Re: improvements to a game map ?
From John Savard <jsa...@teneerf.edmonton.ab.ca>
· alt.ascii-art
· 24 Mar 1998 00:00 · View full thread
· report
mmi...@dataweb.nl (miK) wrote: >Nice :) Thank you. >I've smoothened the borders a bit (Don't know if that's allowed from >a programmers point of view). And added some other textures to the >landscape. I have no idea; it would depend on how the original poster's progam works. > __- ::::: (Siliconia, Cashville, > --_-_ swomp :::: forest * capitol Megalopolis, Dramid, > --- :::: Heteran, Khaloha, Bitet) > " _ _ _ ___ __&" > " / \_,-' '-,__,--,_ __,-' '-_-' `--,_,-'_-`-,&" > " ( ::::::::::\:::::`':::::: | -_-- _-- _--\&" > " ) Dimril :::)::::::::: / --_- --_ -)&" > " / ::::::/:::::::: ( * -- - /&" > "( * ::(:::::::: * \ Khala (&" > " \ ^ ::\:: Aragon | : \&" > " |__ _ ^ : ::)::: ^ |: \&" > " | `' `-,_:_/::: ^^ ^^^ ::|__,-_ )&" > " / ^ ( _,_ :::_/::: `---+--,_,-,__/&" > "( ^^ )-,_,-' `--/::::::: / |&" > " \ ^ / :::::|::::::::: | \&" > " ) ^ / Iman ::::::|: Shathur | ^ )&" > " / Hyperion|\ __,_:::::_/::::: __ \ ^ /&" > "| ^^ | \_/ `-,_/:\___,-' |`--,_) Avalon (&" > " \ ^ * | ::::::::::: / \&" > " | __-_\_- Tirion * | _)&" > " | __-_-_-_)_-_ _--_ / * _,-_ _/&" > " (__/ `-,--+----,______/ `-,_,-' `-,_,--'&" > >Or did I mess it up completely :) Oh, no. And by using commas in the horizontal boundaries, you've made a significant improvement on my work. John Savard
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,63ae9f844aabb77a X-Google-Attributes: gidf996b,public From: jsa...@teneerf.edmonton.ab.ca (John Savard) Subject: Re: improvements to a game map ? Date: 1998/03/24 Message-ID: <351...@news.prosurfr.com>#1/1 X-Deja-AN: 337268238 References: <slr...@cybers20d137.cg.wave.shaw.ca> <351...@on.spammer> <slr...@cybers20d137.cg.wave.shaw.ca> <1d6...@jorn.pr.mcs.net> <351...@news.prosurfr.com> <6f6sj7$atu$1...@news.Leiden.NL.net> Organization: Videotron Communications Ltd. Newsgroups: alt.ascii-art
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