Original Usenet thread from alt.ascii-art, started 18 Jun 1996.
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[NEW] headache.ANS - last frame of the 'headache' ANSI animation
alt.ascii-art
· 6 messages · 18 Jun 1996 - 21 Jun 1996
The following uuencoded portion of this article is the last frame
of an ANSI animation entitled 'headache'.
After saving this article and decoding the text, make sure that
your screen is configured for ANSI color emulation and use the
appropriate command (for example, 'cat') to view the image which
is 79 columns wide and 24 lines long and is best viewed on a black
screen. Please do not delete or alter title or credits.
A friend of mine who experiences migraines periodically said that
I had done a good job of capturing what for her could be called
'a really bad *head* day.' What do you think?
I will post the full-animation in a subsequent article and tell
about how it was created.
If you wish to contact me personally, please send e-mail to:
sam...@cis.uab.edu
Enjoy !!!
R L Samuell
--
ASCII ART CREDITS:
animator - 'spinweb.vt','aquarium.vt','headache.vt'
programmer - 'ASCII Aquarium' program-driven animation/screensaver
proprietor - The ASCII Art Bazaar
:::::::::::::::::::::::::::[FILE: headache.still]:::::::::::::::::::::::::::
begin 664 headache.ANS
<uuencoded_portion_removed>
A6S,Q.S0S;1M;,C$[-#E(*@@;6S,W.S0P;1M;,C0[,4@:
end
Can someone please repost this as it sounds cool :) Also, anyone interested in starting an ANSI newsgroup? im sure itd be heaps popular! cyaZ all later!
Malcolm Smith (ma...@iprolink.co.nz) wrote: >Can someone please repost this as it sounds cool :) >Also, anyone interested in starting an ANSI newsgroup? im sure itd be >heaps popular! Nope it wouldn't because it would all have to be UUencoded...ANSI characters don't travel well across the Net...like Control Codes and Escape Codes ! ANSI works OK on local BBSs. Bye,
cfb...@southern.co.nz (Colin Douthwaite) wrote: >>Nope it wouldn't because it would all have to be UUencoded...ANSI >characters don't travel well across the Net...like Control Codes >and Escape Codes ! ANSI works OK on local BBSs. > But if its just in a .ZIP file it should be ok shouldnt it? cheers cya
Malcolm Smith (ma...@iprolink.co.nz) wrote: >cfb...@southern.co.nz (Colin Douthwaite) wrote: > >>>Nope it wouldn't because it would all have to be UUencoded...ANSI >>characters don't travel well across the Net...like Control Codes >>and Escape Codes ! ANSI works OK on local BBSs. >But if its just in a .ZIP file it should be ok shouldnt it? >cheers Yes sure, but the .ZIP file is a binary file composed of machine code so it would have to be UUencoded anyway. The place to post such a file would be: alt.binaries.pictures.ascii Not much gets posted to that newsgroup ! Bye,
In article <4qdtfd$k7...@news.express.co.nz>
ma...@iprolink.co.nz "Malcolm Smith" writes:
> cfb...@southern.co.nz (Colin Douthwaite) wrote:
>
> >>Nope it wouldn't because it would all have to be UUencoded...ANSI
> >characters don't travel well across the Net...like Control Codes
> >and Escape Codes ! ANSI works OK on local BBSs.
> >
> But if its just in a .ZIP file it should be ok shouldnt it?
Yeah, but you'd still have to UUencode it to be able to post it. And what's
the point of compressing something, then converting it, over and over? Anyway,
there are ftp sites for .zip files...
--
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