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Original Usenet message from alt.ascii-art, 5 Nov 2002.
Re: [DIS] where is everyone?

Re: [DIS] where is everyone?

"Tom Bampton" <mol...@yahoo.com> wrote in
news:aq7mtq$jck$1$830...@news.demon.co.uk: 

> I suck at it too. Nice to see you supercede lurkerdom :)
> 
> Hm, many years ago BI (Before Internet) when I was still on BBSs, a

When was that???? :-)

> friend and I did a few silly BBS based games that were of a similar
> style. Though, we were trying to imitate full price graphicy games in
> ANSI art. It turned out quite well. Sadly, the source got lost in an
> HD crash years back. I'd be interested in helping if you want a
> programmer, but my ASCII ability sucks somewhat these days.

Thanks, you know C++? I'll email you if this thing ever gets off the 
ground! There is still a lot of design issues to figure out to make it 
all work.

> As far as credits go, I'd make a credits screen in the game with a
> list of all the artists who's art you used, and make sure its in the
> readme etc too. That way you might get away with removing the sig if
> it messes up the game, but ask the artist before you do that.

I'll keep track of things then. The cat and bat were modified from ones 
by "jgs". I'm mostly hoping to get inspiration for a "theme" of fantasy 
characters that won't look awful!

> A nerdboy game in the style of mario or something might work out
> better, since the characters are small ish and leaves lots of space
> for levels etc. Also they're pretty expressive. Hmmm ... maybe I'll do
> that :) 

heh yeah one game at a time for me!

-- 
  ABCGi abc...@codemonkey.com.au http://users.bigpond.net.au/abcgi/
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Newsgroups: alt.ascii-art
Subject: Re: [DIS] where is everyone?
From: ABCGi <abc...@codemonkey.com.au>
References: <slrnas653k.knf.Faux_Pseudo@fugozi.cx1209071-a> <apv7aq$205$1$830...@news.demon.co.uk> <slrnas6b96.knf.Faux_Pseudo@fugozi.cx1209071-a> <apvhes$aec$1$830...@news.demon.co.uk> <Xns92BDA4F83E707abcgicodemonkeycomau@61.9.128.12> <aq7mtq$jck$1$830...@news.demon.co.uk>
Organization: CodeMonkey
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Date: Tue, 05 Nov 2002 07:12:16 GMT
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