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Original Usenet message from alt.ascii-art, 25 Aug 1996.
video game art ascii

video game art ascii

 <yes'hello'thought'i'heard'someone>
 <say'they'wanted'to'see'some'video>
 <game'related'art'well'here'you'go>

 <bub'from'bubble'bobble'and'bustamove>

                                    ,a@@@@@@eg,
                                   @@@@@@@@@@@@@e,
                    ,ee@@@@@6ee,, 4@@@4445555555555
                    @@@@@@@@@@@@"2agggQQQQQQQQQQQQQQQQ&ggg,
                    "@@@@@@@@9ggQQQQQQQQQQQQQQQQQQQQQQQQQQQQgg
                      4@@@@@?QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ&g
                         99JQQQQQQQQQQQQQQ2WW##@Q2QQQQQ2W##W2QQQ&,
               ,ae@@@@@@@\JQQQQQQQQQQQQQ2#########WQQQW#######2QQ&g
            ee@@@@@@@@@@9JQQQQQQQQQQQQQQ#####@@2gg2QQQ@2g@PM##BQQQ&,
              @@@@@@@@@B QQQQQQQQQQQQQQM####@ [####QQQQ###L ###BQQQ$
                "4@@@@@ gQQQQQQQQQQQQQQM####@, `   QQQ$     ###BQQQ@L,
                    99" QQQQ2Q@@@@@@@@@B#####@    ,QQQ&,   p##B@QQ@@@#
              ,ae&@@@@ QQQQQB@@@@@@@@@@@QQMM@@@MQQQQQQQQQM@@@MQQQQ@@@@
           e@@@@@@@@@",QQQQQQQ@@@@@@@@QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ7
              "@@@@@@ QQQQQQQQQQQQQQ*QQ*****"""""""WWWWWW&"""*****"`
               ,, ,3pppp,34QQQQQQQQQQ&g,,,  ,,appp@@@@@@@px,,,gg,
            @@9J#@@@@@@@@@#$/QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQg9,
  ggggg,      @@Q@@Q@@@QQQ@9$3;ggg;3?4QQQ333333????????????3"3pp@@@6p,
gQQ&g""|a, aepJ92[@#",9B"92gQQQQQQQQQ&jQ#####################g2   """
QQQQQ&["#@ ""5JgQQ&gQQQgQQQQQQQQQg"]**9 gJ5@5Z5###############Bp g$gg
 QQQQQQQQQQQQQQQQQQQQQQQQQQQQ*?3pB@@32####@@J#@2################Dj##F#
  *QQQQQQQQQQQQQQQQQ^QQQQQ$9&@@bg99JJJJJJ99@g1################B@ g@@h"
     "?QQQQQQQQQ???"" "?4QQ&$g" @@@@@@@@""~ 444444#########@4" ""?'~
 <namco'logo>
HHHHHHHHnn
HH       Hn
HH       HH
HH       HH
HH       HH
HH       HH

HHHHHnn.  HHHHHnn. HHHHHHHHHn. .nHHHHH .nHHHHn.  (c)
HH    Hn    nnnnHn HH  HH   Hn nH      nH    HH
HH    HH  NN    HH HH  HH   HH HH      HH    HH
HH    HH  `HHHHHHH HH  HH   HH `*HHHHH `*HHHH*'

 <pac'man'logo>
HHHHHHHn       n         .nHHHHn.         H.       .H       n       H.    HHH
HHH HHHHn     nHn       nHHHHHHHn         HHn     nHH      nHn      HHn   HHH
HHH H/HHn    nHHHn     nHHHHHHH'    HHHH  HHHn   nHHH     nHHHn     HHHn  HHH
HHHH/HHn    nHHHHHn    nHHHHH<      HHHH  HHHHH.HHHHH    nHHHHHn    HHHHn HHH
HHH        nHHH HH\n   nHHHHHHH*          HHHHHHHHH|H   nHHH HH\n   HHHHHHH|H
H|H       nHHHHHHHH\n   nHHHHHHH*         HHHHHHHHH|H  nHHHHHHHH\n  HHHHHHH|H
H|H      HHHHHHHHHHHHH   `*HHHH*'         HHHHHHHHHHH HHHHHHHHHHHHH HHHHHHHHH


[ Pac - Man Trademark TM and (C) 1980-81 Namco ]

<pac'man'and'ghosts>

                  .nHHHHn.        .nHHHHHn. .nHHHHHn. .nHHHHHn. .nHHHHHn.
                  nHHHHHHHn       nHHHHHHHn nHHHHHHHn nHHHHHHHn nHHHHHHHn
                   `HHHHHHHn      H(O H(O H H(O H(O H H(O H(O H H(O H(O H
                    >HHHHHnn      HHHHHHHHH HHHHHHHHH HHHHHHHHH HHHHHHHHH
                  *HHHHHHHHn      HHHHHHHHH HHHHHHHHH HHHHHHHHH HHHHHHHHH
                 *HHHHHHHHn       HHHHHHHHH HHHHHHHHH HHHHHHHHH HHHHHHHHH
                  `*HHHH*'        H HH HH H H HH HH H H HH HH H H HH HH H



  .nHHHHn.                 .nHHHHHn. .nHHHHHn. .nHHHHHn. .nHHHHHn.
 nHHHHHHHn                 nHHHHHHHn nHHHHHHHn nHHHHHHHn nHHHHHHHn
nHHHHHHH'                  H O)H O)H H O)H O)H H O)H O)H H O)H O)H
nHHHHH<                    HHHHHHHHH HHHHHHHHH HHHHHHHHH HHHHHHHHH
nHHHHHHH*                  HHHHHHHHH HHHHHHHHH HHHHHHHHH HHHHHHHHH
 nHHHHHHH*                 H\/\/\/HH H\/\/\/HH H\/\/\/HH H\/\/\/HH
  `*HHHH*'                 H HH HH H H HH HH H H HH HH H H HH HH H

[ Pac - Man Trademark TM and (C) 1980-81 Namco ]

<pole'position'logo>

            ---------------------------------
            HH |\     |\     |\     |\     HH   TM
            HH |H\Hn  |n\Hn  |H\    |H\HH  HH
            HH |H /H  |H /H  |H /   |H /   HH
            HH |H/H'  |H/ H  |H/    |H/HH  HH
            !! |/     |/  H  |/     |/     !!
            ::  H      `HH'   HHHH   HHHH  ::
            ---------------------------------
 ----------------------------------------------------------
 HH |\     |\     |\     |\   |\     |\   |\     |\      HH
 HH |H\Hn  |n\Hn  |nHHn  |H\  |H\HHH |H\  |n\Hn  |H\  H  HH
 HH |H /H  |H /H  |H /   |H / |  /   |H / |H /H  |HH/ H  HH
 HH |H/H'  |H/ H  |`HHn  |H/  | /H   |H/  |H/ H  |H/H H  HH
 !! |/     |/  H  |/  H  |H   |/ H   |H   |/  H  |/  HH  !!
 ::  H      `HH'   `HH'   H      H    H    `HH'   H   H  ::
 ----------------------------------------------------------

[ Pole - Position (C) Namco 1982 ]
 <dig'dug>
       HHHHHHHn.   nn   .nHHHn.     HHHHHHHn.  nHH  HHn  .nHHHn.
       HHH  HHHn  nHHn  nH'         HHH  HHHn  HHH  HHH  nH'
       HHH  HHHn  HHHH  HH          HHH  HHHn  HHH  HHH  HH
       HHH  HHHn  HHHH  HH  HHn     HHH  HHHn  HHH  HHH  HH  HHn
       HHH  HHHn  HHHH  HH   HH     HHH  HHHn  HHH  HHH  HH   HH
       HHHHHHH*'  `HH'  `*HHHH'     HHHHHHH*'  `*HHHH*'  `*HHHH'
                              CHARACTERS
             _______                               _____
            /   ----\                        _____/  /  \
           |-- / o  o|                      /____    | O|
           |  |      |                        ^ ^>   _\_/
        |  |   --^^--|                      \^_^__/ /   \__
        `--\_________/                       ~ ~\    \     \
               |  |                              \ _\ \\___/
              --- --                            / /  \ \
             POOKA                                FYGAR
[ Dig Dug (C) NAMCO 1982]

 <sega'logo>
        $$$$$$$$   .n$$$$$$  .n$$$$$$$$       $
      $$$----$$   $$/$$$$$  $$/$$$$$$$      $$$       TM
     $$$/$        $$|       $$|            $$$$$
     $$/$$$$$.    $$|$$$$   $$| $$$$$$    n$$/\$$
      $\----\$$   $$|---$   $$| $----$   n$$/$$\$n
       $$$$$$\$$  $$|$$$$   $$| $$$$|$  n$$/$ $$\$$
           $/$$$  $$|       $$|     |$  n$/$$$$$$\$n
     $$-----$$$   $$\$$$$$  $$\$$$$$|$  $/ $------$$$
     $$$$$$$*'     `*$$$$$   `*$$$$$$$  $$ $$$$$$$$$$

 [sega-trademark by Sega Enterprises]
 <taito'logo>
                                    OO
                                   OOOO
TTTTTTTTTTTT          A             OO     TTTTTTTTTTTT       OOOOOO     R
TTTTTTTTTTTT         AAA  A                TTTTTTTTTTTT     OO      OO
    TTTT            AAAAA           OO         TTTT        OO        OO
    TTTT           AAAAA A          OO         TTTT       OO          OO
    TTTT          AAAAA AAA         OO         TTTT       OO          OO
    TTTT         AAAAA AAAAA        OO         TTTT       OO          OO
    TTTT        AAAAA AAAAAAA       OO         TTTT        OO        OO
    TTTT       AAAAA  AAAAAAAA      OO         TTTT         OO      OO
    TTTT      AAAAAA  AAAAAAAAA     OO         TTTT           OOOOOO
 [taito-registered by Taito]

 <more'to'come'later?>

  /*art'by'rg:c/o-generic designs(c)MCMCXVI <zero>*\

Original message headers
X-Google-Language: THAI,ASCII-7-bit
X-Google-Thread: f996b,aee02f956aaaa891,start
X-Google-Attributes: gidf996b,public
From: r...@Radix.Net (Rajeev Gantela)
Subject: video game art ascii
Date: 1996/08/25
Message-ID: <4von3t$ie...@news1.radix.net>
X-Deja-AN: 176314738
organization: RadixNet Internet Services
keywords: ascii art videogame
newsgroups: alt.ascii-art
summary: ascii art videogame
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