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Original Usenet message from alt.ascii-art, 9 Feb 2007.
Re: ASCII DooM

Re: ASCII DooM

On Fri, 9 Feb 2007, Default User wrote:
>
> Has anybody ever tried the ASCII DooM game from AllWindowsSoft?
>
> http://www.allwindowssoft.com/content/view/24/29/

(FWIW, it's not "from" AllWindowsSoft; it's from whoever made it.)

   I've played SMMU in text mode,
http://www.soulsphere.org/projects/smmu/textdoom/
although I seem to recall it doesn't work on Windows XP. (Don't
quote me on that.) It's just straight DOOM that happens to be rendered
in aalib. I don't think SMMU is what you're talking about, but it's
hard to tell.

   I've also played Kornel Kisielewicz's DoomRL, a roguelike game
based on DOOM. It's great. (And of course it's in ASCII.)
http://doom.chaosforge.org/

   And I've never played "Foom!", described as "the first level of
Doom as a text adventure", but I'll have to give it a try this
weekend. :)
http://wurb.com/if/game/91

   Anyway, none of these really qualify as ASCII art... although I
think DoomRL has some ASCII art of various monsters on their description
screens.

-Arthur

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From: "Arthur J. O'Dwyer" <ajo...@andrew.cmu.edu>
Newsgroups: alt.ascii-art
Subject: Re: ASCII DooM
Date: Fri, 9 Feb 2007 12:55:49 -0500 (EST)
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