6) If all is well, all you need to do now to see the animation is use the MSDOS "type" command: C> type FILENAME.VT "cat" - the cat command is simply the Unix equivalent of the MSDOS "type" command. "list" - Some other systems use "list" for this same command. ==================================================================== FLIP.EXE is available on the Simtel Archive and its main Mirror Site oak.oakland.edu: Directory pub/msdos/textutil/ Filename Type Length Date Description ============================================== flip1exe.zip B 14466 890731 Convert text files MSDOS<->UNIX format, 1of2 flip1src.zip B 21577 890713 Convert text files MSDOS<->UNIX format, 2of2 ==================================================================== PS Don't ask me how to make vt animations - I don't know ! Tip: Get a simple animation and study it using your wordprocessor and try to figure out how the author has done it. Then try your hand at a very simple animation of your own. Post the results here. Bye,
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