Re: ASCII meets games
Hello Wesley, I want to create a quest-rpg-game which plays in a fantasy world, which looks a little like the middle ages so I need stuff like enemy's, goodies like money and harts and more tiles like stones and water. The game itself looks has the zelda-perspective (a little from from above). I must say that I use the COMPLETE ascii-list. So if you want you can also use the blocks (chr$(219)) and stuff like that. You can find all the available characters in the help-file of q(uick)basic. Thanks anyway, Rudy
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,404e16a6422c1707 X-Google-Attributes: gidf996b,public From: "Nacken" <jna...@casema.net> Subject: Re: ASCII meets games Date: 2000/04/04 Message-ID: <8cdjar$6ou$1...@newsspool.casema.net>#1/1 X-Deja-AN: 606728200 References: <8c7ulh$gim$1...@newsspool.casema.net> <38e...@news.apk.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: abu...@casema.net X-Trace: newsspool.casema.net 954880156 6942 195.96.96.125 (4 Apr 2000 20:29:16 GMT) Organization: Casema Internet NNTP-Posting-Date: 4 Apr 2000 20:29:16 GMT Newsgroups: alt.ascii-art
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