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Original Usenet message from alt.ascii-art, 1 Dec 2005.
Re: [req] DoomRL - ASCII Doom weapons for a roguelike game

Re: [req] DoomRL - ASCII Doom weapons for a roguelike game

Faux_Pseudo wrote:
> _.-In alt.ascii-art, Kornel Kisielewicz wrote the following -._
> 
>>That's quite good :-D. But after some afterthought, I think that 70x20 
>>could also work (sideways) especialy as I want that "from the side" view.
> 
> 70x20 Check

Well that actually depends where I will put them. The smaller the 
images, the more I can do with them. If the images would be 70x20 I 
could put them only in a [m]ore description. If they would be 30x15 I 
could merge them with the inventory interface.

>>As for DOS colors, I can give you the pallete info. As for how I code 
>>color it's something as simple as "@gThis @ris @bfun" which prints "This 
>>is fun", with 'This' being green, 'is' being red, and 'fun' being blue. 
>>That's a really messy thing to do ASCII art with, I know :-(.
> 
> What colors are available?
> @r = red    @? = black
> @b = blue   @? = ....
> @g = green

Straight from "the Source" (tm)

'r' : Red;        'R' : LightRed;     'b' : Blue;
'B' : LightBlue;  'g' : Green;        'G' : LightGreen;
'v' : Magenta;    'V' : LightMagenta; 'c' : Cyan;
'C' : LightCyan;  'l' : LightGray;    'L' : White;
'd' : DarkGray;   'D' : Black;
'n','N' : Brown;  'y','Y' : Yellow;


>>PS. I'm so surprised I got a positive reply :-D.
> 
> I am a 4 year nethack player.  I draw ascii art.  If anyone is going
> to help it will be me.  I have the next 4 days off.  I will get all of
> them done in that time.

:-D
-- 
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"The development cycle for roguelikes never ends..." -- Joseph
Hewitt

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From: Kornel Kisielewicz <kis...@gazeta.pl>
Newsgroups: alt.ascii-art
Subject: Re: [req] DoomRL - ASCII Doom weapons for a roguelike game
Date: Thu, 01 Dec 2005 17:24:38 +0100
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