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Original Usenet message from alt.ascii-art, 21 Nov 2001.
Re: jmove JavE

Re: jmove JavE

MJP wrote:
> 
> On 20 Nov 2001 22:37:25 -0800, jjs...@yahoo.com (jjs) wrote:
> >
> >
> >Instead of saving the whole movie and editing out unwanted frames,
> >first open the movie editor and click "Get from Jave" then "Duplicate"
> >to add only the desired frames as you draw.
> >
> >jjs
> 
>  This sounds equally awkward, however the next time I sit down to make
> a jmov I will try this. I still say that one should be able to start
> a blank jmov, then when a new frame is ready to add, simply click
> "ADD TO JMOV" without duplicating and overwriting the last frame.
> Hopefully Markus will be able to streamline this in future versions.

In the version I am working on, the jmov editor is just an additional
control to switch forward/backward through the frames (or select them
from a list of all frames) and to dublicate or remove them.
The content of the current frame is visible as additional document in
the JavE editor window and modifications there will imediately be
applied to the current frame in the movie.
So writing an animation should be rather easy and it will work this way:

1) Start with the first frame (can also be at a different position in
the movie afterwards) by simply editing it in JavE (resize the document
to make the animation smaller - also an empty border can be removed
automatically later).

2) Start the jmov editor. The current document will now be the only
frame in the new jmov movie.

3) Now you can go on by dublicating the current frame. The dublicated
frame will be shown as current document in the JavE editor.
Make modifications and verify the difference between two frames by
clicking next/prev in the jmov editor panel.

4) Go on by repeating step 3. You can also move the frames to different
positions in the movie, delete them, change the color, etc.

I think this is the easiest way to create an animation.

The animation player will no longer be integrated in the jmov editor,
but you can at any time hit a button "Show in Player" to see what your
animation looks like when played with the current timing setting, etc.

I have finished the modifications about 60%. There are still some
problems for me to solve. But also there is still room for ideas.

I also know that there is need for some kind of wizard to help creating
the html code with the applet configuration...

And I'd like to point out that the applet will no longer be the only way
to publish the animation. You can have a look at an example for the new
compressed JavaScript export here:
  http://www.jave.de/demo/progress3.html
Also for smaller animations one can export to animated GIF.
The scrollbar export will still be the same as in 2.0. I have not
received any comments on it, but it always worked fine for me.

Regards,
Markus
--
 \-/         http://www.jave.de    O_< Get JavE now!    \-/
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From: Markus Gebhard <ukg...@rz.uni-karlsruhe.de>
Newsgroups: alt.ascii-art
Subject: Re: jmove JavE
Date: Wed, 21 Nov 2001 11:05:17 +0100
Organization: University of Karlsruhe, Germany
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