Re: I can 't DECIDE
From Kiernan Holland <kho...@swcp.com>
· alt.ascii-art.animation
· 9 Feb 1999 00:00 · View full thread
· report
In article <79m4fo$ohn$1...@gnamma.connect.com.au>, J & D Prince <dee...@winshop.com.au> wrote: >I can't decide on what 3D renderer / animator that is best for me . >Some people have suggested the following - > >3D studio Max >Caligari True space >Hash animation master >Bryce 3D >Softimage > I don't know about these, I have used Wavefront TAV, Kinemation and number of other packages for years as well as Maya, and Alias.. Throw that out the window.. I use blender now.. It only works on Irix, Linux, BeOS, Solaris and FreeBSD.. Intel, MIPS or Sparc.. No Mac's yet (someone must scrifice a PowerPC to the great god of 3D programming, blender's designer..). It does IK, Lattices, NURBS, Polygons, Metaballs, Rendering only (no time consuming ray-tracing available, though in V1.8 it will have motion blur and radiosity (baked into the polygonal models).. Back to V1.5 Particles, Particle Subtitution, Motion Paths, Vertex Parenting, Deformation of a Mesh with IK.. Reflection mapping, UV mapping, Texture vertices, mapping according to the camera view, global texture mapping.. The mapping is indepedent of the element type: specular, color of specular, hardness, normals (bump mapping), transparency, color, reflectance (single step ray-tracing), procedural and image mapping.. Mapping of a movie to a surface.. Of course the image mapping is seperate from the mapping type.. Essentially infinite numbers of texture combinations, with upto 8 layers.. That's only one of the menus, I still haven't talked about painting vertices, paint-selection of vertices (Maya Artisan Touts this as a feature, Blender its just one of the things included), CV interpolation (via Bezier curves), pose to pose.. Etc., Etc.. If you really want to use it get the manual.. It costs 50 dollars, 312 pages long, 60 in color, and very professional looking.. http://www.blender.nl/
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