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Original Usenet message from alt.ascii-art, 22 Nov 1997.
Re: Maze rendering methods

Re: Maze rendering methods

llizard wrote:
> >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^>
> >                                       >         >
> >    >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>   >    >    >
> >    >                              >   >    >    >
> >    >    >^^^^^^^^^^^^^^^^^^^>     >   >    >    >
> >    >    >                   >     >   >    >    >
> >    >    ^^^^^     >^^^^     >     >   >    >    >
> >    >              > X       >     >   >    >    >
> >    >    >^^^^^^^^^^^^^^^^^^^>     >   ^^^^^^    >
> >    >    >                   >     >             >
> >    ^^^^^>    >^^^^^^^^^>    >__ ! ^^^^^^^^^>    >
> >         >    >         >    >\,^%---       >    >
> >    >    >    >    >    >    > <\ \ now ^^^^^    >
> >    >    >    >    >    >    > >/   where?       >
> >^^^^^    >    >    >    >    > >,^  >^^^^^^^^^^^^>
> >         >    >    >    >    >/|    >            >
> >    >    >    ^^^^^^    >    >| \   >   ^^^^>    >
> >    >    >              >    >      >       >    >
> >    ^^^^^^^^^^^^^^^     >    >      ^^^^^^^^^    >
> >                        >    >                   >
> ^^^^^^^^^^^^^^^^^^^^^^^^^^    ^^^^^^^^^^^^^^^^^^^^^

> >__ ! ^^^^^^^^^>    >
> >\,^%---       >    >
> > <\ \ I'm ^^^^^    >
> > >/   scared...    >
> > >,^  >^^^^^^^^^^^^>
> >/|    >            >
> >| \   >   ^^^^>    >

Don't be scared!!! :-)


You could add a "llizard stuck in a maze" llizard to your lizard
collection......  Now all you need is to put a rat in the other
side of the maze.... :-)  Let's see:


>^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>^^^^^^^^^>
>                                       >         >
>    >^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^>   >    >    >
>    >                              >   >    >    >
>    >    >^^^^^^^^^^^^^^^^^^^>     >   >    >    >
>    >    >                   >     >   >    >    >
>    >    ^^^^^     >^^^^     >     >   >    >    >
>    >              > X :-)   >     >   >    >    >
>    >    >^^^^^^^^^^^^^^^^^^^>     >   ^^^^^^    >
>    >    >                   >     >             >
>    ^^^^^>    >^^^^^^^^^>    >__ ! ^^^^^^^^^>    >
>         >    >         >    >\,^%---       >    >
>    >    >    >    >    >    > <\ \ now ^^^^^    >
>    >    >    >    >    >    > >/   where?       >
>^^^^^    >    >    >    >    > >,^  >^^^^^^^^^^^^>
>         >    >    >    >    >/|    >            >
>    >    >    ^^^^^^    >    >| \   >   ^^^^>    >
>    >    >              >    >      >       >    >
>    ^^^^^^^^^^^^^^^     >    >      ^^^^^^^^^    >
>  ---<"`>               >    >                   >
^^^^^^^^^^^^^^^^^^^^^^^^^^    ^^^^^^^^^^^^^^^^^^^^^    

:-)
-- 
--ran...@slip.net  (Randy Gardner)
--http://www.slip.net/~randyg/index.htm  - *New*  Download a maze
  program that lets you actually walk *inside* the maze!!

No ASCII in online version yet.............

Original message headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: f996b,bbc34ae43803f4cc
X-Google-Attributes: gidf996b,public
From: Randy Gardner <ran...@slip.net>
Subject: Re: Maze rendering methods
Date: 1997/11/22
Message-ID: <347...@slip.net>#1/1
X-Deja-AN: 291633639
References: <347...@slip.net> <347...@slip.net> <347...@freent.toronto.on.ca>
To: llizard <cq5...@freenet.toronto.on.ca>
Organization: The large stack method     (CEO:  Rsoft)
Reply-To: ran...@slip.net
Newsgroups: alt.ascii-art
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