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Original Usenet thread from alt.ascii-art, started 20 Nov 2001.
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| |_| \__ \  __/ | | |  __/ |_   / ___ \| | | (__| | | | |\ V /  __/
 \___/|___/\___|_| |_|\___|\__| /_/   \_\_|  \___|_| |_|_| \_/ \___|
jmove JavE

jmove JavE

alt.ascii-art · 37 messages · 20 Nov 2001 - 27 Nov 2001
MJP <mik...@bluedwarf.spam.net> ASCII art 20 Nov 2001 21:04 · permalink
ok Markus, can the playback controls on the WEB page
be undocked from the jmov play window. I made a narrow 
jmov and resizing the thing kills the controls along
the bottom of the view area.

see: 
http://www.bluedwarf.net/mikechat/jmov/dncflwr.htm

also I did another very short one based on a boxy OASCII 
I did

see it here:
http://www.bluedwarf.net/mikechat/jmov/diamonds.htm


-- 
      _________________________________________________
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    \|_________________________________________________|

> ok Markus, can the playback controls on the WEB page
> be undocked from the jmov play window. I made a narrow
> jmov and resizing the thing kills the controls along
> the bottom of the view area.

I suggested this some time ago , along with the ability to control the applet
with Javascript (allowing you to do your own playback controls and much much
more)

MJP wrote:
> 
> ok Markus, can the playback controls on the WEB page
> be undocked from the jmov play window. I made a narrow
> jmov and resizing the thing kills the controls along
> the bottom of the view area.
> 
> see:
> http://www.bluedwarf.net/mikechat/jmov/dncflwr.htm

It is not possible to undock the controls. However you might consider
removing the controls (by setting the parameter CONTROLS to 0) as
play/pause also works by clicking into the applet window.
With the next release of JavE you also might consider replacing the
applet with the JavaScript version: In cooperation with Joaquim I have
developed a JavaScript player that can handle the jmov compressed format
very well. It will be available as export option in the jmov editor.

> also I did another very short one based on a boxy OASCII
> I did
> 
> see it here:
> http://www.bluedwarf.net/mikechat/jmov/diamonds.htm

This is cool. It must have taken you a lot of time, as the handling of
the current jmov editor is not good. A better solution is halfway
finished, but still there are some hard nuts for me to crack. But that's
what makes writing this program so interesting :)
Stay tuned.

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

CeeJay wrote:
> 
> > ok Markus, can the playback controls on the WEB page
> > be undocked from the jmov play window. I made a narrow
> > jmov and resizing the thing kills the controls along
> > the bottom of the view area.
> 
> I suggested this some time ago , along with the ability to control the applet
> with Javascript (allowing you to do your own playback controls and much much
> more)

Well, the player is open source. Anyone with programming skills on
JavaScript/Java can go ahead and make improvements. Also I will try to
support as good as I can.

Markus 
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

"Peter \"lastfuture\" Marquardt" <lastfuture@lastfuture.de> ASCII art 20 Nov 2001 22:57 · permalink
>also I did another very short one based on a boxy OASCII 
>I did
>
>see it here:
>http://www.bluedwarf.net/mikechat/jmov/diamonds.htm

i'd suggest a option to turn the cursor off... in movies like these it
might be quite annoying

--
\\\||///   ,---------------------------.
| ,- -.|  ( DON'T TELL ME HE.. OH NO!!! )             INSOMNIA part 6
|( .).)|   `---------------------------'         soon to be revealed
|   _) | _____,'                                      alt.ascii-art

MJP <mik...@bluedwarf.spam.net> ASCII art 21 Nov 2001 00:01 · permalink
On Tue, 20 Nov 2001 23:57:57 +0100, "Peter \"lastfuture\" Marquardt" <las...@lastfuture.de>
wrote:

>>also I did another very short one based on a boxy OASCII 
>>I did
>>
>>see it here:
>>http://www.bluedwarf.net/mikechat/jmov/diamonds.htm
>
>i'd suggest a option to turn the cursor off... in movies like these it
>might be quite annoying
>

I tried several times to get rid of that, it is some artifact in JavE
that wont go away.
-- 
      _________________________________________________
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 //__| | |   \  \  \_ \  \    __/ .www.bluedwarf.net.| |
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MJP <mik...@bluedwarf.spam.net> ASCII art 21 Nov 2001 01:12 · permalink
On Tue, 20 Nov 2001 23:34:13 +0100, Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote:

>MJP wrote:
>> 
>> ok Markus, can the playback controls on the WEB page
>> be undocked from the jmov play window. I made a narrow
>> jmov and resizing the thing kills the controls along
>> the bottom of the view area.
>> 
>> see:
>> http://www.bluedwarf.net/mikechat/jmov/dncflwr.htm
>
>It is not possible to undock the controls. However you might consider
>removing the controls (by setting the parameter CONTROLS to 0) as
>play/pause also works by clicking into the applet window.
>With the next release of JavE you also might consider replacing the
>applet with the JavaScript version: In cooperation with Joaquim I have
>developed a JavaScript player that can handle the jmov compressed format
>very well. It will be available as export option in the jmov editor.
>
>> also I did another very short one based on a boxy OASCII
>> I did
>> 
>> see it here:
>> http://www.bluedwarf.net/mikechat/jmov/diamonds.htm
>
>This is cool. It must have taken you a lot of time, as the handling of
>the current jmov editor is not good. A better solution is halfway
>finished, but still there are some hard nuts for me to crack. But that's
>what makes writing this program so interesting :)
>Stay tuned.
>
>Markus

I used two versions of jave, one to draw and copy from, the other I pasted into.
Using the second copy (ver 2) to save as the jmov. Then all I had to edit out
was the paste/drop frames.
-- 
      _________________________________________________
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jjs <jjs...@yahoo.com> 21 Nov 2001 06:26 · permalink
mik...@bluedwarf.spam.net (MJP) wrote in message news:<3bf...@news.concentric.net>...
> On Tue, 20 Nov 2001 23:57:57 +0100, "Peter \"lastfuture\" Marquardt" <las...@lastfuture.de>
> wrote:
>> >
> >i'd suggest a option to turn the cursor off... in movies like these it
> >might be quite annoying
> >
> 
> I tried several times to get rid of that, it is some artifact in JavE
> that wont go away.
> -- 



To get rid of the cusor click on one of the other tool buttons besides "text".

jjs



>       _________________________________________________
>     /|  _____________________________________________  |
>    //| |  _   _  _ _______ _____                     | |
>   // | | |  \/ \/ \\__  __\  _  \ .irc.bluedwarf.net.| |
>  //__| | |   \  \  \_ \  \    __/ .www.bluedwarf.net.| |
>  \\  | | |    \__\  \ \\  \   \                      | |
>   \\ | | |_____\  \__\_____\___\     -=MikeChat=-    | |
>    \\| |_____________________________________________| |
>     \|_________________________________________________|

jjs <jjs...@yahoo.com> 21 Nov 2001 06:37 · permalink
Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote in message .news:<3BF...@rz.uni-karlsruhe.de>...
>> MJP wrote:
>> > 
>> > ok Markus, can the playback controls on the WEB page
>> > be undocked from the jmov play window. I made a narrow
>> > jmov and resizing the thing kills the controls along
>> > the bottom of the view area.
>> > 
>> > see:
>> > http://www.bluedwarf.net/mikechat/jmov/dncflwr.htm
>> 
>> It is not possible to undock the controls. However you might
consider
>> removing the controls (by setting the parameter CONTROLS to 0) as
>> play/pause also works by clicking into the applet window.
>> With the next release of JavE you also might consider replacing the
>> applet with the JavaScript version: In cooperation with Joaquim I
have
>> developed a JavaScript player that can handle the jmov compressed
format
>> very well. It will be available as export option in the jmov
editor.
>> 
>> > also I did another very short one based on a boxy OASCII
>> > I did
>> > 
>> > see it here:
>> > http://www.bluedwarf.net/mikechat/jmov/diamonds.htm
>> 
>> This is cool. It must have taken you a lot of time, as the handling
of
>> the current jmov editor is not good. A better solution is halfway
>> finished, but still there are some hard nuts for me to crack. But
that's
>> what makes writing this program so interesting :)
>> Stay tuned.
>> 
>> Markus



>I used two versions of jave, one to draw and copy from, the other I
pasted >into.
>Using the second copy (ver 2) to save as the jmov. Then all I had to
edit out
>was the paste/drop frames.
>-- 
      

Instead of saving the whole movie and editing out unwanted frames,
first open the movie editor and click "Get from Jave" then "Duplicate"
to add only the desired frames as you draw.

jjs

MJP <mik...@bluedwarf.spam.net> ASCII art 21 Nov 2001 07:09 · permalink
On 20 Nov 2001 22:26:03 -0800, jjs...@yahoo.com (jjs) wrote:


>
>To get rid of the cusor click on one of the other tool buttons besides "text".
>
>jjs
>

Let me see if I can make it clear, I did that, several times, several different tools
the artifact remained no matter, I even duplicated deleted, got from, overwrote redrew
and chanted with incense. The artifact ghost cursor in some of the frames wont go away.
You can download the jmov and try, if you are able to remove the artifact then maybe
you can post it and I will replace the jmov with your repaired copy.

Good Luck
-- 
      _________________________________________________
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MJP <mik...@bluedwarf.spam.net> ASCII art 21 Nov 2001 07:22 · permalink
On 20 Nov 2001 22:37:25 -0800, jjs...@yahoo.com (jjs) wrote: 
>      
>
>Instead of saving the whole movie and editing out unwanted frames,
>first open the movie editor and click "Get from Jave" then "Duplicate"
>to add only the desired frames as you draw.
>
>jjs

 This sounds equally awkward, however the next time I sit down to make
a jmov I will try this. I still say that one should be able to start 
a blank jmov, then when a new frame is ready to add, simply click 
"ADD TO JMOV" without duplicating and overwriting the last frame.
Hopefully Markus will be able to streamline this in future versions.

ObASCII: Nothing

    /)
   /(
-=(><)=-
   )/   
  (/  
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jjs <jjs...@yahoo.com> 21 Nov 2001 09:13 · permalink
mik...@bluedwarf.spam.net (MJP) wrote in message news:<3bf...@news.concentric.net>...
> On Tue, 20 Nov 2001 23:57:57 +0100, "Peter \"lastfuture\" Marquardt" <las...@lastfuture.de>
> wrote:
> 
> >>also I did another very short one based on a boxy OASCII 
> >>I did
> >>
> >>see it here:
> >>http://www.bluedwarf.net/mikechat/jmov/diamonds.htm
> >
> >i'd suggest a option to turn the cursor off... in movies like these it
> >might be quite annoying
> >
> 
> I tried several times to get rid of that, it is some artifact in JavE
> that wont go away.
> -- 
>       _________________________________________________
>     /|  _____________________________________________  |
>    //| |  _   _  _ _______ _____                     | |
>   // | | |  \/ \/ \\__  __\  _  \ .irc.bluedwarf.net.| |
>  //__| | |   \  \  \_ \  \    __/ .www.bluedwarf.net.| |
>  \\  | | |    \__\  \ \\  \   \                      | |
>   \\ | | |_____\  \__\_____\___\     -=MikeChat=-    | |
>    \\| |_____________________________________________| |
>     \|_________________________________________________|>                                                                                                       

>To get rid of the cusor click on one of the other tool buttons
besides "text".
>                                                                                                       
>jjs
>                         
>                                                                                                       
I should have mentioned that only works While you're adding frames one
at a time in the editor. To remove the cursor from an existing movie,
open it in notepad or something and delete the T:Text lines (or
replace it with T:Selection etc.).
The |: line gives the location of the cursor. The default seems to be 
|:0 0                  
 jjs

MJP wrote:
> 
> On Tue, 20 Nov 2001 23:57:57 +0100, "Peter \"lastfuture\" Marquardt" <las...@lastfuture.de>
> wrote:
> >>see it here:
> >>http://www.bluedwarf.net/mikechat/jmov/diamonds.htm
> >
> >i'd suggest a option to turn the cursor off... in movies like these it
> >might be quite annoying
> >
> 
> I tried several times to get rid of that, it is some artifact in JavE
> that wont go away.

At the moment you can get rid of the cursor by removing all lines
"T:Text" form the jmov file.
For the next release of the player I have thought about an additional
applet parameter to optionally turn _on_ the cursor and selection
border. So they will be invisible by default.

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

MJP <mik...@bluedwarf.spam.net> ASCII art 21 Nov 2001 09:49 · permalink
On Wed, 21 Nov 2001 10:34:09 +0100, Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote:

>At the moment you can get rid of the cursor by removing all lines
>"T:Text" form the jmov file.
>For the next release of the player I have thought about an additional
>applet parameter to optionally turn _on_ the cursor and selection
>border. So they will be invisible by default.
>
I'll mess with that later, thank you.

mean while I did a 4 frame (three cells) demo using the duplicate/replace
method. The result is good and there were no artifacts.

visit:
http://www.bluedwarf.net/mikechat/jmov/starspin.htm


   |     \_/   `.|.'   \_/
-=(_)=-  (_)  -=(_)=-  (_) LOOP
   |     / \   .'|`.   / \
-- 
      _________________________________________________
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 \\  | | |    \__\  \ \\  \   \                      | |
  \\ | | |_____\  \__\_____\___\     -=MikeChat=-    | |
   \\| |_____________________________________________| |
    \|_________________________________________________|

MJP wrote:
> 
> On 20 Nov 2001 22:37:25 -0800, jjs...@yahoo.com (jjs) wrote:
> >
> >
> >Instead of saving the whole movie and editing out unwanted frames,
> >first open the movie editor and click "Get from Jave" then "Duplicate"
> >to add only the desired frames as you draw.
> >
> >jjs
> 
>  This sounds equally awkward, however the next time I sit down to make
> a jmov I will try this. I still say that one should be able to start
> a blank jmov, then when a new frame is ready to add, simply click
> "ADD TO JMOV" without duplicating and overwriting the last frame.
> Hopefully Markus will be able to streamline this in future versions.

In the version I am working on, the jmov editor is just an additional
control to switch forward/backward through the frames (or select them
from a list of all frames) and to dublicate or remove them.
The content of the current frame is visible as additional document in
the JavE editor window and modifications there will imediately be
applied to the current frame in the movie.
So writing an animation should be rather easy and it will work this way:

1) Start with the first frame (can also be at a different position in
the movie afterwards) by simply editing it in JavE (resize the document
to make the animation smaller - also an empty border can be removed
automatically later).

2) Start the jmov editor. The current document will now be the only
frame in the new jmov movie.

3) Now you can go on by dublicating the current frame. The dublicated
frame will be shown as current document in the JavE editor.
Make modifications and verify the difference between two frames by
clicking next/prev in the jmov editor panel.

4) Go on by repeating step 3. You can also move the frames to different
positions in the movie, delete them, change the color, etc.

I think this is the easiest way to create an animation.

The animation player will no longer be integrated in the jmov editor,
but you can at any time hit a button "Show in Player" to see what your
animation looks like when played with the current timing setting, etc.

I have finished the modifications about 60%. There are still some
problems for me to solve. But also there is still room for ideas.

I also know that there is need for some kind of wizard to help creating
the html code with the applet configuration...

And I'd like to point out that the applet will no longer be the only way
to publish the animation. You can have a look at an example for the new
compressed JavaScript export here:
  http://www.jave.de/demo/progress3.html
Also for smaller animations one can export to animated GIF.
The scrollbar export will still be the same as in 2.0. I have not
received any comments on it, but it always worked fine for me.

Regards,
Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

MJP <mik...@bluedwarf.spam.net> ASCII art 21 Nov 2001 10:43 · permalink
On Wed, 21 Nov 2001 11:05:17 +0100, Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote:
>
>In the version I am working on, the jmov editor is just an additional
>control to switch forward/backward through the frames (or select them
>from a list of all frames) and to dublicate or remove them.
>The content of the current frame is visible as additional document in
>the JavE editor window and modifications there will imediately be
>applied to the current frame in the movie.
>So writing an animation should be rather easy and it will work this way:
>
>1) Start with the first frame (can also be at a different position in
>the movie afterwards) by simply editing it in JavE (resize the document
>to make the animation smaller - also an empty border can be removed
>automatically later).
>
>2) Start the jmov editor. The current document will now be the only
>frame in the new jmov movie.
>
>3) Now you can go on by dublicating the current frame. The dublicated
>frame will be shown as current document in the JavE editor.
>Make modifications and verify the difference between two frames by
>clicking next/prev in the jmov editor panel.
>
>4) Go on by repeating step 3. You can also move the frames to different
>positions in the movie, delete them, change the color, etc.
>
>I think this is the easiest way to create an animation.
>
>The animation player will no longer be integrated in the jmov editor,
>but you can at any time hit a button "Show in Player" to see what your
>animation looks like when played with the current timing setting, etc.
>
>I have finished the modifications about 60%. There are still some
>problems for me to solve. But also there is still room for ideas.
>
>I also know that there is need for some kind of wizard to help creating
>the html code with the applet configuration...
>
>And I'd like to point out that the applet will no longer be the only way
>to publish the animation. You can have a look at an example for the new
>compressed JavaScript export here:
>  http://www.jave.de/demo/progress3.html
>Also for smaller animations one can export to animated GIF.
>The scrollbar export will still be the same as in 2.0. I have not
>received any comments on it, but it always worked fine for me.
>
>Regards,
>Markus

if you mean the controls at the bottom of the preview pane

[back] [play] [pause] [stop] [next]

I would like a "jump to frame #" [127] <-- indicates current frame, 
overwrite with frame you want. click "go" I don't know if you can do that, 
but it would be nice.

the java script on that page is long, but if it is the same regardless
of content in the jmov then its portable. If there are variables 
contained in it, I can see that getting difficult to work around for
someone not knowledgeable in java, if you must configure it manually.

Please post also the comic on that page in a comic format: with only
the cells that are part of the comic and not the character by character
drawing.

Do you happen to have the html color table handy (ok so I AM lazy)
it would be nice to have a reference color-to-code chart to pick the
color from.

Artifacts: The earlier discussion on removing them ended with you
hiding the cursor, might it be better to just have an option to
"remove tool and cursor" from the output? That way you can still
have a jmov showing how a pic was made and for nontutorial 
animations JavE can just strip that information out.
-- 
      _________________________________________________
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 \\  | | |    \__\  \ \\  \   \                      | |
  \\ | | |_____\  \__\_____\___\     -=MikeChat=-    | |
   \\| |_____________________________________________| |
    \|_________________________________________________|

> And I'd like to point out that the applet will no longer be the only way
> to publish the animation. You can have a look at an example for the new
> compressed JavaScript export here:
>   http://www.jave.de/demo/progress3.html

It's nice. I do very few asciimations myself, but I can code Javascript so I
might put my hands on the code at some time ( just not now )
I can however see an obvious improvement :

Seperate the player in one script and the data in another.
This way if you load the player script with an external link and not inline ,
then by the time the user views a second asciimation the player script will
already be cached in memmory and subsequent load time is reduced.
And you also save space on your server hosting the player only once instead of 1
time per asciimation.

CeeJay wrote:
> 
> > And I'd like to point out that the applet will no longer be the only way
> > to publish the animation. You can have a look at an example for the new
> > compressed JavaScript export here:
> >   http://www.jave.de/demo/progress3.html
> 
> It's nice. I do very few asciimations myself, but I can code Javascript so I
> might put my hands on the code at some time ( just not now )
> I can however see an obvious improvement :
> 
> Seperate the player in one script and the data in another.
> [...]

The player code is about 3.7kB - the data is 19.7kB. For the player I
think it will not bring much advantage to have it cached. As for the
data it could be zipped to about 3.2kB - but that would mean adding much
more complicated code an so enlarging the palyer...

I think 24kB for player+data+html are a great (for Joaquim and me
started with about 2MB). I would rather like to see improvements for the
controls. Today I have seen that I can not start the animation again
when it is finished...

Well, however feel free to play around and add whatever feature you want
:-)

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

Joaquim Almgren Gandara <cla...@lords.com> ASCII art 21 Nov 2001 20:57 · permalink
"Markus Gebhard" <ukg...@rz.uni-karlsruhe.de> wrote in message
news:3BF...@rz.uni-karlsruhe.de...
>
> I think 24kB for player+data+html are a great (for Joaquim and me
> started with about 2MB). I would rather like to see improvements for the
> controls. Today I have seen that I can not start the animation again
> when it is finished...

Well, you can, but it's not very intuitive. Just check "Loop", which will cause
it to play past the end and start over. A play button that just resets the
variable "No" to zero would probably be more obvious.

--

http://www.ite.mh.se/~joaal98/ascii  ___
__  _   _   _ ________   _          /  \\\  And easy to add,
\ \| `.| `.| `\ \ \ \ `.' \        [.[.]-\\ ,  I might add.
 \ \ \ \ \ \ \ \ \ \ \  _, \       /_   /|/
 /\ \ \ \   \ \ \ \ \ \ \ \ \ (jg)  {-} |=
 \__/`._|\_\_\_,_\__|\_\_\ \_\       #// (\

> > Seperate the player in one script and the data in another.
> > [...]
>
> The player code is about 3.7kB - the data is 19.7kB. For the player I
> think it will not bring much advantage to have it cached. As for the
> data it could be zipped to about 3.2kB - but that would mean adding much
> more complicated code an so enlarging the palyer...
>
> I think 24kB for player+data+html are a great (for Joaquim and me
> started with about 2MB). I would rather like to see improvements for the
> controls. Today I have seen that I can not start the animation again
> when it is finished...
>
> Well, however feel free to play around and add whatever feature you want
> :-)

I will. I'm currently looking at the code and trying to figure it and the
dataformat out.
Some codecomments would be nice .. or a explanation of how the fileformat works.
I think I have gotten the fileformat and most of the code though.

I can already see lots of room for improvement .. I will try and implement some
of it.
It will take some time.

However one thing I should point out at once is that the code does not execute
in Mozilla 0.9.6.
We must make sure that the code will work with all browsers .. not just IE.

CeeJay wrote:
 
[about the new javascript player for ascii animations]

> > Well, however feel free to play around and add whatever feature you want
> > :-)
> 
> I will. I'm currently looking at the code and trying to figure it and the
> dataformat out.
> Some codecomments would be nice .. or a explanation of how the fileformat works.
> I think I have gotten the fileformat and most of the code though.

Most of the code is from the AsciiPacker class form the open source JMOV
player applet. Other parts are from the original Javascript player. We
have added code for the sleep time between two frames and a new frame
compression format "D" (that almost only makes sense with 'making of'
movies): It only can be used when the difference between two subsequent
frames are a few characters in a single line.

> I can already see lots of room for improvement .. I will try and implement some
> of it.
> It will take some time.

I am looking forward to it. BTW: I am also looking forward for the next
release of JavE ;-) Still a lot of things to be done...

> However one thing I should point out at once is that the code does not execute
> in Mozilla 0.9.6.
> We must make sure that the code will work with all browsers .. not just IE.

Hm, I have tested it in IE, NS and Opera. I had a good feeling for the
correctness of the code for Opera is not that good on JavaScript...
Can you find the problem with Mozilla?

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

> > However one thing I should point out at once is that the code does not
execute
> > in Mozilla 0.9.6.
> > We must make sure that the code will work with all browsers .. not just IE.
>
> Hm, I have tested it in IE, NS and Opera. I had a good feeling for the
> correctness of the code for Opera is not that good on JavaScript...
> Can you find the problem with Mozilla?

Err not at the moment, it seems like it doesn't try to execute the code at all

> Most of the code is from the AsciiPacker class form the open source JMOV
> player applet. Other parts are from the original Javascript player. We
> have added code for the sleep time between two frames and a new frame
> compression format "D" (that almost only makes sense with 'making of'
> movies): It only can be used when the difference between two subsequent
> frames are a few characters in a single line.

I plan to change that. Packing controlcommands into the highascii chars and
doing other thing to reduce the overhead.

One thing is to remove all the new lines , because they aren't needed ..
anothing will be to pack to entire movie into one long javascript string because
you waste bytes defining "",[return char] all the time

CeeJay wrote:
> 
> > Most of the code is from the AsciiPacker class form the open source JMOV
> > player applet. Other parts are from the original Javascript player. We
> > have added code for the sleep time between two frames and a new frame
> > compression format "D" (that almost only makes sense with 'making of'
> > movies): It only can be used when the difference between two subsequent
> > frames are a few characters in a single line.
> 
> I plan to change that. Packing controlcommands into the highascii chars and
> doing other thing to reduce the overhead.

This should reduce the size to less than 50%.

> One thing is to remove all the new lines , because they aren't needed ..

I did not care about this 1kB, for I wanted to have a code that also
looks good in an editor :-)

> anothing will be to pack to entire movie into one long javascript string because
> you waste bytes defining "",[return char] all the time

Joaquim and I decided to use an array in order to get rid of the startup
time needed to unpack all frames at once. This was very annoying with
the old JavaScript player. Of course one can think of a different way to
pick out the single frames subsequently.

I am looking forward to seeing the file size of the nerd boy animation
dropping below 24kB. The limit should be about 5kB for that is what
7-Zip makes out of it removing all redundant parts from the current
code.

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

MJP <mik...@bluedwarf.spam.net> ASCII art 24 Nov 2001 23:06 · permalink
On Sat, 24 Nov 2001 23:16:46 +0100, Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote:

>I am looking forward to seeing the file size of the nerd boy animation
>dropping below 24kB. The limit should be about 5kB for that is what
>7-Zip makes out of it removing all redundant parts from the current
>code.
>
>Markus

"panelize" it. Not as a tutorial/observation during creation, but 
with just the pertinate frames from the finished comic.
I did this now and the raw file is only 1.5kb, zipped 544b

one thing that might be nice, dont know if it can be done, but 
have the player be a single page and have it run whichever jmov
you select from a menu on that page. Maybe you would have to 
code more parameters into the jmov; size, background/foreground 
color, speed, controls, autorun, and loop. Many of those are already 
configured in the jmov now. Was just a thought.
-- 
      _________________________________________________
    /|  _____________________________________________  |
   //| |  _   _  _ _______ _____                     | |
  // | | |  \/ \/ \\__  __\  _  \ .irc.bluedwarf.net.| |
 //__| | |   \  \  \_ \  \    __/ .www.bluedwarf.net.| |
 \\  | | |    \__\  \ \\  \   \                      | |
  \\ | | |_____\  \__\_____\___\     -=MikeChat=-    | |
   \\| |_____________________________________________| |
    \|_________________________________________________|

> > > Most of the code is from the AsciiPacker class form the open source JMOV
> > > player applet. Other parts are from the original Javascript player. We
> > > have added code for the sleep time between two frames and a new frame
> > > compression format "D" (that almost only makes sense with 'making of'
> > > movies): It only can be used when the difference between two subsequent
> > > frames are a few characters in a single line.
> >
> > I plan to change that. Packing controlcommands into the highascii chars and
> > doing other thing to reduce the overhead.
>
> This should reduce the size to less than 50%.

or more possibly .. if you consider that out of the 7bit 128 chars not all are
valid for ascii-art .. and of thoose not all are common chars .. we normally
only use chars like .:,`'/-_\")([]{}+* .. etc .. letters are'nt common.

However you must consider that not all chars are valid chars in javascript
arrays .. a / f.x will need to be encoded with // which is something to avoid ..
thoose kinds of char will need to be replaced with highchars in the
array/string.

I will try to find out what the valid chars are for both ascii and javascript
and find the best arrangement.

If it turns out that there are more than double the amount of chars available
then two chars could be packed into one byte.
Especially if you consider that we usually use a very limited charset of the
possible range then we should be able to encode several chars into one byte.
Then the exceptions (the uncommon chars) would be coded to a larger size than
they would normally (same thing for extended ascii if you wanted to do ascii-art
with extended ascii chars)

> > One thing is to remove all the new lines , because they aren't needed ..
>
> I did not care about this 1kB, for I wanted to have a code that also
> looks good in an editor :-)
>
> > anothing will be to pack to entire movie into one long javascript string
because
> > you waste bytes defining "",[return char] all the time
>
> Joaquim and I decided to use an array in order to get rid of the startup
> time needed to unpack all frames at once. This was very annoying with
> the old JavaScript player. Of course one can think of a different way to
> pick out the single frames subsequently.

I was thinking of just such a thing !
I was thinking of seperating large movies into multiple arrays so the playback
could start when array 1 was loaded and the rest of the arrays would load while
playing array 1 .. streaming playback ;)

I also plan to reduce the number of bytes it takes to define a position by
packing the number into either 2 8bit numbers (entire window maxsize would be
256 * 256) or 2 4bit numbers ( 16 x 16 window) .. or better yet .. ability to
define what bits define x and what bits define y value so one could use more
bits in one direction than another ( 3 x 5 bits f.x ) or use spare bits to
define the char that should be in this position.
I was thinking that there should be different commands for different types of
position changes .. absolute or relative and with from 4 to 8 (is 256 positions
enough ? or should we say 10 bits ) using the leftover bits to define the next
char (and usually the only in that frame .. at least when you do "the making of
???" types of movies)

one could also set the position in relation to the current cursor position and
get away with have fewer bits for defining the position because normally you
would only moved a short distance with the cursor.
You could use even fewer chars to define position if you implemented prediction
.. if a position was simply omited from the next frame then you could asume that
the cursor had moved in the same direction (based on the last two frames -
default would be east/right) and by the same number of chars as last time ..
usually and default 1 char .. but if you altered every other char or every third
that too would work fine.

I also plan to decompres to a tiny little buffer so that display would not be
slowed by the time to decompress but decompression could happen during delays in
the display
 .. and maybe to start two thread for greater precision in the timing .. A trick
used when you move objects in the screen with DHTML since some built in
limitation in some OS's or maybe javascript implementation set a minimum delay
that is not low enough to achive decent framerates .. Though I don't think this
will be nessisary for asciimations since they don't normally run in this high
FPS that normal animations needs.

> I am looking forward to seeing the file size of the nerd boy animation
> dropping below 24kB. The limit should be about 5kB for that is what
> 7-Zip makes out of it removing all redundant parts from the current
> code.

If you made the data smaller you should be able to make it even smaller .. but
if we can get below 5 KB BEFORE compressing it with a standard compression
formula like zip then we have really done well.

I'm going to bed now , but I'd like to post my short scribbles ( a brainstorm )
about a improved format .. some of it I have explained here


----
Use highchars as commmands
Special doublebyte command for when you really want to display a highchar
(non-ascii-art)
Next char prediction - direction of next char
Deltacompression .. either as two 8 bit (not really) input or as two 4 bit

pack "/" and """ and "'" and all the other javescript specialchars into highchar
commands
possible commands :
scrolling
selection moving

Store delays with a framenumber and only record changes or when different from a
standard delay (deltacompression)

Separate player and data.

Store repeated characters as a command followed by a 4 bit number + 4 bit char
(runlenght encoding) or 3 bit number and 5 bit char .. something like that
... IF the char repeated was a common char
It would probably need 2 bytes if it was not a common char

Parting the data into several array if the movie was very big .. for streaming
playback :)

--

In article <3c0033bc$0$74803$edf...@dspool01.news.tele.dk>,
   CeeJay <use...@ceejay.cjb.NOSPAMnet> wrote:
> > > > Most of the code is from the AsciiPacker class form the open
> > > > source JMOV player applet. Other parts are from the original
> > > > Javascript player.

[snip]

> However you must consider that not all chars are valid chars in
> javascript arrays 

[snip]

> I will try to find out what the valid chars are for both ascii and
> javascript and find the best arrangement.

Hello!  I'm new here - I've been lurking for a while - and I'm a bit
confused by the way the JavE project is discussed in various posts.  I'm
sure I'd read it was a Java project, but there's references like those
above, to JavaScript.  

My browser (Oregano) on my platform (an ex-Acorn Risc PC running Risc OS)
can't handle Java, but can run JavaScript.  is thee any point in me
following the JavE discussions?

-- 
Jeremy C B Nicoll - my opinions are my own.

"Jeremy C B Nicoll" <Jer...@omba.demon.co.uk> wrote in message
news:4ad...@omba.demon.co.uk...
> In article <3c0033bc$0$74803$edf...@dspool01.news.tele.dk>,
>    CeeJay <use...@ceejay.cjb.NOSPAMnet> wrote:
> > > > > Most of the code is from the AsciiPacker class form the open
> > > > > source JMOV player applet. Other parts are from the original
> > > > > Javascript player.
>
> [snip]
>
> > However you must consider that not all chars are valid chars in
> > javascript arrays
>
> [snip]
>
> > I will try to find out what the valid chars are for both ascii and
> > javascript and find the best arrangement.
>
> Hello!  I'm new here - I've been lurking for a while - and I'm a bit
> confused by the way the JavE project is discussed in various posts.  I'm
> sure I'd read it was a Java project, but there's references like those
> above, to JavaScript.
>
> My browser (Oregano) on my platform (an ex-Acorn Risc PC running Risc OS)
> can't handle Java, but can run JavaScript.  is thee any point in me
> following the JavE discussions?

While JavE itself is written in java and will only run on a platform that has a
java runtime enviroment , the Jave Movie Player exists in both a Java and a
JavaScript version.
I was talking about improving the fileformat to make it more efficient ..
especially for use with the JavaScript version of the player.

You need JavE to create the movies .. and thus Javasupport.
But you may play them back without javasupport with the JavaScript player.

In article <3c016a1d$0$25378$edf...@dspool01.news.tele.dk>,
   CeeJay <use...@ceejay.cjb.NOSPAMnet> wrote:

[snip]

> You need JavE to create the movies .. and thus Java support.  But you
> may play them back without java support with the JavaScript player.

Can you give me a URL for somewhere I'd be able to find a small movie
that would play back under JavaScript so that I could try this out?  

A few days ago, I did try looking at a web page somewhere (can't remember
which one) but it announced that I'd need Java support to continue, so I
just gave up...

-- 
Jeremy C B Nicoll - my opinions are my own.

CeeJay wrote:
> 
> "Jeremy C B Nicoll" <Jer...@omba.demon.co.uk> wrote
> >
> > Hello!  I'm new here - I've been lurking for a while - and I'm a bit
> > confused by the way the JavE project is discussed in various posts.  I'm
> > sure I'd read it was a Java project, but there's references like those
> > above, to JavaScript.
> >
> > My browser (Oregano) on my platform (an ex-Acorn Risc PC running Risc OS)
> > can't handle Java, but can run JavaScript.  is thee any point in me
> > following the JavE discussions?
> 
> While JavE itself is written in java and will only run on a platform that has a
> java runtime enviroment , the Jave Movie Player exists in both a Java and a
> JavaScript version.
> I was talking about improving the fileformat to make it more efficient ..
> especially for use with the JavaScript version of the player.
> 
> You need JavE to create the movies .. and thus Javasupport.
> But you may play them back without javasupport with the JavaScript player.

I think it is a good idea to mention the locations for the demo movies
we have been talking about: It is the 'making of' a nerd boy episode.
The movie is available with the Java Applet player:
  http://www.jave.de/player/demo/demo7.html
And there also is the JavaScript player:
  http://www.jave.de/demo/progress3.html
The JavaScript animation has been created with an export tool, that will
be available with the next release of JavE. We are talking about
improvements for the JavaScript player (and also for the applet - BTW:
it is open source). Everybody is welcome to contribute to this project.

For more informations about the applet player have a look here:
  http://www.jave.de/player/

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

Thanks for replies so far.


In article <3C0...@rz.uni-karlsruhe.de>,
   Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote:
> CeeJay wrote:

> > You need JavE to create the movies .. and thus Javasupport. But you
> > may play them back without javasupport with the JavaScript player.

I've downloaded the Javascript player (www.jave.de/demo/progress3.html)
and started to play with the code so that I can follow what it is doing
more easily...   In that example, the frame definitons are stored in an
array within the script within the page.   To play a different movie, I
assume I'll need to replace the array's contents with some other values,
and perhaps modify the size & shape of the form's textarea.


> I think it is a good idea to mention the locations for the demo movies
> we have been talking of - the 'making of' a nerd boy episode.  The
> movie is available with the Java Applet player:
> www.jave.de/player/demo/demo7.html

I took this to mean that if I visited this URL I'd be able to find the
complete definition of a nerd-boy movie, which (?) I'd then be able to
edit into a copy of the progress3.html web page and display.  But when I
go to the demo7.html page (and other demo pages) all I get is a simple
page telling me that I can't use Java.  Am I doing something wrong?

-- 
Jeremy C B Nicoll - my opinions are my own.

Jeremy C B Nicoll wrote:
> 
> I've downloaded the Javascript player (www.jave.de/demo/progress3.html)
> and started to play with the code so that I can follow what it is doing
> more easily...   In that example, the frame definitons are stored in an
> array within the script within the page.   To play a different movie, I
> assume I'll need to replace the array's contents with some other values,
> and perhaps modify the size & shape of the form's textarea.

That's right. I have written an exporter tool for the JMOV editor in
JavE that creates the complete html file with player and movie data
(frames+timing info). (other options are/will be animated gif export,
scrollbar animation, etc.)
I think it is not a good idea to provide a JavaScript player and to have
to add the data by hand. If there are improvements for the player I will
integrate them into JavE and creating animations will be simple - w/o
having knowledge about JavaScript. On the other side: if there are any
common formats for ascii animations I can write import utilities for
them.
At the moment I am improving the movie editor capabilities in JavE. It
all will be much better soon.

> > I think it is a good idea to mention the locations for the demo movies
> > we have been talking of - the 'making of' a nerd boy episode.  The
> > movie is available with the Java Applet player:
> > www.jave.de/player/demo/demo7.html
> 
> I took this to mean that if I visited this URL I'd be able to find the
> complete definition of a nerd-boy movie, which (?) I'd then be able to
> edit into a copy of the progress3.html web page and display.  But when I
> go to the demo7.html page (and other demo pages) all I get is a simple
> page telling me that I can't use Java.  Am I doing something wrong?

On those demo pages there are Java applets (the 'JMOV Player' or 'JavE
player applet') showing one animation each. Looking at the source code
of the html you will find the location of the *.jmov files. They contain
the animation data.
The animation file you are looking for is:
  http://www.jave.de/player/demo/hovercraft.zip
JMOV animations can be stored in compressed zip files - the player will
detect automatically whether they are compressed or not (regardless of
the file name ending).

The jmov file format specification can be found here:
  http://www.jave.de/player/jmov_specification.html
As the player software is open source there is no need to worry about
the compression algorithms. Joaquim already has ported them to the
JavaScript player (see the JavaScript demo) and we have added a new type
of compression that only is available for the JavaScript player. The
intention was to reduce the file size w/o having the ability to use
zip-compression.
There is still room for lots of improvements.

If you have any questions about the player or the file format: just ask.

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

> > > You need JavE to create the movies .. and thus Javasupport. But you
> > > may play them back without javasupport with the JavaScript player.
>
> I've downloaded the Javascript player (www.jave.de/demo/progress3.html)
> and started to play with the code so that I can follow what it is doing
> more easily...   In that example, the frame definitons are stored in an
> array within the script within the page.   To play a different movie, I
> assume I'll need to replace the array's contents with some other values,
> and perhaps modify the size & shape of the form's textarea.

Well you could do that .. be that would tedious work.
It would be much easier to install a Java Virtual Macine for you OS and use JavE
to make the movies.

However only 3 JVM's exist for RiscOS so far.

The Acorn JAVA CD .. � 39.99 from Acorn dealers , AFAICT

Chockcino .. still in development and will not be free when released
http://chocky.mine.nu/java/

Zhaba - Very early alpha .. but free
http://www.eqrd.net/english/riscos.html

With a lot of luck JavE will run on one of thoose JVM's

> But when I
> go to the demo7.html page (and other demo pages) all I get is a simple
> page telling me that I can't use Java.  Am I doing something wrong?

That is because the demo7.html page use the JAVA player. You do not have a JVM
so you cannot view it.

In article <3C0...@rz.uni-karlsruhe.de>,
   Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote:

> I think it is not a good idea to provide a JavaScript player and to have
> to add the data by hand.  

Absolutely!  But at the moment I'm just playing and don't mind creating
the HTML to display a movie, by hand. 


> > > I think it is a good idea to mention the locations for the demo
> > > movies we have been talking of - the 'making of' a nerd boy
> > > episode.  The movie is available with the Java Applet player:
> > > www.jave.de/player/demo/demo7.html
> > 
> > I took this to mean that if I visited this URL I'd be able to find
> > the complete definition of a nerd-boy movie, which (?) I'd then be
> > able to edit into a copy of the progress3.html web page and display. 
> > But when I go to the demo7.html page (and other demo pages) all I get
> > is a simple page telling me that I can't use Java.  Am I doing
> > something wrong?

> On those demo pages there are Java applets (the 'JMOV Player' or 'JavE
> player applet') showing one animation each.  Looking at the source code
> of the html you will find the location of the *.jmov files.  They
> contain the animation data.

> The animation file you are looking for is:
> http://www.jave.de/player/demo/hovercraft.zip

OK, I just looked at the JMOV file in that - I take it that this is the
actual movie definition while the values in successive elements of the
"Frames" array in the javascript player are (somehow) derived from the
very much bigger movie definition. 


> As the player software is open source there is no need to worry about
> the compression algorithms.   Joaquim already has ported them to the
> JavaScript player (see the JavaScript demo) and we have added a new type
> of compression that only is available for the JavaScript player.  

Is this what makes the contents of the "Frames" array so much smaller
than the 242K hovercraft JMOV file?  


I think I've misunderstood - I'd been hoping to find, in essence, some
more examples of definitions of "Frames" and "Delay" arrays so that I'd
be able to watch something other than the hovercraft in my browser.


Thanks for taking the time to reply to my questions.

-- 
Jeremy C B Nicoll - my opinions are my own.

In article <3c02a9b6$0$74737$edf...@dspool01.news.tele.dk>,
   CeeJay <use...@ceejay.cjb.NOSPAMnet> wrote:

> Well you could do that .. be that would tedious work.  It would be much
> easier to install a Java Virtual Macine for your OS and use JavE to
> make the movies.

I agree about the tedium...   A Java machine, well, there might be a few
problems there...

> However only 3 JVM's exist for RiscOS so far.

> The Acorn JAVA CD .. � 39.99 from Acorn dealers , AFAICT
I didn't know that that was still available.

> Chockcino .. still in development and will not be free when released
> http://chocky.mine.nu/java/
I thought that development of this had ended.  Where did you get your
information? 


> Zhaba - Very early alpha .. but free
> http://www.eqrd.net/english/riscos.html
I've seen the announcements but I'd thought that the alpha was, as you
say, perhaps a bit *too* early...

> With a lot of luck JavE will run on one of thoose JVM's
Well I'll enquire on some of the comp.sys.acorn newsgroups and see if the
Acorn JAVA CD *is* still available from anyone (and if it is thought to
work under current versions of RiscOS) and I'll have a look at eQR&D's
version too. 

> > But when I go to the demo7.html page (and other demo pages) all I get
> > is a simple page telling me that I can't use Java.  Am I doing
> > something wrong?

> That is because the demo7.html page use the JAVA player.  You do not
> have a JVM so you cannot view it.

I knew that, but someone had said that the movie source was available
with th player on those pages.  In fact, it's not available, because you
don't get the relevant page if the browser can't handle Java.

-- 
Jeremy C B Nicoll - my opinions are my own.

Jeremy C B Nicoll wrote:
> 
> OK, I just looked at the JMOV file in that - I take it that this is the
> actual movie definition while the values in successive elements of the
> "Frames" array in the javascript player are (somehow) derived from the
> very much bigger movie definition.

That's right. The only difference is that some meta information is
stripped and some frames are comressed to a D-frame (when only one or a
few characters in one line are changed from one frame to another) or
even to an empty frame "" (no change).

> Is this what makes the contents of the "Frames" array so much smaller
> than the 242K hovercraft JMOV file?

Yes. The jmov file can be zip compressed so I do not worry about the
size there - on the other hand in a jmov file I have to access a single
frame fast w/o uncompressing the previous to get the missing information
in D-frames.

> I think I've misunderstood - I'd been hoping to find, in essence, some
> more examples of definitions of "Frames" and "Delay" arrays so that I'd
> be able to watch something other than the hovercraft in my browser.

I have made a package of jmov files and the corresponding JavaScript
animations:
  http://www.jave.de/demo/jmovs.zip
BTW: A timing information of 0 means that the previous timing
information will be used.

> Thanks for taking the time to reply to my questions.

That's alright - Thanks for looking at my weird jmov files/spec/etc. :-) 

Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
J|a|v|E                           /|                   J|a|v|E
 /-\      Ascii-Art for eyeryone  / \   - for free!     /-\

In article <3C0...@rz.uni-karlsruhe.de>,
   Markus Gebhard <ukg...@rz.uni-karlsruhe.de> wrote:

[snip]

> I have made a package of jmov files and the corresponding JavaScript
> animations: www.jave.de/demo/jmovs.zip  

Thank-you!  I'm downloading it as I write this....

-- 
Jeremy C B Nicoll - my opinions are my own.

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