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Original Usenet message from alt.ascii-art, 6 May 2001.
Re: ASCII Art Game/Tool (was: Hey, LastFuture)

Re: ASCII Art Game/Tool (was: Hey, LastFuture)

On Sun, 06 May 2001 13:26:43 +0200, Markus Gebhard
<ukg...@rz.uni-karlsruhe.de> wrote:

>Hi,
>
>I was very busy during the last two weeks but I read all your postings
>to this subject. I really don't understand what you are talking about.
>  You are discussing about what programming language to use, about what
>operating system the program shall run on etc. But it seems to me that
>nobody here knows what the program shall do at all.

hmm i know but i didn't tell ;)

>At first it was about the fun of puzzling 'shaked' Ascii art
>You have this one:
>   .-. .-.
>(   `   )
>    `.   .�
>`.�
>And after moving around the lines it will result in:
> .-. .-.
>(   `   )
> `.   .�
>   `.�

right

>So shall the program simply be a tool that shakes the lines of Ascii
>Art, so it becomes kind of a puzzle? Then the program is a game and it
>is very simple to write it (it will take me 5 minutes to integrate it
>into Jave - if you are interested in it).

i intended it to result in a game but not that simple.. more than just
this one mode

>Then came the idea of doing it all the other way around. You have
>somehow crippled Ascii Art like:
>______   ______     ______    __
> /      | /  __  \   /  __  \  |  |
>     |  ,----'|  |  |  | |  |  |  | |  |
>      |  |     |  |  |  | |  |  |  | |  |
>|  `----.|  `--'  | |  `--'  | |  `----.
>             \______| \______/   \______/  |_______|
>And the program tries to fix it:
>  ______   ______     ______    __
> /      | /  __  \   /  __  \  |  |
>|  ,----'|  |  |  | |  |  |  | |  |
>|  |     |  |  |  | |  |  |  | |  |
>|  `----.|  `--'  | |  `--'  | |  `----.
> \______| \______/   \______/  |_______|

right but i think it should be a game rather than a tool because
A) it's easier to write
B) it will teach people step by step to get a sense for ascii art
C) it will be fun for experienced ascii-artists too

<snip tool-explanation>

>So the first question that has to be answered is:
>-+--------------------------+-
> | What is the program for? |
>-+--------------------------+-

right.. and i think it should be a game (as i titled myself
"supervisor" for the project i decided that just now) ...later on we
still can insert tool-elements.. especially in the higher game levels
we have to use a bit more complex algorythms for what i think of...
more to that topic later

but i definitely think this game can be included in jave.. of course
it has to be a own mode.. so no pasting from outside the program is
possible and so on

>The second question is NOT the programming language or operating system.
>It is:
>
>-+--------------------+-
> | How shall it work? |
>-+--------------------+-

again you are right.. now to the game modes i thought of



-=# MODES #=-

1) shake the lines as markus explained above
2) delete random spaces within the lines
3) mix up lines
4) combinations of 3&1 and 3&2
5) "spot the non-ascii characters"
6) hand-asciify a bitmap
X) recognize the micro ascii art

feel free to suggest more game modes.. remember this is a
alt.ascii-art project! i just picked up the idea :)



-=# EXPLANATIONS #=-

2-explanation:
.-..-.
(   `  )
 `..�
 `.�

has to get

 .-. .-.
(   `   )
 `.   .�
   `.�

3-explanation:
third line comes first then the second and then the sixth ...and so on
 `.   .�
   `.�
(   `   )
 .-. .-.

has to get

 .-. .-.
(   `   )
 `.   .�
   `.�

6-explanation:
it has to be a simple asciification.. like in jave the bitmap will be
projected underneath the character-layer and the user has to asciify
it... the program then checks the work of the user by comparing the
brightnes values of the pixels and the corresponding characters within
a given tolerance.

X-explanation
X is an extra menu item not for the general game cycle but for fun and
eye-training. you have to recognize the micro ascii art and have
multiple choice.. like this:

(_8(|)

what do you see?
( ) a baguette
( ) a bullet
(X) homer simpson
( ) a cigarette



-=# LEVELS #=-

levels will cycle through the single modes starting at a small size
and ending at enormous sizes :)
like this:
3 times mode 1 size 1
3 times mode 2 size 1
3 times mode 3 size 1
.
.
3 times mode 6 size 1
3 times mode 1 size 2
.
.
.
and so on

>And when that is done someone can write a first program (in any language
>he likes). If it works it is no big deal to convert it to other
>languages/systems.

hmm i won't be able to do that.. my knowledge of letting the user edit
character arrays are poor.. i never had to use it anways ;)

>Now who is going to answer the first question?

ehmm... me? :)

well i hope i inspired you
greetinx
-> lastfuture
-- 

I\             ,;8,
TI             JF
#H            _HG_  u t u r e
T#   a s t   '"*#"'
';E"           EI
               H/

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From: lastfuture <las...@lastfuture.de>
Newsgroups: alt.ascii-art
Subject: Re: ASCII Art Game/Tool (was: Hey, LastFuture)
Date: Sun, 06 May 2001 14:52:15 +0200
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