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Original Usenet message from alt.ascii-art, 22 Feb 2001.
Re: OT: Spamfighting (was: All YOUR Romantic Needs - Relatio

Re: OT: Spamfighting (was: All YOUR Romantic Needs - Relationship101.com 9857)

I wrote:

> >After all this noise about emulation, would you believe that I don't
> >emulate on a regular basis? :)

And Peter Replied:

> After seeing your page (and hearing Modplay 128, great stuff!) i would!
>
> But will i see you there?

Nope, haven't visited it for ages :)

> >I use the real thing when it's called for, and besides, what's Fort
> >Apocalypse anyways?
>
> Fort Apocalypse is nothing...

Heh, the Fort Apocalypse thing was a joke running in c.e.c, though I'm not
entirely sure how it originated.

> ...compared to the games that game out on each issue of GO!64 and
> PlayTime.

Go64! is a good resource for C64 users, no doubt of that :)

> Oh, and i always liked demos. It's amazing what a good programmer can
> squeeze out of a 0.96 MHz computer with only 16 colours and 48K RAM
> (+16KB of kernal, copied to RAM)

PAL is ~0.985 MHz, NTSC is 1.022727 MHz. :-)

The machine has ~64K of regular 8-bit RAM, 1K of 4-bit wide RAM for the
VIC color map, 20K of ROMs, and 3K of I/O devices (much of which is not
actually allocated, but contains mirrors of real, allocated blocks).

The ROM code is not copied to RAM at all, in any configuration, except for
one exception (see below).  You can if you want, but then you're giving
up valuable RAM for your program code, and the RAM isn't any faster
than ROM.

From the 6510 CPU's viewpoint [1]:

0000/0001: Processor's RAM/ROM/I/O banking register, and datasette.
0002-00FF: Zero Page RAM
0100-01FF: Processor stack
0200-03FF: RAM: BASIC/Kernal variables and such
0400-07FF: RAM: Default location for Text screen
0800-7FFF: RAM: BASIC program space
8000-9FFF: RAM: BASIC program space, or external function ROM
A000-BFFF: BASIC ROM, or RAM if switched out, or external function ROM
C000-CFFF: RAM: Unused by the OS, good place for small ML programs.
D000-DFFF: I/O Devices [2]
D800-DBFF: Color RAM, 4-bits wide [2]
DC00-DFFF: More I/O devices [2]
D000-DFFF: Character ROM, or RAM [3]
E000-FFF9: Kernal ROM, or RAM if switched out, or external function ROM
FFFA-FFFF: Interrupt vectors [4]

[1] In all cases, if a ROM (whatever it's origin) is visible to the
processor, any write to that ROM area will actually be directed to the RAM
hidden under the ROM, and reads will return data from the ROM, of course.
The VIC video chip can't see the BASIC and Kernal ROMs at all, in any
mode.  The Character ROM is always visible to it regardless of the setting
of $0000/1, and there are echoes at $1000 and $9000 that only VIC can see.

[2] In the case of the D000-DFFF area, the two blocks of I/O devices
and the color RAM are treated as a single unit when it comes to switching
them out.

[3] If I/O devices are switched out, the Character ROM is visible in this
area instead.  You can further switch that ROM out to reveal 4K of RAM
underneath.

[4] Interrupt vectors are normally taken from the Kernal ROM when it's
switched in.  Otherwise, they are taken from RAM.  These are the NMI,
Reset, and IRQ vectors, two bytes each.


When the entire ~64K is made visible (all ROMs and I/O switched out), a
total of 518 bytes of the now CPU-visible space are considered special-
purpose memory for various things:

The two bytes of the processor's banking register and datasette interface
are actually an on-chip I/O port, part of which connects to the memory map
decoder chip (the PLA), to handle RAM/ROM/I/O banking.

The 254 bytes of ZeroPage normally contain vectors, pointers, temporary
storage, and other such stuff, but you can also put code here. In fact, on
start up, the BASIC interpreter places a few bytes of the ROM's "CHRGET"
routine here for speed.

The 256 bytes of the Processor Stack.  Code can go here, but it's not a
smart idea unless you're really hurting for program space.

The 6 bytes of Interrupt Vectors, as above.

Also, at least 1K of RAM must be allocated somewhere in the memory map for
the screen, the default being at $0400.  Code is often placed right in
this RAM (and blacked out by filling Color RAM with 0's), often as a
temporary place to run it from, like in a depacker/decruncher routine.
No need for the routine once the program starts, so why not overwrite it
with display data? :)

-- 
 ___________________________________  _____  _____
|                                   _///@@@|      |
| nat...@kscable.com              /'//ZZ@@|____  |
|                                 |'''/    |'/@7  |
| http://home.kscable.com/natedac |`'|     `~~'   |
|                                 | `|     .--.   |
| C64/C128 - What's *YOUR* hobby? |  `\____|___\  |
|                                  \_      |      |
|___________________________________ \_____| _____|

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From: Nate Dannenberg <nat...@kscable.com>
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Subject: Re: OT: Spamfighting (was: All YOUR Romantic Needs - Relationship101.com
 9857)
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