Re: [DIS] where is everyone?
"ABCGi" <abc...@codemonkey.com.au> wrote in message news:Xns92BDA4F83E707abcgicodemonkeycomau@61.9.128.12... > "Tom Bampton" <mol...@yahoo.com> wrote in > news:apvhes$aec$1$830...@news.demon.co.uk: > > Shame more of em dont post. It would be nice if I had the time to at > > least try and draw more ascii, but lazyness and busyness are not > > conducive to good ascii art ;-) > > Ex-lurker here: Love looking at the art - I don't post because I suck at > ASCII art. I suck at it too. Nice to see you supercede lurkerdom :) > In fact look at the embarrassing sig, that is modifications of other ppls > art... (that 'B' traversty is meant to be a Giant Bee!) > > I'm writing a RogueLike game that may have fantasy characters larger than one > square, and have been looking for ideas about how to best represent them in > ASCII. The side on view seems to suck - maybe top down with fill art? Hm, many years ago BI (Before Internet) when I was still on BBSs, a friend and I did a few silly BBS based games that were of a similar style. Though, we were trying to imitate full price graphicy games in ANSI art. It turned out quite well. Sadly, the source got lost in an HD crash years back. I'd be interested in helping if you want a programmer, but my ASCII ability sucks somewhat these days. > Any ideas anyone? Any sites specialising in small ASCII art? How should I > handle credits etc? I've looked around and found some ideas but the game > looks like it will turn out fugly... As far as credits go, I'd make a credits screen in the game with a list of all the artists who's art you used, and make sure its in the readme etc too. That way you might get away with removing the sig if it messes up the game, but ask the artist before you do that. A nerdboy game in the style of mario or something might work out better, since the characters are small ish and leaves lots of space for levels etc. Also they're pretty expressive. Hmmm ... maybe I'll do that :)
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,dde9c9f24d4f3269 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2002-11-04 22:02:35 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!newsfeed.fjserv.net!newsfeed.icl.net!newsfeed.fjserv.net!kibo.news.demon.net!news.demon.co.uk!demon!not-for-mail From: "Tom Bampton" <mol...@yahoo.com> Newsgroups: alt.ascii-art Subject: Re: [DIS] where is everyone? Date: Tue, 5 Nov 2002 06:02:33 -0000 Lines: 43 Message-ID: <aq7mtq$jck$1$830...@news.demon.co.uk> References: <slrnas653k.knf.Faux_Pseudo@fugozi.cx1209071-a> <apv7aq$205$1$830...@news.demon.co.uk> <slrnas6b96.knf.Faux_Pseudo@fugozi.cx1209071-a> <apvhes$aec$1$830...@news.demon.co.uk> <Xns92BDA4F83E707abcgicodemonkeycomau@61.9.128.12> NNTP-Posting-Host: edendev.demon.co.uk X-Trace: news.demon.co.uk 1036476154 19860 193.237.172.117 (5 Nov 2002 06:02:34 GMT) X-Complaints-To: abu...@demon.net NNTP-Posting-Date: Tue, 5 Nov 2002 06:02:34 +0000 (UTC) X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-Priority: 3 X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MSMail-Priority: Normal Xref: archiver1.google.com alt.ascii-art:20378
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