Art, math, realism, ascii (Re: PARASITES INSIDE OF VIRUSES?)
In article <FLE...@colossus.cse.psu.edu> fle...@cse.psu.edu (Felix Lee) writes: > This is *rendering*, which is perhaps the least interesting aspect of > art. You may be able to develop some maximization function that > describes how faithful a particular rendering is to a particular > abstract conception, but so what? > > Consider a straight line. Since a mathematical line has no thickness, > a perfect rendering would use no ink, no bits. This is useless for > most purposes. > > Let's restate the problem as: find the best rendering of a particular > thin, rectangular area. (Note that this choice is arbitrary. Why not > a thin, sinusoidal area?) > > If you want to render it in grayscale pixels, then the anti-aliasing > algorithm is arguably the best method. (Though this is hardly > a trivial argument.) > > But in ascii, the choice of an optimization function is far from > straightforward. Let's simplify even further: ignore the problem of > the different shapes and proportions of different fonts. Limit the > problem to just one particular font ("courr12" from X11) that's > represented by 1-bit pixmaps. > > An obvious optimization function is to count the number of "on" bits > within the thin rectangle and subtract the number of "on" bits outside > the thin rectangle. > > For one particular thin rectangle, it turns out the "optimal" > rendering looks like this: > ,,,,,,,,,,, > > but I would argue that this: > ___________ > > is a better rendering for most purposes, despite the fact that all of > its "on" bits are outside the thin rectangle being rendered. > > At every step in this quest for a mathematical definition of maximal > art rendering, I had to make gross simplifications and "aesthetic > judgments", and the result is still lacking. > > If you really want to develop a rigorous, mathematical definition of > perfect art, I wish you luck, but I doubt such a thing is particularly > useful. > > (On a different point, art != realism. But this is another long, > boring argument that I don't want to get into.) > > (Followups narrowed to alt.ascii-art again.) > -- More to it than just rendering Felix. I am saying that art is just dots per cm. The screen is about 30 dots per cm (dpc). The most advanced dpc is 300 dpc. What is the highest resolution of film photography? Is it 300 dpc? Paintings, masterpieces, movies are visual art. We can define art as resolution. We can define beauty in art as "intentions conveyed visually". Can the Mona Lisa be made better? Sure. In the future we will so to speak "atomize" all masterpieces into dots per cm. We will go below the current dpc of the Mona Lisa and then change some dots. Presto a new Mona Lisa better than the original Leonardo da Vinci work. Each will be pixels described by one math equation each. In other words, Felix. Art in the future is merely the technique of math dots per centimeter. Many math theorems will be proved which say alot about art. And even art beauty can be defined as "original intent". If we want a masterpiece of female face then the picture which resolves the female face to as close as a real female face, drop the brushes, and drop everything else. It is the atomization, the dots per cm which will be it. The best artists of the future will be using computers. You can say that the masterpieces of old is the pinnacle of "hand drawn dpc". In the future the computer will vastly exceed the dpc of the old masters such as Michelangelo, da Vinci, et al. But picture painting will not be as interesting as the union of sight resolution and sound resolution that is capable in movies.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 109d8a,535e80416e502a8c X-Google-Attributes: gid109d8a,public X-Google-Thread: 10ffde,299d0bc3500e024c X-Google-Attributes: gid10ffde,public X-Google-Thread: f996b,535e80416e502a8c X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 1994-08-01 09:08:05 PST Path: bga.com!news.sprintlink.net!hookup!yeshua.marcam.com!usc!howland.reston.ans.net!agate!darkstar.UCSC.EDU!news.hal.COM!olivea!news.bu.edu!dartvax.dartmouth.edu!Ludwig.Plutonium From: Lud...@dartmouth.edu (Ludwig Plutonium) Newsgroups: alt.sci.physics.plutonium,alt.ascii-art,sci.math Subject: Art, math, realism, ascii (Re: PARASITES INSIDE OF VIRUSES?) Date: 1 Aug 1994 15:30:39 GMT Organization: Dartmouth College, Hanover, NH Lines: 78 Message-ID: <31j4ev$i7...@dartvax.dartmouth.edu> References: <317jrc$al...@dartvax.dartmouth.edu> <318qce$fn...@jac.zko.dec.com> <31bdjr$pp...@dartvax.dartmouth.edu> <31bp9n$a1...@riscsm.scripps.edu> <31e91i$5f...@dartvax.dartmouth.edu> <FLEE.94Jul30161307@dictionopolis> <FLE...@colossus.cse.psu.edu> NNTP-Posting-Host: at-sn-65.dartmouth.edu X-Posted-From: InterNews 1....@dartmouth.edu Xref: bga.com alt.ascii-art:10774 sci.math:17304
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