Original Usenet thread from alt.ascii-art, started 20 Nov 1997.
Maze rendering methods
alt.ascii-art
· 4 messages · 20 Nov 1997 - 22 Nov 1997
This is a multi-part message in MIME format.
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Here is the currently implemented methods of rendering mazes.
I am not sending out two of them: graphics and PC line chars.
--
--ran...@slip.net (Randy Gardner)
--http://www.slip.net/~randyg/index.htm - *New* Download a maze
program that lets you actually walk *inside* the maze!!
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__ __ __ __ __ __ __ __ __ __
| __ __ __ __ __ __ | |
| | __ __ __ __ | | | |
| | |__ __ | | | | |
| | __ __|__ __| | |__| |
| |__| __ __ | |__ __ |
| | | | | __ __| |
|__| | | | | | __ __ __|
| | |__| | | | __ |
| |__|__ __ | | |__ __| |
|__ __ __ __ __| |__ __ __ __|
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_____________________________
| _________________ | |
| | ___________ | | | |
| | |__ __ | | | | |
| | _____|_____| | |__| |
| |__| _____ | |_____ |
| | | | | _____| |
|__| | | | | | ________|
| | |__| | | | __ |
| |__|_____ | | |_____| |
|______________| |___________|
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,---------------------------------------.---------.
| | |
| ,-----------------------------. | . |
| | | | | |
| | ,-------------------. | | | |
| | | | | | | |
| | `---- ,---- | | | | |
| | | X | | | | |
| | ,---------"---------: | `----' |
| | | | | |
| `----: ,---------. | `---------. |
| | | | | | |
| . | | . | | ---------' |
| | | | | | | |
:----' | | | | | ,--------------:
| | | | | | | |
| . | `----' | | | ----. |
| | | | | | | |
| `----"--------- | | `---------' |
| | | |
`------------------------' `-------------------'
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>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^>
> > >
> >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^> > > >
> > > > > >
> > >^^^^^^^^^^^^^^^^^^^> > > > >
> > > > > > > >
> > ^^^^^ >^^^^ > > > > >
> > > X > > > > >
> > >^^^^^^^^^^^^^^^^^^^> > ^^^^^^ >
> > > > > >
> ^^^^^> >^^^^^^^^^> > ^^^^^^^^^^> >
> > > > > > >
> > > > > > > ^^^^^^^^^^ >
> > > > > > > >
>^^^^^ > > > > > >^^^^^^^^^^^^^^>
> > > > > > > >
> > > ^^^^^^ > > > ^^^^> >
> > > > > > > >
> ^^^^^^^^^^^^^^^ > > ^^^^^^^^^^^ >
> > > >
^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X X X
X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X
X X X X X X
X X XXXXXXXXXXXXXXXXXXXXX X X X X
X X X X X X X X
X X XXXXX XXXXX X X X X X
X X X X X X X X X
X X XXXXXXXXXXXXXXXXXXXXX X XXXXXX X
X X X X X X
X XXXXXX XXXXXXXXXXX X XXXXXXXXXXX X
X X X X X X X
X X X X X X X XXXXXXXXXX X
X X X X X X X X
XXXXXX X X X X X XXXXXXXXXXXXXXXX
X X X X X X X X
X X X XXXXXX X X X XXXXX X
X X X X X X X X
X XXXXXXXXXXXXXXX X X XXXXXXXXXXX X
X X X X
XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXX
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d888888888888888888888888888888888888888A888888888A
8 8 8
8 d88888888888888888888888888888A 8 A 8
8 8 8 8 8 8
8 8 d8888888888888888888A 8 8 8 8
8 8 8 8 8 8 8 8
8 8 V8888 d8888 8 8 8 8 8
8 8 8 X 8 8 8 8 8
8 8 d888888888A8888888888 8 V8888V 8
8 8 8 8 8 8
8 V88888 d888888888A 8 V888888888A 8
8 8 8 8 8 8 8
8 A 8 8 A 8 8 888888888V 8
8 8 8 8 8 8 8 8
88888V 8 8 8 8 8 d888888888888888
8 8 8 8 8 8 8 8
8 A 8 V8888V 8 8 8 8888A 8
8 8 8 8 8 8 8 8
8 V8888A888888888 8 8 V888888888V 8
8 8 8 8
V888888888888888888888888V V8888888888888888888V
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Actually, there are THREE rendering methods that arent shown:
3D walk-in (Really the COOLEST way of playing!!!!!!), image,
and good-old IBM EASCII line drawing charactors.
I'm labeling them now:
Ultra simple:
__ __ __ __ __ __ __ __ __ __
| __ __ __ __ __ __ | |
| | __ __ __ __ | | | |
| | |__ __ | | | | |
| | __ __|__ __| | |__| |
| |__| __ __ | |__ __ |
| | | | | __ __| |
|__| | | | | | __ __ __|
| | |__| | | | __ |
| |__|__ __ | | |__ __| |
|__ __ __ __ __| |__ __ __ __|
Same, but spaces removed:
_____________________________
| _________________ | |
| | ___________ | | | |
| | |__ __ | | | | |
| | _____|_____| | |__| |
| |__| _____ | |_____ |
| | | | | _____| |
|__| | | | | | ________|
| | |__| | | | __ |
| |__|_____ | | |_____| |
|______________| |___________|
Problem with both above: I'm still trying to have a good,
reliable endpoint in the maze, which currently makes them
unplayable. >:-[
The best ASCII method by far:
,---------------------------------------.---------.
| | |
| ,-----------------------------. | . |
| | | | | |
| | ,-------------------. | | | |
| | | | | | | |
| | `---- ,---- | | | | |
| | | X | | | | |
| | ,---------"---------: | `----' |
| | | | | |
| `----: ,---------. | `---------. |
| | | | | | |
| . | | . | | ---------' |
| | | | | | | |
:----' | | | | | ,--------------:
| | | | | | | |
| . | `----' | | | ----. |
| | | | | | | |
| `----"--------- | | `---------' |
| | | |
`------------------------' `-------------------'
Definatley the best!!!!
'llizard' rendering method:
>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^>
> > >
> >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^> > > >
> > > > > >
> > >^^^^^^^^^^^^^^^^^^^> > > > >
> > > > > > > >
> > ^^^^^ >^^^^ > > > > >
> > > X > > > > >
> > >^^^^^^^^^^^^^^^^^^^> > ^^^^^^ >
> > > > > >
> ^^^^^> >^^^^^^^^^> > ^^^^^^^^^^> >
> > > > > > >
> > > > > > > ^^^^^^^^^^ >
> > > > > > > >
>^^^^^ > > > > > >^^^^^^^^^^^^^^>
> > > > > > > >
> > > ^^^^^^ > > > ^^^^> >
> > > > > > > >
> ^^^^^^^^^^^^^^^ > > ^^^^^^^^^^^ >
> > > >
^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^
Guess who it's for.............. :-)
Ultra simple-solid:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X X X
X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X X
X X X X X X
X X XXXXXXXXXXXXXXXXXXXXX X X X X
X X X X X X X X
X X XXXXX XXXXX X X X X X
X X X X X X X X X
X X XXXXXXXXXXXXXXXXXXXXX X XXXXXX X
X X X X X X
X XXXXXX XXXXXXXXXXX X XXXXXXXXXXX X
X X X X X X X
X X X X X X X XXXXXXXXXX X
X X X X X X X X
XXXXXX X X X X X XXXXXXXXXXXXXXXX
X X X X X X X X
X X X XXXXXX X X X XXXXX X
X X X X X X X X
X XXXXXXXXXXXXXXX X X XXXXXXXXXXX X
X X X X
XXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXX
solid:
d888888888888888888888888888888888888888A888888888A
8 8 8
8 d88888888888888888888888888888A 8 A 8
8 8 8 8 8 8
8 8 d8888888888888888888A 8 8 8 8
8 8 8 8 8 8 8 8
8 8 V8888 d8888 8 8 8 8 8
8 8 8 X 8 8 8 8 8
8 8 d888888888A8888888888 8 V8888V 8
8 8 8 8 8 8
8 V88888 d888888888A 8 V888888888A 8
8 8 8 8 8 8 8
8 A 8 8 A 8 8 888888888V 8
8 8 8 8 8 8 8 8
88888V 8 8 8 8 8 d888888888888888
8 8 8 8 8 8 8 8
8 A 8 V8888V 8 8 8 8888A 8
8 8 8 8 8 8 8 8
8 V8888A888888888 8 8 V888888888V 8
8 8 8 8
V888888888888888888888888V V8888888888888888888V
--
--ran...@slip.net (Randy Gardner)
--http://www.slip.net/~randyg/index.htm - *New* Download a maze
program that lets you actually walk *inside* the maze!!
llizard wrote: > >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^> > > > > > > >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > > > >^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > > > > > > ^^^^^ >^^^^ > > > > > > > > > X > > > > > > > > >^^^^^^^^^^^^^^^^^^^> > ^^^^^^ > > > > > > > > > > ^^^^^> >^^^^^^^^^> >__ ! ^^^^^^^^^> > > > > > > >\,^%--- > > > > > > > > > > <\ \ now ^^^^^ > > > > > > > > > >/ where? > > >^^^^^ > > > > > >,^ >^^^^^^^^^^^^> > > > > > > >/| > > > > > > ^^^^^^ > >| \ > ^^^^> > > > > > > > > > > > > ^^^^^^^^^^^^^^^ > > ^^^^^^^^^ > > > > > > > ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ > >__ ! ^^^^^^^^^> > > >\,^%--- > > > > <\ \ I'm ^^^^^ > > > >/ scared... > > > >,^ >^^^^^^^^^^^^> > >/| > > > >| \ > ^^^^> > Don't be scared!!! :-) You could add a "llizard stuck in a maze" llizard to your lizard collection...... Now all you need is to put a rat in the other side of the maze.... :-) Let's see: >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^> > > > > >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > >^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > > > > ^^^^^ >^^^^ > > > > > > > > X :-) > > > > > > > >^^^^^^^^^^^^^^^^^^^> > ^^^^^^ > > > > > > > > ^^^^^> >^^^^^^^^^> >__ ! ^^^^^^^^^> > > > > > >\,^%--- > > > > > > > > > <\ \ now ^^^^^ > > > > > > > > >/ where? > >^^^^^ > > > > > >,^ >^^^^^^^^^^^^> > > > > > >/| > > > > > ^^^^^^ > >| \ > ^^^^> > > > > > > > > > > ^^^^^^^^^^^^^^^ > > ^^^^^^^^^ > > ---<"`> > > > ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ :-) -- --ran...@slip.net (Randy Gardner) --http://www.slip.net/~randyg/index.htm - *New* Download a maze program that lets you actually walk *inside* the maze!! No ASCII in online version yet.............
In article <347...@slip.net>, Randy Gardner <ran...@slip.net> wrote: > > Actually, there are THREE rendering methods that arent shown: > 3D walk-in (Really the COOLEST way of playing!!!!!!), image, > and good-old IBM EASCII line drawing charactors. > > I'm labeling them now: > [snip] > 'llizard' rendering method: > >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^> > > > > > > >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > > > >^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > > > > > > ^^^^^ >^^^^ > > > > > > > > > X > > > > > > > > >^^^^^^^^^^^^^^^^^^^> > ^^^^^^ > > > > > > > > > > ^^^^^> >^^^^^^^^^> > ^^^^^^^^^^> > > > > > > > > > > > > > > > > > ^^^^^^^^^^ > > > > > > > > > > > >^^^^^ > > > > > >^^^^^^^^^^^^^^> > > > > > > > > > > > > > ^^^^^^ > > > ^^^^> > > > > > > > > > > > > ^^^^^^^^^^^^^^^ > > ^^^^^^^^^^^ > > > > > > > ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ > Guess who it's for.............. :-) > [snip] > -- > --ran...@slip.net (Randy Gardner) > --http://www.slip.net/~randyg/index.htm - *New* Download a maze > program that lets you actually walk *inside* the maze!! . / _ _ \,^%--- \ /|_|/ \ / \ < \ \/\/ | |\_/ \_/ <\_ _ _ < __ |_|/ \ / \ | | ^^ \ / | |\_/ \_/ . . ejm97 / This will be fun. >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^> > > > > >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > >^^^^^^^^^^^^^^^^^^^> > > > > > > > > > > > > > > ^^^^^ >^^^^ > > > > > > > > X > > > > > > > >^^^^^^^^^^^^^^^^^^^> > ^^^^^^ > > > > > > > > ^^^^^> >^^^^^^^^^> >__ ! ^^^^^^^^^> > > > > > >\,^%--- > > > > > > > > > <\ \ now ^^^^^ > > > > > > > > >/ where? > >^^^^^ > > > > > >,^ >^^^^^^^^^^^^> > > > > > >/| > > > > > ^^^^^^ > >| \ > ^^^^> > > > > > > > > > > ^^^^^^^^^^^^^^^ > > ^^^^^^^^^ > > > > > ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ NOTE: If you hit the reply button, add an "e" to the "freent"; its absense is to stop the torment of automatic mailers. -- >__ ! ^^^^^^^^^> > >\,^%--- > > > <\ \ I'm ^^^^^ > > >/ scared... > > >,^ >^^^^^^^^^^^^> llizard aka ejm >/| > > cq5...@freenet.toronto.on.ca >| \ > ^^^^> >http://www.geocities.com/SoHo/Studios/9334/
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