Re: ASCII meets games
From Wesley Clifford <par...@apk.net>
· alt.ascii-art
· 4 Apr 2000 00:00 · View full thread
· report
On Tue, 4 Apr 2000 22:31:00 +0200, "Nacken" <jna...@casema.net> wrote: > >Hello Wesley, > >I want to create a quest-rpg-game which plays in a fantasy world, which >looks a little like the middle ages so I need stuff like enemy's, goodies >like money and harts and more tiles like stones and water. >The game itself looks has the zelda-perspective (a little from from above). >I must say that I use the COMPLETE ascii-list. So if you want you can also >use the blocks (chr$(219)) and stuff like that. You can find all the >available characters in the help-file of q(uick)basic. >Thanks anyway, Rudy Wow, that's quite a task. Do you need different sizes for everything? I've never played Zelda, but the perspective in Orcarna of Time (However it's spelled) requires resizable sprites or, in the case of that game, polygon based objects. That would be horrible to code (and I imagine horrible to look at as well). Here's a (Poorly done, I said I wasn't that good :) pile of treasure, though, for the effort: +--------+ | /> | A | *// | Pile | *** **| Of |********| Treasure +--------+ --Wesley The only stupid question is the unasked question. And that's a good thing, because I hate stupid questions!
Original message headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,404e16a6422c1707 X-Google-Attributes: gidf996b,public From: par...@apk.net (Wesley Clifford) Subject: Re: ASCII meets games Date: 2000/04/04 Message-ID: <38e...@news.apk.net>#1/1 X-Deja-AN: 606733895 References: <8c7ulh$gim$1...@newsspool.casema.net> <38e...@news.apk.net> <8cdjar$6ou$1...@newsspool.casema.net> X-Complaints-To: abu...@apk.net X-Trace: plonk.apk.net 954880873 2633 207.54.160.159 (4 Apr 2000 20:41:13 GMT) Organization: APK Net NNTP-Posting-Date: 4 Apr 2000 20:41:13 GMT Newsgroups: alt.ascii-art
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