Talk/Line: Isometrics
Finally had some time to put finger to keyboard and I thought it was
about time I expanded my repertoire and stopped drawing stereograms.
Rather than just stop them altogether, I thought I'd gradually wean
myself off them, so I had a go at drawing isometric projections.
I have tried to keep the projections very clean and simple, aiming
for a CAD-like image.
These drawings are not really finished, but I've spent enough time
on them and I want to move onto to something else now.
First, here's a rectangle, projected isometrically:
. ' - .
. ' ' - .
. ' ' - .
. ' ' - .
. ' .'
. ' .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'
The biggest problem I had was making the lines continous. I tried
several methods of linking characters together, but I kept getting
'kinked' lines. Rather than draw lines that I didn't like the look
of, I decided to leave the gaps blank and rely on my brain (bad
mistake!) to fill in the gaps and give the impression of a solid
continous line.
Following on from the rectangle, I thought I'd try and draw something
on the 'floor' that I had created. After several false starts, I
decided to draw a house:
.d88b.
d888888b
Y888888P
. - . 'Y88P'
.' . ' . -.
. ' . . ' ' .
. . .'
'.. . . ' :
: ' . . . ' . : :
: ' . . . ' : ' :
: ':' .: : - .
.: : :' : . . : : ' - .
. ' : : : :': : '.' .'
. ' ' : .: : : . ' .'
'. - : :' ' :.:' .'
'. : : . '. ' . .'
'. ' : . ' ' . ' . .'
'. - : . ' . '.'
'. '' . .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'
There are quite a few gaps in the lines above, but I didn't like the
kinks that appeared when I filled them in. I also tried to restrict
myself to only a few characters to maintain the clean lines, using
lots of different characters gave a very 'messy' appearance.
Finally, I thought I'd better 'render' my drawing and fill in a shadow
cast by the sun:
.d88b.
d888888b
Y888888P
. - . 'Y88P'
.' . . ' . -.
. . . . '. . . ' ' .
. . . . . . . . .'
'.. . . . . . . . ' :
:::.'. . . . .. . ' . : :
:::::::::.'. . . . ' : ' :
:::::::::::::::.':' .: : - .
.:::::::::::::::::: :' : . . : : ' - .
. ' :::::::::::::::::: : :': : '.' .'
. ' .'::::::::::::::::: .: : : . ' .'
'. . . . . '::::::::::::: :' ' :.:' .'
'. . . . . . ''::::::::: : . '. ' . .'
'. . . . . . '':::::: . ' ' . ' . .'
'. . . . . . .'::: . ' . '.'
'. . . . . . .'' . .'
'. . . . .'
'. .'
'. .'
'. .'
'. .'
'. .'
'. .'
'
Again, the shadow doesn't look how I'd hoped it would, but my eyes
were going funny and I figured that the drawing had gone as far as
I could take it.
I'll probably do a few more isometric projections, but I need to
set up a library of lines all the way from horizontal to vertical
first!
DR J
____________________________
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.:'''':. ....::::::::..... | | | | __ < __ | |
.' '. ''''::::::''' | |__/ /| | \ \ \ \_| |
: : |_____/ |_| \_\ \____|
'''''''''''''''''''''''''''''''''''''''''''''''' ____________________________
--
______________________________________________________________________________
me90drj : "It's an old code sir, but it checks out. I was about to clear him."
is94drj : "....5....4....3...Wait! What's that red light?...."
______________________________________________________________________________
Original message headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,2f826c57533968e8,start X-Google-Attributes: gidf996b,public X-Google-Thread: fbb9d,2f826c57533968e8,start X-Google-Attributes: gidfbb9d,public X-Google-ArrivalTime: 1994-11-09 13:39:42 PST Path: nntp.gmd.de!newsserver.jvnc.net!yale.edu!yale!yale!zip.eecs.umich.edu!caen!uwm.edu!spool.mu.edu!howland.reston.ans.net!news.sprintlink.net!sashimi.wwa.com!not-for-mail From: is9...@brunel.ac.uk (DR J) Newsgroups: rec.arts.ascii,alt.ascii-art Subject: Talk/Line: Isometrics Date: 9 Nov 1994 10:04:26 -0600 Organization: Brunel Loonieversity Lines: 139 Sender: bob...@wwa.com Approved: bob...@wwa.com Message-ID: <39qrua$ch...@gagme.wwa.com> NNTP-Posting-Host: gagme.wwa.com Xref: nntp.gmd.de rec.arts.ascii:2703 alt.ascii-art:16450
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