Settings

The page will reload to apply your changes.
Theme

ASCII Art Font

ASCII Art Menu

Original Usenet thread from alt.ascii-art.animation, started 5 Oct 1996.
 _   _                     _        _             _     _           
| | | |___  ___ _ __   ___| |_     / \   _ __ ___| |__ (_)_   _____ 
| | | / __|/ _ \ '_ \ / _ \ __|   / _ \ | '__/ __| '_ \| \ \ / / _ \
| |_| \__ \  __/ | | |  __/ |_   / ___ \| | | (__| | | | |\ V /  __/
 \___/|___/\___|_| |_|\___|\__| /_/   \_\_|  \___|_| |_|_| \_/ \___|
Viewing These Things

Viewing These Things

alt.ascii-art.animation · 5 messages · 5 Oct 1996 - 17 Oct 1996
I finally worked out how to un-gzip things on a PC, but how the hell do
I view *.VT files on a PC.

Chris Harrison =;^)
http://www.btinternet.com/~harrison/

Tse <tse...@cuug.ab.ca> 6 Oct 1996 00:00 · permalink · report
> I finally worked out how to un-gzip things on a PC, but how the hell do
> I view *.VT files on a PC.

VT files are composed of ansi escape sequences... all you need to do is
load ANSI.SYS and TYPE them from the prompt. One warning: although these 
animations aren't generally speed-dependant, everything may go too fast 
if you've got a super-fast PC or video card. If this is the case, you 
might consider ACiDVIEW (somewhere on ftp://link1.mcmaster.ca) with the 
speed set to 57600 bps.

Quoth Chris Harrison <har...@btinternet.com>: 

>I finally worked out how to un-gzip things on a PC, but how the hell do
>I view *.VT files on a PC.

Right, everyone. Lesson time! :)

If you are using Windows, get a copy of Winzip, the excellent
shareware programme which encompasses both DOS and UNIX archiving
methods such as PKZIP, GZIP, etc. If you're UNIX-only, search for the
UNIX proggies that will unzip UNIX archives. If you can't find them,
ask your friends at uni.

Once you've unarchived the .vt files, shell to DOS (or whatever) and
type 'type filename.vt'. If the resulting animation scrolls too
quickly, slow it down by turning off the turbo switch or using the
'more' switch.

At last I have something useful to contribute instead of just lurking
and leeching! :-)

Gail
   )
  (
c[ ]


TS>From: Tse <tse...@cuug.ab.ca>
TS>Subject: Re: Viewing These Things
TS>Organization: Calgary UNIX Users' Group

TS>> I finally worked out how to un-gzip things on a PC, but how the hell do
TS>> I view *.VT files on a PC.

TS>VT files are composed of ansi escape sequences... all you need to do is
TS>load ANSI.SYS and TYPE them from the prompt. One warning: although these
TS>animations aren't generally speed-dependant, everything may go too fast
TS>if you've got a super-fast PC or video card. If this is the case, you
TS>might consider ACiDVIEW (somewhere on ftp://link1.mcmaster.ca) with the
TS>speed set to 57600 bps.

This is all new to me I have begged for help in decoding these graphics,
and noone has been able to tell me how it's done.  I read your comments
above and am just as confused as ever.  Please is there anyone out there
there who has the patience to send me the step by step instructions for
decoding these graphics. Laugh at me call me stupid, I don't care I just
want help.
                                  Thanks, keith

Bay's Internet<>Fido Gateway (1:377/51

TS>
ed... - Proverbs 19:

Keith Tatom (Kei...@ghostr.gifl.com) wrote:
>
>TS>From: Tse <tse...@cuug.ab.ca>
>TS>Subject: Re: Viewing These Things
>TS>Organization: Calgary UNIX Users' Group
>
>TS>> I finally worked out how to un-gzip things on a PC, but how the hell do
>TS>> I view *.VT files on a PC.
>
>TS>VT files are composed of ansi escape sequences... all you need to do is
>TS>load ANSI.SYS and TYPE them from the prompt. One warning: although these
>TS>animations aren't generally speed-dependant, everything may go too fast
>TS>if you've got a super-fast PC or video card. If this is the case, you
>TS>might consider ACiDVIEW (somewhere on ftp://link1.mcmaster.ca) with the
>TS>speed set to 57600 bps.
>
>This is all new to me I have begged for help in decoding these graphics,
>and noone has been able to tell me how it's done.  I read your comments
>above and am just as confused as ever.  Please is there anyone out there
>there who has the patience to send me the step by step instructions for
>decoding these graphics. Laugh at me call me stupid, I don't care I just
>want help.
>                                  Thanks, keith


====================================================================

              Tips on viewing .vt animations with MSDOS

====================================================================


Requests often appear for help on viewing .vt animation 
files. I therefore decided to write the following notes which refer 
to viewing under MSDOS. I do not think the steps will be much 
different on other Operating Systems.  

Don't ask me how to fix up bad pictures - it usually involves a lot 
of tedious work with a text editor - with little reward or 
satisfaction. It simply is not worthwhile.

                                          -cfbd-  11 October 1996

===================================================================


I use MSDOS to view .vt files. 

Most animations seem to be produced on Unix systems.

Unfortunately .vt files do give variable results.  

Some produce a lot of unwanted garbage on the screen. Others give 
unsatisfactory pictures with symbols mixed up with letters in the 
pictures.  

Anything that looks too messy I just throw away. I don't want to 
spend hours trying to fix whole files giving poor pictures.

Fairly minimal garbage I just edit out in a session with my word 
processor editor. Any WP or Text editor should do the job.  



Having said all that - the procedure I use is as follows:


PROCEDURE


1) Download the file from the newsgroup using normal methods.


2) Rename the .vt file  FILENAME.UUE ( not filename.vt which would give 
   trouble later ).                    ^^^


3) Use a UUDECODE program to decode FILENAME.UUE:

            C> UUDECODE FILENAME.UUE

  This automatically produces a new file, FILENAME.VT, which appears 
  in your directory.  


4) I then use a CRLF conversion program, such as FLIP.EXE, which 
   converts the line endings in the file from the Unix ending ( LF 
   linefeed only ) to the MSDOS line endings which end in CRLF ( 
   Carriage Return plus Linefeed ). 

        C> FLIP -mvb FILENAME.VT

   The -mvb switch in the command line ensures that FLIP.EXE will 
   convert the file although it "sees" the ESC Codes as a binary 
   format. Without the -b switch FLIP would refuse to convert the 
   file because it identifies it as a binary file.

   Omission of this step often, but not always, gives you a broken 
   up picture when you try to view the .vt file, due to the absence 
   of Carriage Returns in the Unix format.  


5) Check that you have the MSDOS program ANSI.SYS active on your 
   machine. 

   Ensure that your CONFIG.SYS file contains the line:

           device = ansi.sys


6) If all is well, all you need to do now to see the animation
   is use the MSDOS "type" command:

         C> type FILENAME.VT


  "cat"  -  the cat command is simply the Unix equivalent of the 
            MSDOS "type" command. 

  "list" -  Some other systems use "list" for this same command.  
            

====================================================================

FLIP.EXE is available on the Simtel Archive and its main Mirror Site
oak.oakland.edu:

Directory pub/msdos/textutil/
 Filename   Type Length   Date    Description
==============================================
flip1exe.zip  B   14466  890731  Convert text files MSDOS<->UNIX format,
1of2
flip1src.zip  B   21577  890713  Convert text files MSDOS<->UNIX format,
2of2

====================================================================


PS   Don't ask me how to make vt animations - I don't know !

     Tip: Get a simple animation and study it using your 
     wordprocessor and try to figure out how the author has done it.  
     Then try your hand at a very simple animation of your own.
     Post the results here.

Bye,

About this thread. These messages were posted publicly to the newsgroup alt.ascii-art.animation in 1996 and are mirrored here unchanged as part of the Historic Archives – only email addresses are masked. The artwork and text belong to their original authors: if you copy a piece, keep the artist's initials or signature intact and credit them where you can. Are you one of the authors? Contact us to get your posts attributed, connected to your artist profile, or removed.

Report this message

Help us keep the archive clean and accurate. Reports are reviewed by a person – nothing is changed automatically.

Help classify this post