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Original Usenet message from alt.ascii-art, 2 Apr 2000.
ASCII meets games

ASCII meets games

Hello, my name is Rudy Nacken and I'm from Holland, so sorry about the poor
English. I do a lot of programming in QuickBasic. Right now, I'm working on
a game, especially for the old XT-pc's. Therefore, I can't draw lines or set
points, and I must use the ASCII-characters for a substitute for gfx. Are
there any guys with nice ASCII-drawing skills who want to help me?
The graphics that I use are horizontal 8 spaces and vertical 3 spaces

so one tile should be like this:

XXXXXXXX
XXXXXXXX
XXXXXXXX

please help me, thanks anyway

Original message headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: f996b,404e16a6422c1707,start
X-Google-Attributes: gidf996b,public
From: "Nacken" <jna...@casema.net>
Subject: ASCII meets games
Date: 2000/04/02
Message-ID: <8c7ulh$gim$1...@newsspool.casema.net>#1/1
X-Deja-AN: 605695242
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
X-Complaints-To: abu...@casema.net
X-Trace: newsspool.casema.net 954695156 16982 195.96.96.125 (2 Apr 2000 17:05:56 GMT)
Organization: Casema Internet
NNTP-Posting-Date: 2 Apr 2000 17:05:56 GMT
Newsgroups: alt.ascii-art
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