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Original Usenet thread from alt.ascii-art, started 3 Oct 2003.
 _   _                     _        _             _     _           
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| | | / __|/ _ \ '_ \ / _ \ __|   / _ \ | '__/ __| '_ \| \ \ / / _ \
| |_| \__ \  __/ | | |  __/ |_   / ___ \| | | (__| | | | |\ V /  __/
 \___/|___/\___|_| |_|\___|\__| /_/   \_\_|  \___|_| |_|_| \_/ \___|
Nerd Boy, episode 442

Nerd Boy, episode 442

alt.ascii-art · 10 messages · 3 Oct 2003 - 6 Oct 2003
Joaquim Gândara <cla...@lords.com> ASCII art 3 Oct 2003 09:39 · permalink · report
So I'm making mobile phone games now.
They only have 256 colours, there can
only be 255 map tiles, which can only  ,,,
be 8x8 pixels in size...    `OO        ..'
                            <||.      .||.
              ______________ bb ______ || _______________



...the phones are slow, so the    That sucks!
frame rate is low, and the only       `,,,
sounds are beeps and MIDI!  `OO        ..'
                            -||-      .||.
                       _____ bb ______ || ____



                         What?      Why not make games for Xbox
                            `         `,,,   or Playstation?
                             OO        ..'
                             ||       .||.
                 ___________ bb ______ || ________



        Whoops. Can't talk to you,
           ,  you're an idiot.         ,,,
         OO                            oo'
          ))                           ||
jg       d d                           ||



----
I actually am making a mobile phone game. It uses the Mophun
API (www.mophun.com), and all the weird restrictions makes
it kinda fun to work with.

-- 
 OO  Joaquim G�ndara
.||. http://www.Nerd-Boy.net
 bb  jg

Joaquim G�ndara wrote in message ...
>        Whoops. Can't talk to you,
>           ,  you're an idiot.         ,,,
>         OO                            oo'
>          ))                           ||
>jg       d d                           ||
>
>
>
>----

LOL - the classic "stunned expression" on FanBoy's face is
just perfection every time.

>I actually am making a mobile phone game. It uses the Mophun
>API (www.mophun.com), and all the weird restrictions makes
>it kinda fun to work with.

I think my new phone has that - I got a Sony-Ericsson T610
yesterday.

Java engine built in.

Any chance of getting the NerdBoy game on my phone ??   :OD

--
Graeme Porter
   -^-_  _
   / [_][_]_:_  Proud owner of a 1978
  /|  _||_  v  Pearl Fiberglass Shell kit
   | /    \ |
-=/=\\____//=\=jaa  "I married Miss right, I just didn't
                     know her first name was 'Always'"
                                       -- Anonymous

Joaquim G�ndara wrote:

> So I'm making mobile phone games now.
> They only have 256 colours, there can
> only be 255 map tiles, which can only  ,,,
> be 8x8 pixels in size...    `OO        ..'
>                             <||.      .||.
>               ______________ bb ______ || _______________
> 
> 
> 
> ...the phones are slow, so the    That sucks!
> frame rate is low, and the only       `,,,
> sounds are beeps and MIDI!  `OO        ..'
>                             -||-      .||.
>                        _____ bb ______ || ____
> 
> 
> 
>                          What?      Why not make games for Xbox
>                             `         `,,,   or Playstation?
>                              OO        ..'
>                              ||       .||.
>                  ___________ bb ______ || ________
> 
> 
> 
>         Whoops. Can't talk to you,
>            ,  you're an idiot.         ,,,
>          OO                            oo'
>           ))                           ||
> jg       d d                           ||
> 
> 


Shouldn't Fanboy be the fan of everything ?
So when Nerdboy tells him about it , he would think it was awesome .. though 
he might not know why.

So I'm making mobile phone games now.
They only have 256 colours, there can
only be 255 map tiles, which can only  ,,,
be 8x8 pixels in size...    `OO        ..'
                             <||.      .||.
               ______________ bb ______ || _______________



...the phones are slow, so the      Awesome!
frame rate is low, and the only       `,,,
sounds are beeps and MIDI!  `OO        ..'
                             -||-      .||.
                        _____ bb ______ || ____



                                     .. err I think .. Tell me again
                                       `,,,   WHY is it so cool ?
                              OO        ..'
                              ||       .||.
                  ___________ bb ______ || ________



         Whoops. Can't talk to you,
            ,  you're an idiot.         ,,,
          OO                            oo'
           ))                           ||
jg       d d                           ||


 > I actually am making a mobile phone game. It uses the Mophun
 > API (www.mophun.com), and all the weird restrictions makes
 > it kinda fun to work with.

MIDI music range from terrible to awesome .. it all depends on skill of the 
artist and the quality of the MIDI hardware/software that recreates the sound.

You can simulate more colors on phone with slow LCD's by alternating two 
colours on the same pixel .. since the liquid crystals take time to change to 
their new position a new intermediate color will be visible in the time 
between the updates.
You can use this trick the effectively double the amount of colors you can 
display .. and then of course there is always clever dithering you could use 
as well.

I wonder when someone will create a phonevirus that spreads across the globe 
because no one ever thought that someone would do that and thus didn't protect 
themselves.

- Christian :)

Christian 'CeeJay' Jensen wrote in message <3f7d62bd$0$48913$edf...@dtext02.news.tele.dk>...
>MIDI music range from terrible to awesome .. it all depends on skill of the
>artist and the quality of the MIDI hardware/software that recreates the sound.

Yamaha XG is the best implementation/extension of MIDI I have ever seen.

I have an XG-based tone generator I hook up to my PC to play MIDI files on; the now rather
dated MU-15 - and they still sound amazing !

For more info :-

http://www.xgfactory.com

--
Graeme Porter
   -^-_  _
   / [_][_]_:_  Proud owner of a 1978
  /|  _||_  v  Pearl Fiberglass Shell kit
   | /    \ |
-=/=\\____//=\=jaa  "I married Miss right, I just didn't
                     know her first name was 'Always'"
                                       -- Anonymous

>>MIDI music range from terrible to awesome .. it all depends on skill of the
>>artist and the quality of the MIDI hardware/software that recreates the sound.
> 
> 
> Yamaha XG is the best implementation/extension of MIDI I have ever seen.

I agree with you - Personally I use the Yamaha S-YXG50 softsynth .. I'm not 
seriously into MIDI so I wont buy a hardware XG card and the S-YXG100 won't 
run under WinXP (And for years S-YXG50 wouldn't either but they fixed that in 
the new version)

For more info :-

http://www.yamaha.co.uk/xg/html/midplug/m_mid8.htm

Anonymous <gue...@guest.net> ASCII art 3 Oct 2003 14:54 · permalink · report
Christian 'CeeJay' Jensen wrote in message <3f7d7a63$0$48905$edf...@dtext02.news.tele.dk>...
>
>>>MIDI music range from terrible to awesome .. it all depends on skill of the
>>>artist and the quality of the MIDI hardware/software that recreates the sound.
>>
>>
>> Yamaha XG is the best implementation/extension of MIDI I have ever seen.
>
>I agree with you - Personally I use the Yamaha S-YXG50 softsynth .. I'm not
>seriously into MIDI so I wont buy a hardware XG card and the S-YXG100 won't
>run under WinXP (And for years S-YXG50 wouldn't either but they fixed that in
>the new version)

I bought the hardware kit when I was still using my Amiga as my main system.

Yamaha didn't have the SoftSynth for the Amiga, but I tried it on a PC at
college, and it didn't seem as good as the box I wound up buying.

It's a fantastic little thing - the digital effects processing is incredible;
I can make the electric guitar sound like something Joe Satriani would be
happy playing.

I have an XG-MIDI file that contains a rendition of "Voodoo Child", and it is
absolutely incredible to listen to.


obascii:

_____               ______________
'.   `.           .'   .......... |
  `.   `.       .'   .::::::::::: |
    `.   `.   .'   .::::""""""""' |
      `.   `.'   .::::'           |
        :       :::::     ::::::: |
       .'   .   '::::.    '"""::: |
     .'   .' `.   `::::.______::: |
   .'   .'     `.   `:::::::::::: |
 .'   .'         `.   `'''''''''' |
'""""'             `""""""""""""""'

Yamaha XG logo.  Found on all XG-compliant hardware.


--
Graeme Porter
   -^-_  _
   / [_][_]_:_  Proud owner of a 1978
  /|  _||_  v  Pearl Fiberglass Shell kit
   | /    \ |
-=/=\\____//=\=jaa  "I married Miss right, I just didn't
                     know her first name was 'Always'"
                                       -- Anonymous

Lupino <_lu...@libero.it> 3 Oct 2003 20:27 · permalink · report
Joaquim Gᅵndara wrote:

[snip]

great strip but..

> ----
> I actually am making a mobile phone game. It uses the Mophun API
> (www.mophun.com), and all the weird restrictions makes it kinda fun to
> work with.

will it be free?
if so, I'll load it into my Nokia 3510i, that has a J2M vm!

You're making a java game, right?

-- 
Andrea Spadaccini a.k.a. Lupino
          - Catania -          
 Now playing: Enya - Lothlorien

Joaquim Gândara <cla...@lords.com> ASCII art 6 Oct 2003 08:04 · permalink · report
"Anonymous" <gue...@guest.net> skrev i meddelandet
 news:bljkj3$jqk$1...@visp.bt.co.uk
>
> >I actually am making a mobile phone game. It uses the Mophun
> >API (www.mophun.com), and all the weird restrictions makes
> >it kinda fun to work with.
>
> I think my new phone has that - I got a Sony-Ericsson T610
> yesterday.

Yes, T610 has the Mophun engine.

> Java engine built in.

Yep, that too.

> Any chance of getting the NerdBoy game on my phone ??   :OD

I don't know. If I make it in the Mophun environment, it has to
be certified and sold. It's impossible to give away Mophun games
because of their encryption and certification scheme. If I learn
J2ME (the micro edition of Java) I could make a free game, but I
wouldn't be able to test it on a phone since I don't have a phone
that supports J2ME. So the game would probably kinda suck.

It would be kinda fun though, and it would probably take up very
little space (since the graphics is ASCII), which is a big plus
when making games for mobile phones.

obascii:
  .---.
 |.---.|
 ||___||
 | 123 |
 | 456 |
 | 789 |
 | #0* |
  `---'

-- 
 OO  Joaquim G�ndara
.||. http://www.Nerd-Boy.net
 bb  jg

"Christian 'CeeJay' Jensen" <new...@ceejay.cjb.REMOVE_TO_REPLYnet> skrev i
 meddelandet news:3f7d62bd$0$48913$edf...@dtext02.news.tele.dk
>
> Shouldn't Fanboy be the fan of everything ?
> So when Nerdboy tells him about it , he would think it was awesome ..
> though he might not know why.

Yeah, but he also has some strange preconceptions about things.

> You can simulate more colors on phone with slow LCD's by alternating two
> colours on the same pixel .. since the liquid crystals take time to change to
> their new position a new intermediate color will be visible in the time
> between the updates.
> You can use this trick the effectively double the amount of colors you can
> display ..

Yep, so I've noticed, but I'd like to make my game cross-platform.
Other phones have faster displays, so the alternation would be
noticeable on those.

-- 
 OO  Joaquim G�ndara
.||. http://www.Nerd-Boy.net
 bb  jg

Joaquim Gândara <cla...@lords.com> ASCII art 6 Oct 2003 08:17 · permalink · report
"Lupino" <_lu...@libero.it> skrev i meddelandet
 news:pan...@libero.it
> Joaquim G�ndara wrote:
> > I actually am making a mobile phone game. It uses the Mophun API
> > (www.mophun.com), and all the weird restrictions makes it kinda fun to
> > work with.
>
> will it be free?

Sorry, that's not possible using the Mophun system. Before I get
the game certified, it's not possible to run it on any other
phones than mine. When it's certified, people can buy it, in
which case it'll be playable on their phones. It's all part of
Mophun's anti-piracy scheme.

> if so, I'll load it into my Nokia 3510i, that has a J2M vm!
>
> You're making a java game, right?

Nope. Mophun is C/C++. I might make a Java game if I have the
patience to learn J2ME.

obascii:
  .-------------.
 |               |
 | SonyEricsson  |
 |_____....______|
 |               |
 | .-----------. |
 | |           | |
 | |   OO      | |
 | |   ||      | |
 | |___bb______| |
 |_/no_/ _ \yes\_|
 | \ = \ " / c / |

Something that looks kinda like my T310.

-- 
 OO  Joaquim G�ndara
.||. http://www.Nerd-Boy.net
 bb  jg

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