Re: DIS: The Maze Craze
From Bernie Cosell <ber...@fantasyfarm.com>
· alt.ascii-art
· 6 Mar 1994 21:38 · View full thread
· report
In article <2l9ti5$p3...@salmon.maths.tcd.ie>, Stephen Kennedy writes: } >} 8 8 8 } >} 8 8 8 } >} 8aaa8 8aaaa } >} 8 X } >} 8 a aaaaa } >} 8 8 } >} 8 8aaaaaaaa } > | <--- } > |___________ } } >Is it *now* still obvious that if you enter cell X from above that } >a turn to the right is the way out? } } what if it looks like... } } 8 8 8 } 8 8 8 } 8aaa8 8aaaa } 8 X } 8 aaaaa } 8 } 8 aaaaaaaa } } you still have the three choices from the start, } but going the other way you have a clear line of sight and } IT IS immediately obvious which is the way out. That's true: the *ONLY* places in the maze where there is any asymmetry is in those cells that can "see" the exit. The definition used for "see" will determine just which cells those are. If you mess with mazes mathematically, the usual defintion of 'see' is "the walls of the current [1x1] cell". so in your example: } 8 8 8 } 8 8 * 8 } 8aaa8 8aaaa } 8 Y X } 8 aaaaa } 8 Z W } 8 aaaaaaaa If we were using "proof like" definitions, then _only_ cell 'Z' would actually be able to 'see' the exit. If you're doing "geometrical line of sight", then you could even see the exit from '*' [and in fact, in the *actual original: } >} 8 8 8 } >} 8 8 * 8 } >} 8aaa8 8aaaa } >} 8 X } >} 8 a aaaaa } >} 8 8 } >} 8 8aaaaaaaa You might well *not* be able to see the exit from X [as asserted] but you probably *could* see it from cell '*', so you wouldn't even have to make a decision at 'X': as you traverse cell '*' you'd _just_ be able to see a slice of the exit ahead to your right, and you'd head straight there --- by the time you hit cell X you'd already know exactly where you were going, and so there'd be no decision to be made. I've never seen any actual theory on maze-difficulty using 'line of sight' adjacency. It would seem to make for some real odd anomalies, and so make any sorts of proofs difficult [e.g., just adding a 'tail' to the exit makes the maze more difficult line-of-sight ways [since cell 'X' now requires a choice, since you can't seen the exit any more]. but mathematically it would not have changed the _structure_ of the maze, and so generally not be accounted for. /Bernie\ -- Bernie Cosell ber...@fantasyfarm.com Fantasy Farm Fibers, Pearisburg, VA (703) 921-2358
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,b912ea8e4126e777 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 1994-03-06 13:38:26 PST Newsgroups: alt.ascii-art Path: gmd.de!newsserver.jvnc.net!howland.reston.ans.net!news.intercon.com!panix!ddsw1!news.kei.com!world!cosell From: ber...@fantasyfarm.com (Bernie Cosell) Subject: Re: DIS: The Maze Craze Message-ID: <iotru*Ib...@fantasyfarm.com> Sender: cos...@world.std.com (Bernie Cosell) Organization: Fantasy Farm, Pearisburg, VA X-Newsreader: Arn V1.03a References: <Nve...@emr1.emr.ca> <E6Oqu*wb...@fantasyfarm.com>> <2l9ti5$p3...@salmon.maths.tcd.ie> Date: Sun, 6 Mar 1994 21:38:26 GMT Lines: 75
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