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Original Usenet message from alt.ascii-art, 27 Apr 2001.
Re: Hey, LastFuture

Re: Hey, LastFuture

Cool.  So you have a little programming experience?  What in?  I do
Visual Basic, C++ (currently taking a class), java, and at one time
qbasic and pascal.  Unfortunately, java and Visual Basic are the only
two languages I could program in for Windows, because I don't know
Visual C++.  Java would be difficult for this application though,
leaving us with Visual Basic or me learning Visual C++ (which may be
possible.)  What do you think?

Kyle

lastfuture wrote:
> 
> >LastFuture,
> >
> >Are you interested in actually making that game happen that you
> >mentioned before.  This is what I wrote, but I am not sure if you ever
> >saw it.
> 
> I am really interested in making it happen but my programming
> capabilities are lousy :) I saw what you wrote
> TOGETHER WE WILL CREATE THE MOST CREATIVE GAME IN HISTORY :)
> 
>  ,-------.
> /_______/|
> |       ||
> | ASCII ||
> |  ART  ||
> | GAME! ||
> |       |/
> '-------'
> >---
> >So is anybody going to try making that?  Are you a programmer
> >Faux_Pseudo?  Programming those algorithms seems like quite a task.  I
> >don't even know how you would begin.  What are some examples of what is
> >allowed in ascii-art that the program AI could actually do?  Likewise
> >what is not?  I know that a tab is not allowed, others?  You see
> >ascii-art is so different to each artist.  It would be very hard to say
> >this is what you can and can't do because each artist likes it to look
> >different.  Does anybody have some set rules that would work, or that
> >program may never be [created].
> >---
> >Have you ever programmed before?  I think that this game may have
> >potential.  If you could answer a few of those questions, I may consider
> >attempting to program it in some of my spare time.
> >
> >Kyle
> 
> --
> 
> I\             ,;8,
> TI             JF
> #H            _HG_  u t u r e
> T#   a s t   '"*#"'
> ';E"           EI
>                H/

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