YASD: Glegimin, gnome necromancer
From Timofei Shatrov <gru...@mail.ru>
· alt.ascii-art
· 5 Jan 2003 21:46 · View full thread
· report
That's the pitiful story of Glegimin, gnome necromancer...
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He started the game from doing SMC, saving carpenter and puppy. During the early
game his main headache was cursed worm-ridden chainmail which was causing
sickness all the time. You know, it requires some luck to complete puupy quest
with sick necromancer :). But RNG was on his side and he managed to stay alive.
He found an altar in carpenter cave and converted to Law (quite unusual for
necromancer. But he HAD to). Then he made holy water, blessed this stupid armor
and with a relief threw it away. He went to CoC, completed first Thrundarr quest
(ratling warlord) and started to explore Dwarven Halls. First level was easy but
on the second level he met some problematic monsters and decided to run away. He
didn't feel quite prepared for Animated forest, so it was time for visiting
Pyramid. It was quite easy because he got Burning Hands and Rehetep fell from one
casting. Then he went through Animated forest completing second dwarven quest.
Next three quests were very easy as well as portal quest. At this time he
acquired a companion - Konan, berserker prince using wedding ring technique (In
fact, Glegimin wasn't a gay, he just wanted to exploit this game feature :)). Now
there was a time for something more challenging. He decided to clean Dwarven
Halls from bastards. He created a familiar - Bob, greater earth elemental to help
him in this task. After DH were safe he went down further to
Water temple. Of course he decided to drag Bob with him. So, without ever being
hit he picked the Orb and dragged Snake's corpse to Waldenbrook's. Orb was
equipped and then Glegimin thought "I gonna equip Nonnak's sword too so that my
balls would be bigger" (no pun intended). I should say, he'd better stayed with
sword of sharpness... He continued to explore CoC. Bob was very helpful as mixed
tension room on Banshee's level contained very out-of-depth monsters (anyone
noticed that? Another character of mine met doppelganger KING here being L17 or
something like that) such as karmic dragon, berserker emperor and others.
Glegimin went even deeper and somewhere on his path he saw a gorgon. "Well, I
just order Bob to slay gorgon" thought Glegimin. F*CK! Instead of Ctrl-o I
managed to press z-o and create huge fireball with wand. It's unbelievable that I
managed to
1. Hit Z instead of Control.
2. pick wand of fireballs
3. equip sword of Nonnak so balls would be bigger (Bob was two squares from
Glegimin) when I had ABSOLUTELY no reason to do that because I had SUPERIOR
weapon.
Damn.
Well, Bob didn't kill him from one hit (as did balor familiar of one of my early
characters). So there was a chance to run away. Since gorgon and Bob were
blocking the exit he decided to zap wand of fireballs more to kill a gorgon. He
noticed that Bob gets a lot of damage from fire, and he is not such a
super-killer which can deal 1000 damage in one hit. "I'll be zapping wand of
fireballs and he'll die eventually" thought Glegimin. But one critical hit - and
he's dead.
Nice character, maybe the most powerful in my game experience. He found 4 PoGA as
random drops, got everything to tackle ToEF and dies to a wrong keypress. That's
ADOM, man.
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Screenshot
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Glegimin St:22 Le:20 Wi:33 Dx:13 To:29 Ch:13 Ap: 8 Ma:27 Pe:18 NL
DV/PV: 36/44 H: -67(225) P: 187(187) Exp: 18/296921 D: 28 Sp: 102
Strained
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Glegimin Race: male Gnome Class: Necromancer
Eye color: green Hair color: black Complexion: light
Height: 3'5" Weight: 127 pounds
Age: 109 (grown-up)
Star sign: Raven Birthday: 30/Raven (day 30 of the year)
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Inventory
----------------------------------------------------------------------------
Total weight: 5416 stones Carrying capacity: 5151 stones
Head : blessed eternium cap [+0, +4] [28s]
Neck : uncursed ankh [3s]
Body : uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
Girdle : uncursed girdle of greed [+0, +0] [7s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
Left Hand : cursed large mithril shield (-1) [+7, +2] [96s]
Right Ring : uncursed ring of damage [1s]
Left Ring : uncursed ring of fire resistance [1s]
Bracers : uncursed bracers of toughness [+0, +0] {To+4} [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed gnomish boots (+1, +0) [+2, +2] [10s]
Missile weapon: uncursed long bow (+2, +4) [30s]
Missiles : bundle of 68 uncursed arrows (+0, 1d6) [136s]
Tool : uncursed Chaos Orb of Elemental Water {Wi+10} [100s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 4644 stones Carrying capacity: 5151 stones
>As always, massive snippage
Helmets ('[')
Armor ('[')
uncursed crystal chain mail (-1, -3) [-1, +8] [620s]
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
uncursed tower mithril shield (-2) [+9, +2] [120s]
Gauntlets ('[')
heap of 3 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [45s]
Cloaks ('[')
Girdles ('[')
Boots ('[')
Necklaces (''')
uncursed amulet of protection +5 [3s]
heap of 3 uncursed amulets of free action [9s]
blessed amulet of order [3s]
Bracers (',')
uncursed bracers of speed [+0, +0] (+4 spd) [10s]
One-handed weapons ('(')
uncursed rustproof sword of sharpness (+0, 4d8+8) [35s]
uncursed pick axe (+0, 1d6+1) [75s]
uncursed eternium dagger (+0, 2d4+8) [5s]
Missile weapons ('}')
uncursed heavy crossbow of accuracy (+9, +3) [140s]
Missiles ('/')
bundle of 10 uncursed quarrels of humanoid slaying (+6, 2d6+3) [40s]
bundle of 18 cursed arrows of slaying (+0, 1d6) [36s]
Tools (']')
heap of 2 uncursed waterproof blankets [20s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
Rings ('=')
Wands ('\')
<snip all of these f*cking wand. You know what? O is the last letter in wand list
that fits on the screen.
Potions ('!')
uncursed potion of cure corruption [2s]
heap of 3 blessed oils of rust removal [6s]
Scrolls ('?')
Food ('%')
Valuables ('$')
60744 gold pieces [607s]
Gems ('*')
heap of 3 uncursed crystals of knowledge [3s]
uncursed crystal of fire [1s]
uncursed crystal of light [1s]
heap of 2 uncursed crystals of power [2s]
heap of 2 uncursed amber stones [2s]
uncursed turquoise [1s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Swords 8 +6 +4 +2 excellent 812
Pole arms 7 +7 +3 +6 skilled 890
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 8 +16 excellent 227
Damage caused with your melee weapons:
--------------------------------------
Right hand: +27 bonus to hit, 4d3+14 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 68, base range: 7, +8 bonus to hit, 1d6+8 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy .................. 63 (good) [+1d5]
Appraising ............... 52 (good) [+1d3]
Backstabbing ............. 43 (fair) [+3d5]
Bridge building .......... 24 (mediocre) [+3d4] (mr)
Climbing ................. 38 (fair) [+2d4]
Concentration ............100 (superb) [+1d5]
Find weakness ............ 61 (good) [+1]
First aid ................ 30 (mediocre) [+1d5]
Food preservation ........ 64 (good) [+1]
Gemology ................. 24 (mediocre) [+1d5]
Haggling ................. 23 (mediocre) [+1d5]
Healing .................. 70 (good) [+1d3]
Herbalism ................ 51 (good) [+1]
Listening ................ 66 (good) [+1d3]
Literacy ................. 89 (great) [+1d5]
Mining ................... 43 (fair) [+1d5]
Necromancy ...............100 (superb) [+2d4]
Pick pockets ............. 35 (fair) [+1d5]
Stealth ..................100 (superb) [+2d4]
Tactics .................. 53 (good) [+1]
Two weapon combat ........ 33 (fair) [+1d5]
Ventriloquism ............ 33 (fair) [+3d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Acid Ball : 201, 35pp (Effectivity: +2)
Acid Bolt : 556, 15pp (Effectivity: +0)
Burning Hands : 58, 9pp (Effectivity: +10)
Calm Monster : 413, 8pp (Effectivity: +0)
Cure Critical Wounds: 294, 15pp (Effectivity: +0)
Darkness : 603, 4pp (Effectivity: +0)
Death Ray : 434, 100pp (Effectivity: +1)
Destroy Undead : 745, 8pp (Effectivity: +0)
Farsight : 240, 17pp (Effectivity: +0)
Fire Bolt : 277, 9pp (Effectivity: +6)
Frost Bolt : 661, 10pp (Effectivity: +14)
Invisibility : 457, 10pp (Effectivity: +1)
Knock : 356, 12pp (Effectivity: +2)
Light : 924, 3pp (Effectivity: +3)
Lightning Bolt : 175, 12pp (Effectivity: +3)
Magic Lock : 627, 8pp (Effectivity: +1)
Magic Missile : 317, 8pp (Effectivity: +4)
Neutralize Poison : 707, 10pp (Effectivity: +0)
Slow Monster : 538, 7pp (Effectivity: +0)
Slow Poison : 202, 6pp (Effectivity: +0)
Strength of Atlas : 744, 10pp (Effectivity: +0)
Teleportation : 216, 22pp (Effectivity: +1)
Web : 313, 12pp (Effectivity: +0)
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
>Nice corruption, if you ask me.
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His achievements during his adventures:
----------------------------------------------------------------------------
Glegimin, the gnomish necromancer, was killed by Bob, the greater earth
elemental.
He scored 137549 points and advanced to level 18.
He survived for 0 years, 38 days, 1 hour, 25 minutes and 15 seconds (37047
turns).
6 companions were killed during his adventures.
>Mostly undead at the beginning of the game
Glegimin visited 52 places.
His strength score was modified by +8 during his career.
His learning score was modified by +6 during his career.
His willpower score was modified by +5 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +8 during his career.
His charisma score was modified by +5 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +9 during his career.
His perception score was modified by +4 during his career.
He was the champion of the arena.
He brought back joy into the life of a tiny girl.
He ended his adventuring life on level 28 of the caverns of chaos.
2225 monsters perished under his attacks.
The following nine artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ancient mummy wrapping
the ankh
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant.
He was cold resistant (gained through items).
He was lucky (enhanced through an item).
Fate smiled upon him (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (gained through an item).
He had the following talents: Beast of Burden, Boon to the Family, Charming,
Healthy, Heir, Master Packager, Porter, Potent Aura, Quick.
He had a final speed score of 102 (final base speed: 112).
He was not very pious.
He asked for 3 divine interventions.
He was neutrally aligned.
He was tainted by Chaos.
The following monsters were vanquished:
24 animated trees
1 banshee
1 bone golem
1 crime lord
1 gorgon
2 half-orc bouncers
1 living wall
1 master necromancer
1 mummy lord
1 red dragon
1 undead chaos dwarven berserker
1 writhing mass of primal chaos
--
|___o. GO ,--Timofei Shatrov aka Grue (grue -> mail.ru)---------.
| \/ `\o URAL | WWW: http://grue3.tripod.com |
| ) GREAT |Now playing: ADOM, CM01/02, Quake III |
| /\ PERM '----<thou shalt obey 4-line rule!!!>------------[4*72]
Original message headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,494ebec32c026f86,start X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2003-01-05 11:50:02 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!fu-berlin.de!uni-berlin.de!171-149.dialup.permonline.RU!not-for-mail From: gru...@mail.ru (Timofei Shatrov) Newsgroups: alt.ascii-art Subject: YASD: Glegimin, gnome necromancer Date: Sun, 05 Jan 2003 21:46:03 GMT Lines: 358 Message-ID: <3e1...@News.CIS.DFN.DE> NNTP-Posting-Host: 171-149.dialup.permonline.ru (212.120.171.149) X-Trace: fu-berlin.de 1041796199 14461061 212.120.171.149 (16 [101885]) X-Newsreader: Forte Free Agent 1.21/32.243 Xref: archiver1.google.com alt.ascii-art:21390
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