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Original Usenet message from alt.ascii-art, 1 Dec 2005.
Re: [req] DoomRL - ASCII Doom weapons for a roguelike game

Re: [req] DoomRL - ASCII Doom weapons for a roguelike game

Faux_Pseudo wrote:
> _.-In alt.ascii-art, Kornel Kisielewicz wrote the following -._
> 
>>	* must fit into half a DOS-screen (40x25)
>>	* must be coloured with 16 (DOS) colors, on a black background
>>	* technique as you like within the above limitations
> 
> Not sure quite what you are looking for.  Here is a sample chainsaw
> that is angled to take advantage of as much of the 40x25 space as
> possible.  

That's quite good :-D. But after some afterthought, I think that 70x20 
could also work (sideways) especialy as I want that "from the side" view.

> I can't do the coloring since I don't know how to do DOS
> colors.  Heck I didn't even have dos until I compiled DOSEMU so I
> could try to run the DOS version of the game on my linux system and
> found that I can't move anthing but right or left.

As for DOS colors, I can give you the pallete info. As for how I code 
color it's something as simple as "@gThis @ris @bfun" which prints "This 
is fun", with 'This' being green, 'is' being red, and 'fun' being blue. 
That's a really messy thing to do ASCII art with, I know :-(.

As for DoomRL -- then next version will be natively available for Linux 
systems. Up to date, Linux users have succesfully run it using DOSbox.

>        ___
>       /.-.\
>      //-. \\
>    _/\ \ \ \\
>   /\\ \ \-\ \\
>  /  \\ \  /\||
> |   _\\ \ \ //
>  \ (_)\\ \///
>   \    \\ /\^
>    \ [=]|/  \^
>     \ ///    \^
>      \|/\     \^
>         V\     \^
>          V\     \^
>           V\     \^
>            V\     \^
>             V\     \^
>              V\     \^
>               V\     \^
>                V\:F_P:\>
>                 V\    |>
>                  V`--'_\
>                   \/\/
> 
> 
> Is this what you are looking for?  Or something else?

Yes! :D

PS. I'm so surprised I got a positive reply :-D.
-- 
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"Due to Pascal's original purpose as a teaching language it forces one
to learn good habits - and those good habits stay with you, even when
you later migrate to a much more forgiving language." - Sherm Pendley

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From: Kornel Kisielewicz <kis...@gazeta.pl>
Newsgroups: alt.ascii-art
Subject: Re: [req] DoomRL - ASCII Doom weapons for a roguelike game
Date: Thu, 01 Dec 2005 06:17:21 +0100
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