Re: Ascii-anims
From llizard <lli...@iNOdirect.ca>
· alt.ascii-art.animation
· 4 Feb 1999 00:00 · View full thread
· report
In article <Pin...@sdpdec10.epfl.ch>, Fabien Wernly <wer...@sdpdec10.epfl.ch> wrote: > > Hi! > > As I'm new to this group, here's some questions: > > I've seen lots of sites with javascript- ascii anims. > > I'm looking for ascii anims that can run in a unix-shell i.e. that use > escape codes - is that what we're talking about here? > > Is it possible to convert java-asc-anims into shell-scripts (using printf) > ? > > Fabien Wernli > -- > email: wer...@dpmail.epfl.ch > WWW : http://come.to/fab > -- You would have to remove extra \ from the JavascriptASCIIanimations but otherwise I can't see that there would be a huge problem in converting them. You would copy and paste the frames, remove one \ for every two you find and remove all \r\n"+ and beginning ". So the frames for this simple bird animation " \r\n"+ " \<\") \r\n"+ " ( \>\\ \r\n"+ " \" \\\\ \r\n"+ " \\ ejm\r", " \r\n"+ " \>\") \r\n"+ " ( \>\\ \r\n"+ " \" \\\\ \r\n"+ " \\ ejm\r" would become: <") ( >\ " \\ \ ejm >") ( >\ " \\ \ ejm I know very little about ascii animations that use escape codes but here is what I found: --------------from DejaNews-------------------------- Author: Andrew L. Fish Date: 1996/01/25 Forum: alt.ascii-art.animation First you have to have an understanding of escape codes. These are the essential part of animations. Without them, your animations won't work. To create the actual "escape" character varies with different systems. The ones I know are: UNIX (vi editor) : ctrl-v , then press the "esc" key (in insert mode) VAX (eve editor) : ctrl-v , then press the "esc" key MSDOS editor : ctrl-p , then press the "esc" key after you have the initial character, there are several codes you can enter to manipulate the text and cursor. Here is a list of the codes that I know. These are to directly follow the "escape" character. Also note that in an animation every code must have a preceding "escape" character. (this list was compiled by someone else...not me...but here it is) Note that the case of the characters after the [ is important. That is, [4a won't move the cursor, and [1;20R won't set any scroll regions) (from the vt220 reference book) Random Cursor Access on VT220 terminals. [xA move up x lines, same col. [xB move down x lines, same col. [xC move right x columns, same line. [xD move left x columns, same line. E locates at first spot next line. [x;yH locates at row,col (x,y). [xJ erases cursor pos to end of screen. x<>0,1,2 [x;0J erases cursor pos to end of screen. [x;1J erases beg. of screen to and including cursor pos. [x;2J erases entire screen. [xK erases cursor pos to end of line. x<> 0,1,2 [x;0K erases cursor pos to end of line. [x;1K erases beg. of line to and including cursor pos. [x;2K erases entire current line. [xX erases cursor pos and next x chars. [t;br sets lines from t to b as a scroll region. [r turns off scroll region. Character Attributes on VT220 terminals. [0m All attributes off [1m Intensity only on [4m Underscore only on [5m Blinking only on [7m Reverse only on [22m Intensity only off [24m Underscore only off [25m Blinking only off [27m Reverse only off To turn on several things at once, separate them by semicolons. eg: [22;7m turns intensity off and reverse video on at the same time, but will not affect other attributes. Single Height letters #5string prints string in single width. #6string prints string in double width. #3topstring prints top half of double-height string* #4botstring prints bot half of double-height string* *Top and bottom strings must be identical. *************************************** now back to me.....here some I'd like to add..... ** COLORS (my personal favorite) *** [3#m (where "#" is a number from 0 - 7) This changes the TEXT color [4#m (where "#" is a number from 0 - 7) This changes the BACKGROUND colors Colors: Foreground Background 30 black 40 black 31 red 41 red 32 green 42 green 33 yellow 43 yellow 34 blue 44 blue 35 magenta 45 magenta 36 cyan 46 cyan 37 white 47 white ---------------------------------------------- Finally, after making the animation you must know how to view it. (replace "fiename.vt" with the animation name) UNIX: cat filename.vt VAX: type filename.vt DOS: type filename.vt NOTE: In DOS it is required that ansi.sys is loaded with the command: DEVICE = C:\DOS\ANSI.SYS in your CONFIG.SYS file. ...........................END I hope that helps. NOTE: I do not pick up my mail from the idirect address that you see. If you are e-mailing me and hit the reply button, add an "e" to "freent"; its absense is to stop the torment of automatic mailers. -- ___ cq547@freene+.+oron+o.on.ca _/ | ,^%--- llizard aka ejm |_____| __<_ \ Dejanews is so handy! --- == >/ [_____] __>,^ ASCII-ar+, ASCII & gif anima+ions ejm| | //| | www.geocities.com/SoHo/Studios/9334/
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fd588,2292dba297635d44 X-Google-Attributes: gidfd588,public From: llizard <lli...@iNOdirect.ca> Subject: Re: Ascii-anims Date: 1999/02/04 Message-ID: <36B...@iNOdirect.ca> X-Deja-AN: 440572649 Content-Transfer-Encoding: 7bit References: <Pin...@sdpdec10.epfl.ch> Content-Type: text/plain; charset=us-ascii Organization: Canada; zone 6A (or is it 5b?) MIME-Version: 1.0 Reply-To: cq5...@freent.toronto.on.ca Newsgroups: alt.ascii-art.animation
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