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Original Usenet message from alt.ascii-art, 24 Dec 2001.
Re: JMOV Ascii Animation with sound support

Re: JMOV Ascii Animation with sound support

"MJP" <mik...@bluedwarf.spam.net> wrote in message
news:3c2...@news.concentric.net...
> On Sun, 23 Dec 2001 21:25:40 +0100, Markus Gebhard <ukg...@rz.uni-karlsruhe.de>
wrote:
>
> >Hi,
> >
> >I finally found a few minutes time to add basic sound support to the
> >JavE-Player Applet. There is a litte demo movie online where you can see
> >two types of sound support:
>
> Cool demo ( here and on the demo page) I really like the event driven Idea
> although I can see uses for each way.
> One thing I didnt see was a link to Download the new player, or information
> on adding in the event cue. I did DL the demo zip and will look in there
> momentarily.
> Will this run in the current editor?
>
> Answers to these and more questions I am sure to have later may become
apparent
> shortly, but I do wish there was more Documentation. I do enjoy a puzzle once
> in a while, but .............
>

I had similar questions and confusions, as it seems the link to download it
(found here: http://www.jave.de/player/index.html#opensource , the link is
actually http://www.jave.de/player/javeplayer12.zip ) is a dud.  It downloads a
1KB zip file that is empty.  I did track it down backwards-like from the demo
page, it can be found here: http://www.jave.de/player/demo/javeplayer.jar .

After looking at the [revised] parameter list, i ended up doing the same thing
as above, downloading and poking through the demo movie.  What I saw was the '#'
was in a line by itself, after the desired frame location.  You can:

1. Open the .jmov in a text editor (like Notepad)

2. Track down the frame you want
   -look for landmarks, e.g.-in my movie[ish abomination],
http://ice.prohosting.com/wdxl/birdshot.html (change .html to .zip to download,
and don't forget the sound file), the line containing the frame I was looking
for had "swoosh" in it.

3. Enter the '#'
   -I simply hit Enter after the lines I wanted to tag, and then # on it's own
line. Like this:
<snipped top>
J:A16 3 %4|%3 _ |`',|%0%3|{  (V)%5|%0%3|%4=#*swoosh*
#
J:A16 3 %4|%3 _  ,%0%3|{  (V)%0%3|%4=#%8=
<snipped bottom>

4. Make/Download/Convert the sound
   -A little trouble here, too.  My latin isn't great, but isn't mu the one that
looks like a funky 'u'?  Mu-formating was mentioned in Mr. Gebhard's
documentation, but it wasn't working for me (if I had the right letter).  I
tried converting in Sound Forge XP, then GoldWave (as suggested).  The format
that DID work, refered to as "Sun(*.au), Java/Web, mono", was in GoldWave.

5. Write in the parameters
   -For the both EVENTs and LOOPs:
<PARAM NAME="SOUND" VALUE="soundname.au">
   -For EVENTs:
<PARAM NAME="SOUNDSET" VALUE="EVENT">
   -For LOOPs:
<PARAM NAME="SOUNDSET" VALUE="LOOP">


You know, I just perused a little more, and most of this -is- documented, look
at http://www.jave.de/player/index.html#news , there's a table with a lot of the
information I just rambled.

It does leave me (or more acurately, I will leave you) with a couple more
questions, can multiple sounds be used?  If they can, can they also use
different SOUNDSETs?

Thank you and good night,
Merry Christmas!!!,
_            _
O |-|  |d    O |-   |_    =,   Z |  /\   [] |-   /\      |
 O     -'-     |    ---   ---    |  ---     |    ---     .
       -,           |_

-Phydeaux

--
Before informing me of the speck in in my eye,
  \\  please remove ||=.\ the PLANK_FROM_YOUR_OWN.
   \\   //          ||  \\         \\//  ||
    \\A// '(`|/[\ / ||  //[|+ ^ == //\\  ||
    // \\ |()|\[ |  /:::/ [||/-\  //  \\ /::::]
=======[ http://ice.prohosting.com/wdxl/ ]========

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From: "SkyPhydeaux" <dwe...@kornet.net>
Newsgroups: alt.ascii-art
Subject: Re: JMOV Ascii Animation with sound support
Date: Mon, 24 Dec 2001 20:06:26 +0900
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